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Aminatun, Tien; Subali, Bambang; Yuningsih; Dwiyani, Arsi; Prihartina, Irma; Meliana, Dwi – Anatolian Journal of Education, 2022
This was second year's research in developing a biology learning module of ecosystem material that promotes mobile android-based local region potentials, after first year conducted a field examination on android e-module and limited testing in East Lombok Regency, West Nusa Tenggara and Sleman Regency, D.I. Yogyakarta. The second-year research…
Descriptors: High School Students, Handheld Devices, Foreign Countries, Telecommunications
Couture-Matte, Robin – Canadian Modern Language Review, 2022
The present study explored negotiated interaction with Grade 6 students (age 11-12) engaged in communicative tasks supported by Club Penguin Island, a massively multiplayer online role-playing game (MMORPG). Unlike previous studies on digital games, the present study assessed the use of Club Penguin Island during face-to-face interaction.…
Descriptors: Elementary School Students, Grade 6, Grammar, Second Language Learning
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Güler, Tülay Dargut; Erdem, Mukaddes – Journal of Special Education Technology, 2022
The purpose of the study was to compare the effectiveness and efficiency of animated and non-animated mobile social story maps using the mobile learning environment that the authors developed. An application using the story map method based on social stories was developed. Mobile social story map was presented with animated and non-animated…
Descriptors: Autism Spectrum Disorders, Young Children, Program Effectiveness, Animation
Carswell, Steven B.; Gordon, Michael S.; Gryczynski, Jan; Taxman, Faye S.; Schadegg, Mary; Ferguson, Kaitlin N.; Maher, Kelly – Journal of Drug Education, 2022
This pilot proof-of-concept study examined the feasibility and acceptability of a Continuing Care mobile application (app) designed to meet the recovery and personal support needs of individuals under justice supervision who were receiving outpatient substance use disorder (SUD) treatment. The study included adults on probation or parole who were…
Descriptors: Law Enforcement, Correctional Rehabilitation, Computer Software, Drug Rehabilitation
Metruk, Rastislav – SAGE Open, 2022
Innovations and advancements in modern technologies have induced changes in every sphere of human activity, including education. Smartphones represent modern, state-of-the-art gadgets which aim at fostering the teaching and learning process of EFL (English as a foreign language) learners. Students may experience and enjoy considerable benefits of…
Descriptors: Telecommunications, Handheld Devices, English (Second Language), Second Language Learning
Hansen, Benjamin; Sabia, Joseph J.; Schaller, Jessamyn – National Bureau of Economic Research, 2022
This study explores the effect of school reopenings during the COVID-19 pandemic on married women's labor supply. We proxy for in-person attendance at US K-12 schools using smartphone data from Safegraph and measure female employment, hours, and remote work using the Current Population Survey. Difference-in-differences estimates show that K-12…
Descriptors: COVID-19, Pandemics, Marriage, Labor
Dykstra-Lathrop, Deanna Kay – ProQuest LLC, 2022
This phenomenological study presented the lived experiences of eight high school principals who led through the COVID-19 pandemic. The participants represented eight different school from five school districts from across Colorado. Each participant's school implemented 1:1 devices, namely Chromebooks or iPads, for each student prior to the…
Descriptors: Instructional Leadership, School Administration, Pandemics, COVID-19
Ok, Min Wook – TechTrends: Linking Research and Practice to Improve Learning, 2018
Over the past decades, technology has been considered an essential tool for providing equal accessibility and opportunities for students with disabilities. As technology has evolved, a new type of technology, mobile devices, emerged in the late 2000s. Specifically, iPads have quickly gained attention and popularity in special education settings.…
Descriptors: Disabilities, Educational Technology, Technology Uses in Education, Handheld Devices
Bolliger, Doris U.; Shepherd, Craig E. – British Journal of Educational Technology, 2018
As more adults frequent wilderness areas, they bring Internet-enabled devices (e.g., smart phones, tablets) with them. This study focuses on adults' perceptions of these devices in relation to desired outdoor learning experiences. Specifically, researchers examined the perspectives of naturalists who taught outdoor education programs and park…
Descriptors: Telecommunications, Handheld Devices, Outdoor Education, Attitude Measures
Sobral, Geraldo A. – Physics Education, 2018
In this article, we describe how to develop an inductive metal detector that can be integrated to any Android or iOS smartphone with a standard audio port at low cost. The results indicate the metal detector can be used in the physics teaching laboratory as a practical application of principles of electromagnetism. It allows one to differentiate…
Descriptors: Measurement Equipment, Handheld Devices, Telecommunications, Teaching Methods
Onaolapo, Sodiq; Oyewole, Olawale – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2018
Aim/Purpose: This study examines the influence of Performance Expectancy (PE), Effort Expectancy (EE), and Facilitating Conditions (FC) on the use of smart phones for mobile learning by postgraduate students in University of Ibadan, Nigeria. Background: Due to the low level of mobile learning adoption by students in Nigeria, three base constructs…
Descriptors: Foreign Countries, Performance, Expectation, Telecommunications
Nowels, Russell G.; Hewit, Jennifer K. – Strategies: A Journal for Physical and Sport Educators, 2018
It is now common for students to carry mobile learning technology (MLT; e.g,. tablet, smartphone, etc.) wherever they go -- including to school and the classroom. Although these MLT devices are a distraction to learning in many classroom environments, they have the potential to be used as a positive learning tool in physical education (PE) courses…
Descriptors: Physical Education, Feedback (Response), Video Technology, Athletics
Nuryantini, Ade Yeti; Sawitri, Asti; Nuryadin, Bebeh Wahid – Physics Education, 2018
This study demonstrated that the constant average speed of a dynamic car could be measured and calculated using the smartphone magnetometer. The apparatus setup was built using a dynamic car, a linear track up to 1.50 m, a bunch of magnets, and a smartphone magnetometer application. The smartphone magnetometer application, 'Physics Toolbox Suite',…
Descriptors: Physics, Science Instruction, Teaching Methods, Motion
Shafriri, Yuval; Levy, Dalit – Journal of Interactive Learning Research, 2018
This paper presents five emergent categories of learning with mobile applications (apps) and suggests an overarching profile to characterize such apps. The categories are organized into three levels. The micro level focuses on interactions and includes (i) interaction with the device and (ii) interaction with the environment. The intermediate…
Descriptors: Computer Oriented Programs, Handheld Devices, Electronic Learning, Affordances

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