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Lide Yu; Lianghui Cai – Reading Research Quarterly, 2025
The effectiveness of distance learning primarily depends on the motivation and engagement of students. The aim of this article is to determine whether the developed online course enhances students' motivation to read and their engagement with contemporary American literature. The methodology is based on an experimental design. A mixed-methods…
Descriptors: Foreign Countries, Undergraduate Students, Distance Education, United States Literature
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Yilmaz Özkan; Enes A. Bilgin; Günes Ugras – Journal of Pedagogical Research, 2025
The purpose of this study was to investigate the impact of computer-assisted instruction [CAI], incorporating virtual reality [VR], on the academic achievement of 6th-grade students in Science courses. The research employed a quasi-experimental design with a pre-test and post-test control group. Lessons in both experimental and control groups were…
Descriptors: Gender Differences, Teaching Methods, Computer Assisted Instruction, Academic Achievement
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Wang, Ya-Joe; Lee, Silvia Wen-Yu; Liu, Chen-Chung; Lin, Pai-Chuan; Wen, Cai-Ting – Journal of Science Education and Technology, 2021
The purpose of this study was to understand how students engage in computer-supported modeling-based activities (CSMBAs), and the relationship between their engagement and their modeling competence. Different facets of learning engagement were measured through multiple data, including performance on modeling tasks, self-reported level of…
Descriptors: Learner Engagement, Models, Competence, Computer Assisted Instruction
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Ros, Maxime; Neuwirth, Lorenz S.; Ng, Sam; Debien, Blaise; Molinari, Nicolas; Gatto, Franck; Lonjon, Nicolas – Educational Technology Research and Development, 2021
Medical procedures require skilled reliability, precision, and efficiency. One way in which techniques could be taught to address these requirements is through immersive tutorials in virtual reality (VR), that employ a 3D video (filmed from the first-person point-of-view [FPV]), which is then displayed through an immersive VR application…
Descriptors: Computer Simulation, Medical Services, Medical Education, Video Technology
Hal Hinderliter – ProQuest LLC, 2021
The Cognitive Theory of Multimedia Learning has enjoyed a prominent role in guiding the development of online instruction, but recent research has proposed boundary conditions for some of its key principles. Moreno and Mayer advanced the possibility of a reverse redundancy effect when narration and fully redundant on-screen text are presented in a…
Descriptors: Electronic Learning, Multimedia Instruction, Time Factors (Learning), Nonverbal Communication
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Kaplar, Marija; Radovic, Slaviša; Veljkovic, Kristina; Simic-Muller, Ksenija; Maric, Miroslav – International Journal of Science and Mathematics Education, 2022
The purpose of this study is to analyse the effects of the Interactive Learning Materials Triangle (iLMT) on the learning and knowledge retention of 12-year-old students. The iLMT is a digital version of the standard school learning materials in Serbia, and is characterized by a high degree of interactivity and immediate feedback during the…
Descriptors: Instructional Materials, Logical Thinking, Problem Solving, Mathematics Instruction
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Glogger-Frey, Inga; Treier, Anne-Katrin; Renkl, Alexander – Instructional Science: An International Journal of the Learning Sciences, 2022
A worked-out or an open inventing problem with contrasting cases can prepare learners for learning from subsequent instruction differently regarding motivation and cognition. In addition, such activities potentially initiate different learning processes during the subsequent ("future") learning phase. In this experiment (N = 45…
Descriptors: Preservice Teachers, Motivation, Learning Processes, Learning Strategies
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Lim, Seo Hong; Baildon, Mark – Learning: Research and Practice, 2022
Self-regulated learning, reflective thinking, and meta-cognition have been given greater emphasis in Singapore's education system as central to the development of 21st century competencies and lifelong learning capacities. This study explores students' perceptions of their Self-Regulated Learning (SRL) strategies in Secondary Social Studies after…
Descriptors: Self Control, Learning Strategies, Foreign Countries, Social Studies
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Bahari, Akbar – E-Learning and Digital Media, 2022
The majority of studies on second/foreign language teacher identity have explored the face-to-face environment compared to the technology-assisted language learning (TALL) environment. The paucity of research despite the significance of teacher identity served as the rationale to conduct a systematic review. Scopus and Web of Science indexed…
Descriptors: Professional Identity, Computer Assisted Instruction, Educational Technology, Second Language Instruction
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Calles-Arriaga, Carlos A.; López-Hernández, Juan; Hernández-Ordoñez, Martín; Nuño-Maganda, Marco A.; Ortiz-Moctezuma, Manuel B.; Rocha-Rangel, Enrique – Physics Education, 2022
Basic science courses, such as physics, are fundamental to precollege studies. For instance, in different engineering applications, electricity and magnetism require comprehending subjects such as electrical circuits and power electronics. However, abstract concepts such as electric or magnetic fields are often difficult to explain without visual…
Descriptors: Science Instruction, Physics, Secondary School Science, Magnets
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Metsala, Jamie L.; Kalindi, Sylvia Chanda – Computers in the Schools, 2022
This research examines the effects of a computer reading program as a supplement to classroom instruction for Kindergarten students across Study 1 and Study 2 (N = 55 and 88, respectively). Students attended schools in suburban settings and all students received their typical balanced literacy programming. Students in the treatment condition used…
Descriptors: Computer Assisted Instruction, Reading Programs, Kindergarten, Program Effectiveness
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Gubbels, Joyce; Segers, Eliane; Verhoeven, Ludo – Educational Psychology, 2022
Enrichment programmes are designed to offer gifted students experiences that are not covered in the regular curriculum We used a pre-test-post-test control group design to examine the effects of a computer-based enrichment programme on the development of analytical and creative abilities in 26 gifted children in an experimental group (15 boys,…
Descriptors: Academically Gifted, Computer Assisted Instruction, Creative Development, Creativity
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Sakurai, Hiroaki; Nakayama, Hiroshi; Fujikura, Junko – International Journal on E-Learning, 2022
With the enactment of the Basic Law on "Shokuiku" (Food Education), educators have become more active in promoting food education to children. Because the system in the previous study only stored the contents of one day's meals, the acquired data was not reliable. In this study, we developed a food education support system with an…
Descriptors: Instructional Effectiveness, Foods Instruction, Eating Habits, High School Students
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Ward, Monica; Xu, Liang; Uí Dhonnchadha, Elaine – Research-publishing.net, 2022
Game Based Language Learning (GBLL) is an approach to language learning in which learning happens in the process of playing a game. GBLL has several potential benefits including enhanced reading, writing, and cultural awareness. This paper provides a brief overview of Cipher -- Faoi Gheasa, a GBLL app for Irish and learners' feedback on the game.…
Descriptors: Game Based Learning, Second Language Learning, Irish, Error Correction
Simmons, Chelsey R. – ProQuest LLC, 2022
Computer-based video instruction (CBVI) has been effective in teaching students with disabilities various health, community, and safety skills. Research suggests that CBVI is often used in conjunction with community-based instruction (CBI). Frequently, students with severe disabilities or students who are of high school age participate in CBI…
Descriptors: Computer Assisted Instruction, Video Technology, Students with Disabilities, Mild Intellectual Disability
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