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de Clunie, Gisela T.; Clunie, Clifton; Castillo, Aris; Rangel, Norman – International Association for Development of the Information Society, 2013
This paper is about the development of a platform that eases, throughout Android based mobile devices, mobility of users of virtual courses at Technological University of Panama. The platform deploys computational techniques such as "web services," design patterns, ontologies and mobile technologies to allow mobile devices communicate…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Gourova, Elissaveta; Asenova, Asya; Dulev, Pavlin – International Association for Development of the Information Society, 2013
Technology developments face universities with many challenges--to integrate technologies in educational processes, design new electronic materials, change teaching styles, and better meet the demands of the technology-savvy generation. The paper considers problems of m-learning adoption in Bulgaria at one Faculty of the Technical…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
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Buhi, Eric R.; Trudnak, Tara E.; Martinasek, Mary P.; Oberne, Alison B.; Fuhrmann, Hollie J.; McDermott, Robert J. – Health Education Journal, 2013
Objective: To perform a systematic review of the literature concerning behavioural mobile health (mHealth) and summarize points related to heath topic, use of theory, audience, purpose, design, intervention components, and principal results that can inform future health education applications. Design: A systematic review of the literature. Method:…
Descriptors: Handheld Devices, Telephone Instruction, Literature Reviews, Intervention
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Ryokai, Kimiko; Farzin, Faraz; Kaltman, Eric; Niemeyer, Greg – Educational Technology Research and Development, 2013
Visual tracking of multiple objects in a complex scene is a critical survival skill. When we attempt to safely cross a busy street, follow a ball's position during a sporting event, or monitor children in a busy playground, we rely on our brain's capacity to selectively attend to and track the position of specific objects in a dynamic scene. This…
Descriptors: Handheld Devices, Computer Games, Educational Games, Perception Tests
Chen, Nicholas Yen-Cherng – ProQuest LLC, 2012
Reading activities in the classroom and workplace occur predominantly on paper. Since existing electronic devices do not support these reading activities as well as paper, users have difficulty taking full advantage of the affordances of electronic documents. This dissertation makes three main contributions toward supporting active reading…
Descriptors: Reading, Electronic Publishing, Books, Handheld Devices
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Roth, Kimberly A. – PRIMUS, 2012
The combination of classroom voting system (clicker) questions and peer instruction has been shown to increase student learning. While implementations in large lectures have been around for a while, mathematics has been increasingly using clickers in classes of a smaller size. In Fall 2008, I conducted an experiment to measure the effect of…
Descriptors: Academic Achievement, Calculus, Handheld Devices, Classroom Environment
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Koretsky, Milo D.; Brooks, Bill J. – Chemical Engineering Education, 2012
Changes in student perceptions to a novel technology-based, active-learning pedagogy using a custom, sophisticated, personal response system called WISE were studied over the first five years it was used. Students tended to view active learning more favorably over time, particularly in regards to statements that required them to be interpretive of…
Descriptors: Student Attitudes, Active Learning, Attitude Change, Educational Technology
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Irons, Stephen H. – Physics Teacher, 2012
Demonstrating probabilistic outcomes using real-time data is especially well-suited to larger lecture classes where one can generate large data sets easily. The difficulty comes in quickly collecting, analyzing, and displaying the information. With the advent of wireless polling technology (clickers), this difficulty is removed. In this paper we…
Descriptors: Popular Culture, Probability, Physics, Handheld Devices
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Hart, Juliet E.; Whalon, Kelly J. – Education and Training in Autism and Developmental Disabilities, 2012
Recent investigations on effective interventions for students with autism spectrum disorder (ASD) have focused on video modeling (VM) and video self-modeling (VSM) to teach a variety of skills. While a considerable literature base exists on VM/VSM to address the social communication, functional, vocational, and behavioral needs of this student…
Descriptors: Intervention, Autism, Video Technology, Science Instruction
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Hinvest, Neal; Brosnan, Mark – Journal of Educational Computing Research, 2012
Information Communication Technology (ICT) is established within the education systems of most of the industrialized world, across the curriculum and across all ages. Learners, especially younger cohorts, are highly motivated to use ICT within their learning due to their familiarity with technology. However, before integrating any technology into…
Descriptors: Addictive Behavior, Computer Uses in Education, Video Games, Technology Integration
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Yang, Samuel C. – Campus-Wide Information Systems, 2012
Purpose: The use of mobile wireless data services continues to increase worldwide. New fourth-generation (4G) wireless networks can deliver data rates exceeding 2 Mbps. The purpose of this paper is to develop a framework of 4G mobile applications that utilize such high data rates and run on small form-factor devices. Design/methodology/approach:…
Descriptors: Computer Networks, Telecommunications, Handheld Devices, Models
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Cline, Kelly; Parker, Mark; Zullo, Holly; Stewart, Ann – PRIMUS, 2012
One technique for identifying and addressing common student errors is the method of classroom voting, in which the instructor presents a multiple-choice question to the class, and after a few minutes for consideration and small group discussion, each student votes on the correct answer, often using a hand-held electronic clicker. If a large number…
Descriptors: Voting, Group Discussion, Calculus, Mathematics Instruction
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Ekici, Didem Inel – Malaysian Online Journal of Educational Sciences, 2017
This study aimed to create an online community of practice by creating a virtual classroom in the Edmodo application and ascertain the opinions of pre-service primary teachers about the effects of Edmodo on their learning to teach science and availability of Edmodo. The research used a case study, which is one method of descriptive research.…
Descriptors: Communities of Practice, Electronic Learning, Virtual Classrooms, Courseware
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Phillips, Birgit – IAFOR Journal of Education, 2017
Podcasts are a useful tool for developing speaking skills in language acquisition settings, particularly within the context of the emerging Mobile Assisted Language Learning (MALL). While much research has emphasized the effectiveness of teacher-produced podcasts, this study seeks to address the gap in knowledge on student-generated podcasts in…
Descriptors: Foreign Countries, Student Developed Materials, Handheld Devices, Audio Equipment
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Sulisworo, Dwi; Sulistyo, Eko Nur; Akhsan, Rifai Nur – Turkish Online Journal of Distance Education, 2017
The distribution of the education quality in Indonesia is relatively uneven. This affects the quality of secondary school graduates. On the other hand, the national growth of Information Communication Technology usage in Indonesia is very high, including the use of mobile technology. This is an opportunity for the application of OER (Open…
Descriptors: Educational Resources, Physics, Open Source Technology, Blended Learning
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