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Okutsu, Masataka; DeLaurentis, Daniel; Brophy, Sean; Lambert, Jason – Computers & Education, 2013
To test the concept of multiuser 3D virtual environments as media to teach semester-long courses, we developed a software prototype called Aeroquest. An aerospace design course--offered to 135 second-year students for university credits in Fall 2009--was divided into two groups: the real-world group attending lectures, physically, in a campus hall…
Descriptors: Engineering, Engineering Education, Aerospace Education, Design
Kandi, Kamala M. – ProQuest LLC, 2013
This study examines the effect of a technology-based instructional tool "Geniverse" on the content knowledge gains, Science Self-Efficacy, Technology Self-Efficacy, and Career Goal Aspirations among 283 high school learners. The study was conducted in four urban high schools, two of which have achieved Adequate Yearly Progress (AYP) and…
Descriptors: Virtual Classrooms, Genetics, Secondary School Science, Science Instruction
Catterson, Anna J. – ProQuest LLC, 2013
Instructional technology has evolved from blackboards with chalk to in some cases three-dimensional virtual reality environments in which students are interacting and engaging with other students worldwide. The use of this new instructional methodology, known as "virtual reality," has experienced substantial growth in higher education…
Descriptors: Computer Simulation, Career Education, Technical Education, Educational Technology
Nosal, Ellen M. – ProQuest LLC, 2013
This quasiexperimental study assessed the impact of a program called EverFi in helping high school students learn personal finance and reports on students' content knowledge, behaviors, attitudes, and perceptions of financial literacy. Since the housing crisis in 2005, the need to improve financial education has become critical. In response,…
Descriptors: Virtual Classrooms, High School Students, Money Management, Program Effectiveness
Ziden, Azidah Abu; Rahman, Muhammad Faizal Abdul – Online Submission, 2013
This study focuses on the effectiveness of using multimedia virtual simulation in Islamic Studies in Malaysia. Virtual simulation methods embedded in Microsoft PowerPoint was used in this study to determine the effectiveness of these modes to motivate students on the topic of pilgrimage in the Islamic Studies subject. Pilgrimage topic has been…
Descriptors: Virtual Classrooms, Teaching Methods, Foreign Countries, Multimedia Materials
Shaffer, David Williamson; Nash, Padraig; Ruis, A. R. – Teachers College Record, 2015
Background: By 2009, 99% of U.S. classrooms had access to computers, with an average ratio of 1.7 students per computer, and 40% of teachers report using computers often in their classrooms. However, while K-12 schools are investing more heavily in digital technologies, only a small fraction of this investment is going to instructional software…
Descriptors: Educational Technology, Technological Literacy, Technology Uses in Education, Electronic Learning
Nussbaumer, Alexander; Hillemann, Eva-Catherine; Gütl, Christian; Albert, Dietrich – Journal of Learning Analytics, 2015
This paper presents a conceptual approach and a Web-based service that aim at supporting self-regulated learning in virtual environments. The conceptual approach consists of four components: 1) a self-regulated learning model for supporting a learner-centred learning process, 2) a psychological model for facilitating competence-based…
Descriptors: Competency Based Education, Virtual Classrooms, Self Management, Models
Penman, Joy; Thalluri, Jyothi – Electronic Journal of e-Learning, 2014
The technological advancements for teaching and learning sciences for health science students are embedded in the Thalluri-Penman Good Practice Model, which aims to improve the learning experiences of science students and increase student retention and success rates. The model also links students from urban and rural areas, studying both on-and…
Descriptors: Student Diversity, Health Sciences, Electronic Learning, Educational Technology
Hsu, Liwei – Australasian Journal of Educational Technology, 2014
This paper was designed to investigate the application of an online inquiry-based program to European tourism from an epistemological perspective. Fifty tourism students (n = 50) participated in this study and their epistemological beliefs were measured with the Epistemological Belief Scale. A set of pre-, post-, and delayed tests were utilised to…
Descriptors: Foreign Countries, Tourism, Measures (Individuals), Student Attitudes
Benson, Tammy; Cotabish, Alicia – SRATE Journal, 2014
Throughout the evolution of education, various methods of teacher training have emerged to provide general professional development to educators. After trial and error, forms of coaching, including peer coaching, emerged as one of several operational training tools and has been a recommended method of teacher development in recent years (Cotabish…
Descriptors: Intervention, Peer Groups, Peer Teaching, Teacher Behavior
West, Patricia; Fuhrman, Nicholas E.; Morgan, A. Christian; Duncan, Dennis W. – Journal of Extension, 2012
Using computer technology and digital classrooms to conduct 4-H Club meetings is an efficient way to continue delivering quality 4-H programming during times of limited resources and staff. Nineteen Junior and Senior 4-H'ers participated in seven digital classroom workshops using the Wimba Classroom application. These digital classroom sessions…
Descriptors: Extension Education, Educational Technology, Clubs, Meetings
Yurt, Eyup; Sunbul, Ali Murat – Educational Sciences: Theory and Practice, 2012
In this study, the effect of modeling based activities using virtual environments and concrete objects on spatial thinking and mental rotation skills was investigated. The study was designed as a pretest-posttest model with a control group, which is one of the experimental research models. The study was carried out on sixth grade students…
Descriptors: Foreign Countries, Spatial Ability, Visualization, Thinking Skills
Walker, Beth Ann – ProQuest LLC, 2012
Virtual gaming has taken the world by storm and is being used by a much larger population than originally anticipated. Since the Wii was put on the market, occupational therapists around the world have begun to incorporate its use as an intervention strategy for patients recovering from a wide scope of ailments. This use is ad hoc, intuitive, and…
Descriptors: Virtual Classrooms, Educational Games, Intervention, Older Adults
Hou, Zhibo; Zhao, Xiaohong; Xiao, Jinghua – European Journal of Physics, 2012
A simple but physically intuitive double-source model is proposed to explain the interferogram of a laser-capillary system, where two effective virtual sources are used to describe the rays reflected by and transmitted through the capillary. The locations of the two virtual sources are functions of the observing positions on the target screen. An…
Descriptors: Color, Optics, Science Instruction, Physics
Scherer, Ronny; Tiemann, Rudiger – Computers & Education, 2012
The ability to solve complex scientific problems is regarded as one of the key competencies in science education. Until now, research on problem solving focused on the relationship between analytical and complex problem solving, but rarely took into account the structure of problem-solving processes and metacognitive aspects. This paper,…
Descriptors: Virtual Classrooms, Prior Learning, Competence, Problem Solving

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