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Xuereb, Kay – Technology, Pedagogy and Education, 2006
Research into small island states emerged during the period of decolonisation with comparative case studies making a valuable contribution. This study was undertaken to evaluate information and communications technology (ICT) policies in primary education in Malta and Jamaica and to consider the influence of small island status on policy and its…
Descriptors: Comparative Analysis, Case Studies, Information Technology, Computer Uses in Education
John, Peter D.; La Velle, Linda Baggott – Technology, Pedagogy and Education, 2004
This article reports some findings from the United Kingdom Economic and Social Research Council-funded InterActive Education project, in which teachers, researchers, and teacher educators have worked together to develop, perform, and evaluate classroom-based "Subject Design Initiatives" (SDIs). Drawing on notions from sociocultural…
Descriptors: Information Technology, Foreign Countries, Intellectual Disciplines, Teacher Attitudes
Gardner, John; Galanouli, Despina – Technology, Pedagogy and Education, 2004
This article considers whether there are underlying problems in research into information and communications technology (ICT) and reflects specifically on the call for researchers to use quantitative methods more in their work. Reasons for potential weaknesses in educational and, more specifically, ICT research are discussed and the…
Descriptors: Research Needs, Information Technology, Educational Research, Research Methodology
Scanlon, Margaret; Buckingham, David; Burn, Andrew – Technology, Pedagogy and Education, 2005
It is often claimed that computers have the potential to engage and motivate children in ways that conventional classroom teaching does not. Children are assumed to have a natural aptitude and enthusiasm for computers; and the Internet is seen to make learning automatically more interesting and exciting. Over the last few years educational…
Descriptors: Internet, Mathematics Instruction, Teaching Methods, Computer Uses in Education
Eareckson, Lee Anne – Science Teacher, 2002
Students value participation in meaningful research. They feel empowered when they effect positive change in their communities. They also have a strong affinity for frogs and toads, although they vehemently deny this at the start of the school year. In addition, most students recognize the value of using computer technology to solve world…
Descriptors: World Problems, Computer Uses in Education, Biology, Zoology
Clark, Garry – Australian Primary Mathematics Classroom, 2006
Calculators can be used in primary schools in a number of situations. They are most beneficial when working with large numbers, dealing with real data that leads to complex calculations, performing repetitive calculations, developing concepts, estimating and checking, problem solving, and looking for patterns and/or relationships. But what if the…
Descriptors: Calculators, Number Concepts, Computation, Primary Education
Bensley, Robert; Brusk, John J.; Rivas, Jason; Anderson, Judith V. – International Electronic Journal of Health Education, 2006
Patterns of Internet-based menu item selection can occur for a number of reasons, many of which may not be based on interest in topic. It then becomes important to ensure menu order is devised in a way that ensures the greatest accuracy in matching user need with selection. This study examined the impact of menu rotation on the selection of…
Descriptors: Health Promotion, Program Effectiveness, Behavior Change, Internet
Tuttle, Harry Grover – Technology & Learning, 2006
As an educational leader, the technology administrator can and should take the lead in ensuring students benefit from the integration of digital technologies into classroom practices. This article presents numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing…
Descriptors: Teaching Methods, Technology Integration, Educational Technology, School Culture
Sacchetti, Susanne – Library Journal, 2006
Scrapbooking is one of the fastest-growing crafts in the world. Unlike sports or other recreational activities, scrapbooking has no rules; it is a form of creative expression that allows a person to share and preserve his or her experiences and memories in albums that usually consist of photographs, newspaper clippings, and other mementos, in…
Descriptors: Recreational Activities, Creative Activities, Computer Software, Computers
Yoon, Seung-won – New Directions for Adult and Continuing Education, 2003
This chapter reviews the strengths and challenges of online education and discusses how effective online education is a blend of pedagogy, technology, and organizational support. The author describes how an effectively coordinated online education program is able to foster meaningful learning experiences through unprecedented opportunities for…
Descriptors: Online Courses, Computer Uses in Education, Internet, Educational Technology
Westbrook, Vivienne – Teaching in Higher Education, 2006
Since there is a real possibility that online courses will become the dominant informational platforms of the future universities need to address a range of issues from design and quality through to ethics and economics to ensure that the all-round investment required reaps positive outcomes. This paper addresses some of the issues that have…
Descriptors: Teaching Methods, Online Courses, Ethics, Distance Education
Turner, John E.; Reed, Philip A. – Journal of Industrial Teacher Education, 2004
The purpose of this study was to develop a task list from which a self-check readiness evaluation tool could be developed to assist faculty who were unfamiliar with televised distance instruction. The study's results should provide guidance to new faculty in identifying both self-directed and assisted staff development activities in preparation…
Descriptors: Computer Uses in Education, Teacher Attitudes, Faculty Development, College Faculty
Dormann, Claire; Biddle, Robert – Learning, Media & Technology, 2006
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps resolve contradictions within the activity system from conjoining educational objectives within the computer game. We then discuss the role of humour…
Descriptors: Computer Uses in Education, Humor, Teaching Methods, Computers
Pelletier, Caroline; Oliver, Martin – Learning, Media & Technology, 2006
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research, however, has focused either on the content of games or the learning theory they illustrate. This paper presents a methodology that allows for an examination of how players learn to play. The focus…
Descriptors: Teaching Methods, Research Methodology, Learning Theories, Play
Galley, Michelle – Education Week, 2004
The National Aeronautics and Space Administration's unmanned mission to Mars has inspired students throughout the United States and abroad to take part in a variety of science lessons and projects. These particular students get to sit down the hall from the Mars Exploration Rover navigational team and work on projects directly related to the…
Descriptors: Space Exploration, High School Students, Science Education, Aerospace Education

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