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Winkelmann, Kurt; Keeney-Kennicutt, Wendy; Fowler, Debra; Lazo Macik, Maria; Perez Guarda, Paola; Joan Ahlborn, Connor – Interactive Learning Environments, 2020
Virtual worlds are increasingly popular in educational settings. In order to further usefulness in providing a laboratory education, almost 300 students participated in a study to determine the relative learning gains and attitudes related to performing two chemistry experiments in either the virtual world of Second Life (SL) or a real world…
Descriptors: College Freshmen, College Science, Chemistry, Computer Simulation
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Lege, Ryan; Bonner, Euan – JALT CALL Journal, 2020
Virtual Reality (VR) has made significant inroads into both the consumer and professional sectors. As VR has matured as a technology, its overall practicality for use in education has also increased. However, due to the rapid evolution of the technology, the educational field struggles to stay informed of the latest advancements, changing…
Descriptors: Computer Simulation, Teaching Methods, Classification, Distance Education
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Nealy, Chynette – Administrative Issues Journal: Connecting Education, Practice, and Research, 2020
Readiness: Are business majors equipped with industry-expected skills? This question remains the central theme of discussions between employers and business academicians in terms of bridging the gap between theory and practice. These discussions are useful in identifying reasons that might impede "readiness." This article provides an…
Descriptors: Business Administration Education, Authentic Learning, Undergraduate Students, Majors (Students)
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Chui, Wing Hong; Khiatani, Paul Vinod; She, Minnie Heep Ching; Wong, Chak Chong – Innovations in Education and Teaching International, 2020
This article assesses how an interactive simulation game, a modified version of Simulated Society (hereinafter 'SIMSOC-modified'), was used for teaching a theoretical criminology course in a Hong Kong university. Its use was intended to enable students to experience inequalities, in terms of wealth and power. The primary focus was to observe how…
Descriptors: College Instruction, Criminology, Foreign Countries, Active Learning
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Davis, Alyssa; Linvill, Darren L.; Hodges, Larry F.; Da Costa, Albert Florencio; Lee, Alexzander – Communication Education, 2020
This exploratory study examines the role virtual reality can play in student speech practice for oral communication courses. The study focuses on situational communication apprehension of the virtual reality practice session in relation to students who practice face-to-face and the final grade of the subsequent speech. Test and control groups…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Communication Skills
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McFaul, Hugh; FitzGerald, Elizabeth – British Journal of Educational Technology, 2020
This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances…
Descriptors: Undergraduate Students, Legal Education (Professions), Computer Simulation, Computer Software
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Paxinou, Evgenia; Panagiotakopoulos, Christos T.; Karatrantou, Anthi; Kalles, Dimitrios; Sgourou, Argyro – Biochemistry and Molecular Biology Education, 2020
This study presents the integration of three different teaching scenarios, during biology laboratory lessons, with the overall aim of exploring the potential predominant effectiveness of teaching and improvement of students' learning, by the use of the three-dimensional virtual reality educational tool Onlabs, versus more traditional didactic…
Descriptors: Biology, Science Instruction, Computer Simulation, Instructional Effectiveness
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Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
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Cui, Ying; Guo, Qi; Leighton, Jacqueline P.; Chu, Man-Wai – International Journal of Testing, 2020
This study explores the use of the Adaptive Neuro-Fuzzy Inference System (ANFIS), a neuro-fuzzy approach, to analyze the log data of technology-based assessments to extract relevant features of student problem-solving processes, and develop and refine a set of fuzzy logic rules that could be used to interpret student performance. The log data that…
Descriptors: Inferences, Artificial Intelligence, Data Analysis, Computer Assisted Testing
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Morin, Jennifer; Tamberelli, Frank; Buhagiar, Tarek – Journal of Education for Business, 2020
Many educators utilize simulations to create active learning environments suitable for learning outcome achievement and soft skill development, which are critical for student success in the workforce. However, many educators focus primarily on affective benefits of simulations, such as engagement and motivation, rather than cognitive impacts, such…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Computer Games
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Fernandes, Fábio A. O.; Marques, Clauber; Castelan, Jovani; Fritzen, Daniel; Alves de Sousa, Ricardo J. – Education Sciences, 2020
This paper reports pedagogical experiences and educational techniques in the field of Mechanics of Structures (Mechanical Engineering degree), resorting to computational tools. Several aspects are addressed, covering CAD (Computer-Aided Design) modelling systems to CAE (Computer-Aided Engineering) solutions, in terms of analysis and validation of…
Descriptors: Learning Processes, Engineering Education, Computer Assisted Design, Curriculum Development
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Uto, Masaki; Nguyen, Duc-Thien; Ueno, Maomi – IEEE Transactions on Learning Technologies, 2020
With the wide spread large-scale e-learning environments such as MOOCs, peer assessment has been popularly used to measure the learner ability. When the number of learners increases, peer assessment is often conducted by dividing learners into multiple groups to reduce the learner's assessment workload. However, in such cases, the peer assessment…
Descriptors: Item Response Theory, Electronic Learning, Peer Evaluation, Accuracy
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McNeal, Karen S.; Ryker, Katherine; Whitmeyer, Shelley; Giorgis, Scott; Atkins, Rachel; LaDue, Nicole; Clark, Christine; Soltis, Nick; Pingel, Thomas – Journal of Geography in Higher Education, 2020
We developed and tested different pedagogical treatments using an Augmented Reality (AR) Sandbox to teach introductory geoscience students about reading topographic maps at five institutions in both pilot and full implementation studies. The AR Sandbox treatments were characterized as 1) unstructured play, 2) a semi-structured lesson, and 3) a…
Descriptors: Active Learning, Inquiry, Undergraduate Students, Computer Simulation
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Seifert, Lukas; Manap, Arda; Sterz, Jasmina; Gerlach, Ferdinand; Sader, Robert – Electronic Journal of e-Learning, 2020
The Studentische Poliklinik is Germany's first student-run free clinic. Prior to fulfilling clinical obligations there, students must complete an extensive peer-assisted learning program (PAL). Due to capacity constraints, a web-based learning program involving virtual patients has been launched. The aim of this study was to evaluate and compare…
Descriptors: Peer Teaching, Web Based Instruction, Patients, Program Effectiveness
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Arnett-Hartwick, Sally E.; Harpel, Tammy – Journal of Family and Consumer Sciences, 2020
The purpose of this research was to evaluate the impact of a poverty simulation on family and consumer sciences (FCS) teachers' perception of poverty. FCS teachers (N 47) from a midwestern state participated in a poverty simulation. Participants completed a questionnaire prior to and following participation in the simulation. Quantitative data…
Descriptors: Home Economics Teachers, Teacher Attitudes, Attitude Change, Poverty
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