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Wu, Hsin-Kai; Wu, Pai-Hsing; Zhang, Wen-Xin; Hsu, Ying-Shao – Science Education, 2013
Drawing upon the literature in computational modeling, multivariable reasoning, and causal attribution, this study aims at characterizing multivariable reasoning practices in computational modeling and revealing the nature of understanding about multivariable causality. We recruited two freshmen, two sophomores, two juniors, two seniors, four…
Descriptors: College Students, Thinking Skills, Logical Thinking, Semi Structured Interviews
Nelson, J. Scott – ProQuest LLC, 2013
Emergent popularity and student consumer/educational administrator demand for online technology in counselor education is also increasing the need to research its impact and potential effectiveness/ineffectiveness as a pedagogical tool. Research shows that the trend toward online coursework is likely to increase in the future and also that the new…
Descriptors: Educational Technology, Electronic Learning, Counselor Training, Skill Development
Cool, Kathleen L. – ProQuest LLC, 2013
This study explored how avid users of "Second Life" ("SL") experience and make meaning of informal learning activities in virtual art museums and similar cultural spaces through their avatars. While recent literature has laid the groundwork for studying student engagement and formal learning, the lacuna of research bound by the…
Descriptors: Phenomenology, Informal Education, Learning Processes, Hermeneutics
Carrington, Cheril C. – ProQuest LLC, 2013
Academic resilience has been widely researched in traditional and online educational settings, but it has not been sufficiently studied in three-dimensional (3D) virtual learning environments (VLEs). This inferential research used multiple regression to quantitatively investigate the extent to which psycho-educational factors including academic…
Descriptors: Academic Persistence, Resilience (Psychology), Electronic Learning, Computer Simulation
New Media Consortium, 2013
The "Technology Outlook for Latin American Higher Education 2013-2018: An NMC Horizon Project Regional Analysis" was released as a collaborative effort between the New Media Consortium (NMC), the Centro Superior para la Enseñanza Virtual (CSEV), and Virtual Educa. This report -- published both in Spanish and English -- will inform…
Descriptors: Higher Education, Technology Uses in Education, Educational Technology, Electronic Learning
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Ritchie, William J.; Fornaciari, Charles J.; Drew, Stephen A. W.; Marlin, Dan – Journal of Management Education, 2013
Many capstone strategic management courses use computer-based simulations as core pedagogical tools. Simulations are touted as assisting students in developing much-valued skills in strategy formation, implementation, and team management in the pursuit of superior strategic performance. However, despite their rich nature, little is known regarding…
Descriptors: Computer Simulation, Business Administration Education, Strategic Planning, Teamwork
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Eckhardt, Marc; Urhahne, Detlef; Conrad, Olaf; Harms, Ute – Instructional Science: An International Journal of the Learning Sciences, 2013
The study examined the effects of two different instructional interventions as support for scientific discovery learning using computer simulations. In two well-known categories of difficulty, data interpretation and self-regulation, instructional interventions for learning with computer simulations on the topic "ecosystem water" were developed…
Descriptors: Difficulty Level, Cognitive Processes, Academic Support Services, Discovery Learning
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Safar, Ammar H.; Al-Jafar, Ali A.; Al-Yousefi, Zainab H. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This experimental research study scrutinized the effectiveness of using augmented reality (AR) applications (apps) as a teaching and learning tool when instructing kindergarten children in the English alphabet in the State of Kuwait. The study compared two groups: (a) experimental, taught using AR apps, and (b) control, taught using traditional…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Computer Oriented Programs
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Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2017
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2017: World Conference on E-Learning" took place in…
Descriptors: Electronic Learning, Conferences (Gatherings), Conference Papers, Foreign Countries
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Mulvihill, Thalia M.; Swaminathan, Raji – Journal of Educational Technology, 2012
The purpose of this article is to analyze the perspectives of doctoral students on creativity and learning in the virtual environment. The researchers investigated the following central research question: to what extent is creative thinking fostered in virtual environments? In addition, the paper also examined how creativity is practiced in…
Descriptors: Graduate Students, Student Attitudes, Creativity, Creative Thinking
Kline, Joel – ProQuest LLC, 2012
An understanding of the impact of user avatar alteration in relation to social presence is needed to fully realize the potential of Second Life for higher education usages, which the research literature reveals as an environment that provides increased social presence. Prior studies focused primarily on the impact of system design attributes on…
Descriptors: Virtual Classrooms, Computer Simulation, Higher Education, Online Courses
Punch, Raymond J. – ProQuest LLC, 2012
The purpose of the quantitative regression study was to explore and to identify relationships between attitudes toward use and perceptions of value of computer-based simulation programs, of college instructors, toward computer based simulation programs. A relationship has been reported between attitudes toward use and perceptions of the value of…
Descriptors: College Faculty, Teacher Attitudes, Computer Simulation, Regression (Statistics)
Myers, Rodney Dean – ProQuest LLC, 2012
In order for simulations and games to be effective for learning, instructional designers must verify that the underlying computational models being used have an appropriate degree of fidelity to the conceptual models of their real-world counterparts. A simulation/game that provides incorrect feedback is likely to promote misunderstanding and…
Descriptors: Simulation, Teaching Methods, Interaction, Computer Games
Lee, Yoonhee Naseef – ProQuest LLC, 2012
The goal of this research was to understand the different kinds of learning that take place in "Mod The Sims" (MTS), an online "Sims" gaming community. The study aimed to explore users' experiences and to understand learning practices that are not commonly observed in formal educational settings. To achieve this goal, the…
Descriptors: Computer Games, Learning, Literacy, Computer Simulation
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Quale, Andreas – Physics Education, 2012
In the teaching of physics at upper secondary school level (K10-K12), the students are generally taught to solve problems analytically, i.e. using the dynamics describing a system (typically in the form of differential equations) to compute its evolution in time, e.g. the motion of a body along a straight line or in a plane. This reduces the scope…
Descriptors: Physics, Spreadsheets, Teaching Methods, Equations (Mathematics)
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