NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 6,781 to 6,795 of 11,459 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lobuts, John, Jr. – Simulation & Gaming, 2011
This autobiography is an attempt to write and share the author's personal story, first as a learner, then as a teacher. It also attempts to share the educational gifts initially bestowed and then passed on from one generation to the next. The writer will talk about how games and simulations were first inherited and learned, then employed in…
Descriptors: Play, Literature Appreciation, Autobiographies, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Facao, M.; Lopes, A.; Silva, A. L.; Silva, P. – European Journal of Physics, 2011
We propose an undergraduate numerical project for simulating the results of the second-order correlation function as obtained by an intensity interference experiment for two kinds of light, namely bunched light with Gaussian or Lorentzian power density spectrum and antibunched light obtained from single-photon sources. While the algorithm for…
Descriptors: Computer Simulation, Optics, Mathematics, Quantum Mechanics
Peer reviewed Peer reviewed
Direct linkDirect link
Shih, Ching-Hsiang; Shih, Ching-Tien; Pi, Pi-Hsiang – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The latest research adopting software technology to improve pointing performance is through an Automatic Target Acquisition Program (ATAP), where the user can click on the mouse button when a dashed line is aimed at the desired target, instead of moving the cursor to the target. However, ATAP has one limitation--it cannot benefit from Mouseover…
Descriptors: Intervention, Computer Simulation, Developmental Disabilities, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Gillett, Jason – Journal of Educational Multimedia and Hypermedia, 2011
The purpose of my action research is to create meaningful virtual field trips that give students many of the same benefits as actual field trips. Since educational budget cuts are preventing students from participating in real field trips there needs to be an alternative way to deliver that content. I hope to demonstrate how I am improving my…
Descriptors: Field Trips, Action Research, Experiential Learning, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Downey, Steve – TechTrends: Linking Research and Practice to Improve Learning, 2011
Today virtual world instruction faces many of the same educational challenges faced by Web-based instruction during its infancy. There is a lot of jargon and visions of the future being bandied about, but as Hirumi et al. note in the May/June and July/August 2010 issues of "TechTrends" "there little understanding of how to apply" pedagogical…
Descriptors: Instructional Design, Video Games, Web Based Instruction, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Eden, S.; Bezer, M. – European Journal of Special Needs Education, 2011
The research examined the effect of an intervention program employing 3D immersive virtual reality (IVR), which focused on the perception of sequential time, on the mediation level and behavioural aspects of children with intellectual disability (ID). The intervention is based on the mediated learning experience (MLE) theory, which refers the…
Descriptors: Children, Adolescents, Young Adults, Mental Retardation
Peer reviewed Peer reviewed
Direct linkDirect link
Fuller, Boyd W.; Vu, Khuong Minh – Journal of Policy Analysis and Management, 2011
The prisoner's dilemma and stag hunt games, as well as the apparent benefits of collaboration, have motivated governments to promote more frequent and effective collaboration through a variety of policy approaches. Sometimes, multiple kinds of policies are applied concurrently, and yet little is understood about how these policies might interact…
Descriptors: Game Theory, Decision Making, Cooperation, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Geelan, David; Mahaffy, Peter; Mukherjee, Michelle – Teaching Science, 2014
Scientific visualisations such as computer-based animations and simulations are increasingly a feature of high school Science instruction. Visualisations are adopted enthusiastically by teachers and embraced by students, and there is good evidence that they are popular and well received. There is limited evidence, however, of how effective they…
Descriptors: Visualization, Chemistry, Scientific Concepts, High Schools
Billingsley, Glenna M.; Scheuermann, Brenda K. – Teacher Education and Special Education, 2014
Teacher educators of pre-service teachers of students with special needs face challenges in providing the unique knowledge and skills required of highly qualified special education teachers. The emerging use of various forms of virtual technology, however, offers realistic solutions to these problems. This systematic review of literature examines…
Descriptors: Computer Simulation, Special Education Teachers, Teacher Education, Educational Opportunities
Peer reviewed Peer reviewed
Direct linkDirect link
Nussli, Natalie; Oh, Kevin – Journal of Technology and Teacher Education, 2014
The overarching question that guides this review is to identify the key components of effective teacher training in virtual schooling, with a focus on three-dimensional (3D) immersive virtual worlds (IVWs). The process of identifying the essential components of effective teacher training in the use of 3D IVWs will be described step-by-step. First,…
Descriptors: Teacher Education, Virtual Classrooms, Educational Technology, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Cleary, Laura; Looney, Kathy; Brady, Nuala; Fitzgerald, Michael – Autism: The International Journal of Research and Practice, 2014
The "body inversion effect" refers to superior recognition of upright than inverted images of the human body and indicates typical configural processing. Previous research by Reed et al. using static images of the human body shows that people with autism fail to demonstrate this effect. Using a novel task in which adults, adolescents…
Descriptors: Visual Perception, Human Body, Adolescents, Autism
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed.; Jemni, Mohamed, Ed.; Huang, Ronghuai, Ed.; Spector, J. Michael, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2019
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chia, Noel Kok Hwee; Li, Jenyi – International Journal of Special Education, 2012
There is an alarming increase in more Singaporean children diagnosed with special needs and it could be attributed to higher awareness and better screening procedure. However, research and development on various intervention strategies for children with special needs is still very lacking. With the introduction of information and communication…
Descriptors: Disabilities, Special Education, Intervention, Autism
Gibson, Bryan Smith – ProQuest LLC, 2012
This dissertation describes a line of research that addresses translational research questions related to the use of computerized simulation to affect the knowledge, beliefs, motivation and self-management behaviors of individuals with chronic disease. The specific research projects focus on type 2 diabetes (T2DM) and physical activity as…
Descriptors: Diabetes, Health Behavior, Behavior Change, Guidelines
Pages: 1  |  ...  |  449  |  450  |  451  |  452  |  453  |  454  |  455  |  456  |  457  |  ...  |  764