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Willshire, Michael – School Science Review, 2013
In a relatively short space of time, classrooms have become full of computers, gadgets and electronic devices. Technology will only continue to become more sophisticated, more efficient and more abundant in schools. But how desirable is this technological revolution and to what extent should it develop? To measure the effectiveness and popularity…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, Student Attitudes
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Starbird, S. Andrew; Powers, Elizabeth E. – Journal of Teaching in International Business, 2013
In this article we explore the connection between learning goals, cognitive skill development, and pedagogical strategies. We identify cognitive skills that are important to students of international business, and link them to the pedagogical strategies that support them. The characteristics that impact the effectiveness of international business…
Descriptors: Educational Objectives, Cognitive Ability, Skill Development, Teaching Methods
Lampi, Evans – ProQuest LLC, 2013
The effectiveness of using virtual labs to train students in computer networking skills, when real equipment is limited or unavailable, is uncertain. The purpose of this study was to determine the effectiveness of using virtual labs to train students in the acquisition of computer network configuration and troubleshooting skills. The study was…
Descriptors: Foreign Countries, Simulated Environment, Computer Simulation, Teaching Methods
Washington, Andre Lamont – ProQuest LLC, 2013
This study examined how desktop virtual reality environment training (DVRET) affected state anxiety and vocational identity of vocational rehabilitation services consumers during job placement/job readiness activities. It utilized a quantitative research model with a quasi-experimental pretest-posttest design plus some qualitative descriptive…
Descriptors: Simulated Environment, Computer Simulation, Job Placement, Vocational Rehabilitation
Aksoy, Gokhan – Online Submission, 2013
The purpose of this study is to determine the effect of computer animation technique on academic achievement of students in the "Solar System and Beyond" unit lecture as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 60 students attending to the 7th grade of primary school…
Descriptors: Academic Achievement, Teaching Methods, Astronomy, Animation
Huang, Kuang-Yuan – ProQuest LLC, 2013
The two studies in this dissertation identify and address two related research gaps in literature on healthcare virtual support communities. Study one suggested that the exclusive emphasis on social support behavior and its impacts on individual well-being in virtual support communities has led to the neglect of another type of social interaction…
Descriptors: Health Services, Computer Simulation, Patients, Communities of Practice
Conant, Darcy Lynn – ProQuest LLC, 2013
Stochastic understanding of probability distribution undergirds development of conceptual connections between probability and statistics and supports development of a principled understanding of statistical inference. This study investigated the impact of an instructional course intervention designed to support development of stochastic…
Descriptors: Statistics, Probability, Statistical Distributions, Statistical Inference
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Dimitris Alimisis; Emmanouil Zoulias – Interactive Technology and Smart Education, 2013
Purpose: The aim of this research is the development of a problem-based curriculum for robotic surgical training and its evaluation. Design/methodology/approach: First, the aim and objectives of the curriculum are defined and the background learning theories that guide our work are introduced. The methodology for designing the simulator-based…
Descriptors: Robotics, Surgery, Training, Skill Development
Cochran, William Kenneth, Jr. – ProQuest LLC, 2009
High performance, massively-parallel multi-physics simulations are built on efficient mesh data structures. Most data structures are designed from the bottom up, focusing on the implementation of linear algebra routines. In this thesis, we explore a top-down approach to design, evaluating the various needs of many aspects of simulation, not just…
Descriptors: Data, Computer Simulation, Matrices, Algebra
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Lee, Kwang-Soon; Kim, Bong-Gyu – Educational Technology & Society, 2016
This study explores the positive learning effect of formulating English sentences via Social Network Service (SNS; "Kakao-Talk") on less proficient L2 university students' (LPSs') writing, when the application is utilized as a tool to link in and out-of class activities in a multimodal-learning environment. Its objective is also to…
Descriptors: Social Networks, Writing Instruction, English (Second Language), Second Language Learning
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
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Whitton, Nicola – International Journal of Game-Based Learning, 2011
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners in Higher Education who may need to be persuaded of the value of learning games. For some learners, games may simply not be perceived as engaging--either in terms of an…
Descriptors: Educational Games, Learner Engagement, Higher Education, Computer Games
Van Duzer, Eric – Online Submission, 2011
This report introduces a short, hands-on activity that addresses a key challenge in teaching quantitative methods to students who lack confidence or experience with statistical analysis. Used near the beginning of the course, this activity helps students develop an intuitive insight regarding a number of abstract concepts which are key to…
Descriptors: Course Content, True Scores, Statistical Analysis, Sampling
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Chen, Yu-Lung; Hong, Yu-Ru; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2011
Software for simulation-based learning of electronics was implemented to help learners understand complex and abstract concepts through observing external representations and exploring concept models. The software comprises modules for visualization and simulative manipulation. Differences in learning performance of using the learning software…
Descriptors: Visualization, Computer Software, Electronics, Computer Simulation
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van Ments, Morry – Simulation & Gaming, 2011
The article begins with an abbreviated CV of the author and then recounts the formation of Society for the Advancement of Games and Simulation in Education and Training (SAGSET) and the early days of simulation and gaming in the United Kingdom. Four strands of elements of development are described together with the key events of the 1970s and…
Descriptors: Foreign Countries, Games, Computer Simulation, Training
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