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Mei Yuan Law – Journal of Applied Research in Higher Education, 2024
Purpose: This research aims to investigate the leadership strategies employed by two higher education institutions in Malaysia as they navigated the shift to online delivery of their computer science programs in response to the demands of Education 4.0. Design/methodology/approach: A phenomenological, comparative case study approach was used to…
Descriptors: Instructional Leadership, Educational Change, Higher Education, Online Courses
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Aleksandar Milenkovic; Nemanja Vucicevic – International Electronic Journal of Mathematics Education, 2024
The contents of calculus, known for their complexity, present significant challenges for students, particularly in mastering multiple integrals and effectively visualizing related concepts. The transition to distance learning prompted by the COVID-19 pandemic has further complicated the learning process in multiple integrals. In line with this and…
Descriptors: Mathematics Instruction, Mathematics Achievement, Calculus, COVID-19
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Mohsen Asgari; Fong-Chun Tsai; Linda Mannila; Filip Strömbäck; Kazi Masum Sadique – Discover Education, 2024
As programming emerges as a critical skill in the digital age and digital tools continue to evolve, understanding students' perspectives on the integration of such technologies into their education is crucial. This empirical study explores the perspectives of students in Sweden and Taiwan on the use of digital tools in their programming courses.…
Descriptors: Foreign Countries, Comparative Education, Student Attitudes, Technology Uses in Education
Roba Hrisseh – ProQuest LLC, 2024
The push to teach coding in schools continues to gain momentum. Coding helps students develop skills in problem-solving, critical thinking, and creativity, as well as improve overall academic performance. However, students with disabilities often face challenges in areas such as problem-solving, mathematics, and multistep reasoning when learning…
Descriptors: Programming, Computer Science Education, Writing Instruction, Literacy
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Ghadeer Sawalha; Imran Taj; Abdulhadi Shoufan – Cogent Education, 2024
Large language models present new opportunities for teaching and learning. The response accuracy of these models, however, is believed to depend on the prompt quality which can be a challenge for students. In this study, we aimed to explore how undergraduate students use ChatGPT for problem-solving, what prompting strategies they develop, the link…
Descriptors: Cues, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Anna Donhauser; Philipp Bitzenbauer; Linda Qerimi; Stefan Heusler; Stefan Küchemann; Jochen Kuhn; Malte S. Ubben – Physical Review Physics Education Research, 2024
The present review intends to show the current state of teaching quantum-related content, to analyze and compare its learning efficiency, and to give a systemized overview of quantum-educational activities in the last years. We focus on teaching and learning elements, their innovative tools, and process-oriented studies that are empirically…
Descriptors: Physics, Science Instruction, Quantum Mechanics, Comparative Analysis
Xiaoyi Tian – ProQuest LLC, 2024
As Artificial Intelligence (AI) becomes increasingly ubiquitous in society, conversational agents such as Siri, Alexa, and ChatGPT are shaping the experiences of younger generations. However, these young users often lack opportunities to learn about the inner workings of these AI technologies. One way to foster such learning is by empowering…
Descriptors: Artificial Intelligence, Technology Uses in Education, Access to Computers, Access to Education
Stephanie M. Werner; Raisa Blazquez – Illinois Workforce and Education Research Collaborative, Discovery Partners Institute, 2024
The purpose of "The Pathways and Experiences of Illinois Computer Science Undergraduate Students Series," as the name suggests, is to understand the pathways and experiences of computer science (CS) and tech students in post-secondary programs throughout Illinois, paying particular attention to students from historically marginalized…
Descriptors: Computer Science Education, Undergraduate Students, Student Experience, Power Structure
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Milan Turcáni; Zoltan Balogh; Michal Kohútek – Smart Learning Environments, 2024
In this research, a mixed-method approach was employed to conduct large-scale eye-tracking measurements, traditionally associated with high costs and extensive time commitments. Utilizing consumer-grade webcams in conjunction with open-source software, data was collected from an expansive cohort of students, thereby demonstrating the scalability…
Descriptors: Computer Science Education, Eye Movements, Reading Comprehension, Knowledge Level
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Arjan J. F. Kok; Lex Bijlsma; Cornelis Huizing; Ruurd Kuiper; Harrie Passier – Informatics in Education, 2024
This paper presents the first experiences of the use of an online open-source repository with programming exercises. The repository is independent of any specific teaching approach. Students can search for and select an exercise that trains the programming concepts that they want to train and that only uses the programming concepts they already…
Descriptors: Programming Languages, Computer Science Education, Open Source Technology, Teaching Methods
Cheri Fancsali; June Mark; Kathryn Hill, Contributor; Xia Li, Contributor; Janice Lee, Contributor; Rishika Jain, Contributor; Michelle Flores, Contributor – Research Alliance for New York City Schools, 2024
New York City's Computer Science for All (CS4All) initiative, launched in 2015, aimed to provide all students across the system with at least one CS experience at each grade band (K-2, 3-5, 6-8, and 9-12). The initiative placed particular emphasis on broadening participation among girls, and Black and Latinx students, who are underrepresented in…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
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Yin-Chan Liao; Michael Karlin; Lauren Margulieux; Brendan Calandra – Journal of Technology and Teacher Education, 2025
This study explored the dynamics and key factors influencing the development of computer science education (CSEd) pathways in teacher preparation at 10 higher education institutions in the United States. Through cross-case analysis, the findings highlighted that personal commitment and leadership from CSEd champions played a key role in initiating…
Descriptors: Computer Science Education, Equal Education, Capacity Building, Kindergarten
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Manuel B. Garcia – Education and Information Technologies, 2025
The global shortage of skilled programmers remains a persistent challenge. High dropout rates in introductory programming courses pose a significant obstacle to graduation. Previous studies highlighted learning difficulties in programming students, but their specific weaknesses remained unclear. This gap exists due to the predominant focus on the…
Descriptors: Programming, Introductory Courses, Computer Science Education, Mastery Learning
Audrey Ellis; Tracie Yorke; Charles Ansell – Complete College America, 2025
As artificial intelligence reshapes many aspects of society and workforce, many colleges and universities have focused on developing technical AI programs within computer science departments. But preparing students and faculty for an AI-enabled future requires more than technical training--it demands a broader approach to AI literacy and…
Descriptors: Artificial Intelligence, Higher Education, Computer Software, Technology Integration
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