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Wangda Zhu; Ying Hua – Interactive Learning Environments, 2024
During the COVID-19 quarantine, we conducted a field-setting pre/post-test randomized experiment (n = 115), creating a community using the social media application Instagram to enhance students' interactions with their peers and immediate physical environments in a large, introductory online course in environmental psychology. We used the…
Descriptors: Learning Experience, Social Networks, Social Media, Cooperative Learning
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Yun-Fang Tu; Gwo-Jen Hwang – Interactive Learning Environments, 2024
The present study employed the draw-a-picture technique and epistemic network analysis (ENA) to reveal university students' viewpoints on ChatGPT-supported learning, as well as the conceptions, roles, and educational objectives of ChatGPT-supported learning among university students with different learning attitudes. The results showed that…
Descriptors: College Students, Student Attitudes, Knowledge Level, Artificial Intelligence
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Marek Hatala; Sina Nazeri – Journal of Learning Analytics, 2024
An essential part of making dashboards more effective in motivating students and leading to desirable behavioural change is knowing what information to communicate to the student and how to frame and present it. Most of the research studying dashboards' impact on learning analyzes learning indicators of students as a group. Understanding how a…
Descriptors: Educational Technology, Information Dissemination, Learning Processes, Algorithms
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Paramjeet Kaur; Guneet Kaur Cheema – Journal of Interdisciplinary Studies in Education, 2024
Recent studies have indicated that digital platforms cannot amalgamate learning solutions for students with learning disabilities. In this paper, we provide a comprehensive overview of the literature on the topic and methods to elaborate on earlier studies on learning disabilities. These findings can help new researchers develop effective…
Descriptors: Teaching Methods, Learning Disabilities, Remedial Instruction, Cognitive Development
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Sibel Ergün Elverici – Shanlax International Journal of Education, 2024
With their growing popularity, mobile technologies can be seen as having the capacity to enhance language learning by offering learners a flexible and dynamic learning environment that is not limited by time or location. The main objective of this study is to explore the potential benefits and implications of incorporating mobile technologies as…
Descriptors: Technology Uses in Education, Handheld Devices, Electronic Learning, Blended Learning
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Saba Fazal Firdousi; Cui Yong; Beenish Amir; Ayaan Waqar – Open Education Studies, 2024
The main aim of this research is to study the influence of traditional, online, and hybrid teaching modes on student academic performance. For this purpose, three determinants of perceived satisfaction and academic performance are used to compare student learning outcomes across the different teaching mediums. This is the first study to examine…
Descriptors: Expectation, Teacher Effectiveness, Student Satisfaction, Academic Achievement
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Naparat Nilada; Wisarut Payougkiattikun; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This research aims to investigate the scientific creativity of 9th grade students following the implementation of a project-based learning (PjBL) approach. The study involved a sample of 21 students from a high school in a Roi Et province during the first semester of the academic year 2023. Participants were randomly selected using classrooms as…
Descriptors: Creativity, Student Projects, Active Learning, Student Attitudes
Tasha D. Jackson – ProQuest LLC, 2024
The College of Technology at Wilmington University launched the Virtual Instructor Pilot Program (VIPP) in Fall 2022 to address the shortage of qualified adjunct instructors for on-campus courses following the COVID-19 pandemic. This study assessed the VIPP's effectiveness by analyzing student academic performance in on-campus courses with remote…
Descriptors: Pilot Projects, Program Effectiveness, Distance Education, On Campus Students
Alexandra Green – ProQuest LLC, 2024
This research delves into the attitudes, perceptions, and motivations of student-athletes enrolled in Intermediate Algebra courses. It focuses on the distinct challenges they encounter in juggling academic and athletic responsibilities at a southeastern university in the United States. Employing a mixed-methods approach, the study gathered…
Descriptors: Algebra, Mathematics Instruction, Mathematics Curriculum, Student Attitudes
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Yoon-Sung Choi – Asia-Pacific Science Education, 2024
The purpose of this study is to propose a "modified novelty space" model for learning in virtual geological field trips. To do so, three field sites in Busan National Geopark were selected to explore geological characteristics. VR-based virtual field trips (VFTs) were developed for participation. These VFTs consisted of basic, plus, and…
Descriptors: Foreign Countries, Geology, Computer Simulation, Field Trips
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Kaatje Dalderop – AILA Review, 2024
The study focuses on the language learning experiences of adult migrants from refugee backgrounds with limited educational experiences before migration. This group is often referred to as LESLLA learners; LESLLA is an acronym for Literacy Education and Second Language Learning for Adults. The study used Constructivist Grounded Theory (CGT) -- a…
Descriptors: Foreign Countries, Arabs, Refugees, Adults
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Alfredo B. Fuentes Jr. – Mathematics Teaching Research Journal, 2024
The lack of opportunities for students to practice and master their lessons may result in poor performance in advancing mathematics. This technical action research involved high school STEM students in developing TrigOno, a non-digital card game with popular shedding-type gameplay, to address a problem concerning poor student mastery of…
Descriptors: Educational Games, Mastery Learning, Trigonometry, Game Based Learning
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Saleh, Asmalina; Phillips, Tanner M.; Hmelo-Silver, Cindy E.; Glazewski, Krista D.; Mott, Bradford W.; Lester, James C. – British Journal of Educational Technology, 2022
This exploratory paper highlights how problem-based learning (PBL) provided the pedagogical framework used to design and interpret learning analytics from "Crystal Island: EcoJourneys," a collaborative game-based learning environment centred on supporting science inquiry. In "Crystal Island: EcoJourneys," students work in teams…
Descriptors: Cooperative Learning, Learning Analytics, Pretests Posttests, Problem Based Learning
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McAlpin, Jacob D.; Kulatunga, Ushiri; Lewis, Jennifer E. – Chemistry Education Research and Practice, 2023
Motivation helps drive students to success in general chemistry, and active learning environments with social interactions has consistently shown to improve motivation. However, analyzing student outcomes in an interactive environment is best done by considering students not as isolated units but as working together and influencing each other.…
Descriptors: Peer Teaching, Science Instruction, Learning Motivation, Student Attitudes
Eden Callahan – ProQuest LLC, 2023
This research is about investigating authentic learning experiences for elementary-age English learners' (ELs) engagement and attitudes toward learning. Oftentimes, EL instruction is siloed in its approach and is interdependent on what students are learning in the classroom. Moreover, due to potential limitations in language acquisition skills…
Descriptors: Authentic Learning, English Language Learners, Learning Experience, Student Attitudes
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