Publication Date
| In 2026 | 0 |
| Since 2025 | 115 |
| Since 2022 (last 5 years) | 695 |
| Since 2017 (last 10 years) | 1511 |
| Since 2007 (last 20 years) | 2113 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1548 |
| Teachers | 667 |
| Administrators | 387 |
| Researchers | 237 |
| Policymakers | 109 |
| Students | 51 |
| Media Staff | 33 |
| Counselors | 29 |
| Support Staff | 17 |
| Parents | 11 |
| Community | 10 |
| More ▼ | |
Location
| Canada | 120 |
| Australia | 95 |
| California | 70 |
| China | 59 |
| United Kingdom (Great Britain) | 59 |
| United Kingdom | 56 |
| Turkey | 49 |
| Indonesia | 46 |
| Japan | 45 |
| New York | 45 |
| Texas | 43 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 3 |
Carolyn J. Stufft; Robin D. Johnson – Texas Association for Literacy Education Yearbook, 2014
One noticeable commonality among sessions at the 2013 TALE Literacy Summit was the emphasis on technology -- from using e-readers as part of guided reading instruction to iPad apps to support students' retelling of stories to the use of a variety of apps and mobile technology as part of literacy instruction. The emphasis on technology encouraged…
Descriptors: Literacy Education, Preservice Teachers, Technology Uses in Education, Preservice Teacher Education
Wodarz, Nan – School Business Affairs, 2013
School business officials can strike a balance between setting a long-term strategy and responding to short-term situations by implementing time management strategies. This article presents tips for time management that could help boost productivity and save time in this digital era. Tips include decreasing meeting times via Skype or…
Descriptors: Time Management, Meetings, Electronic Mail, Computer Oriented Programs
Sangpetch, Akkarit – ProQuest LLC, 2013
Large-scale enterprise applications are deployed as distributed applications. These applications consist of many inter-connected components with heterogeneous roles and complex dependencies. Each component typically consumes 5-15% of the server capacity. Deploying each component as a separate virtual machine (VM) allows us to consolidate the…
Descriptors: Computer Networks, Computer Oriented Programs, Reaction Time, Automation
Amaro-Jiménez, Carla; Hungerford-Kresser, Holly; Pole, Kathryn – Journal of Adolescent & Adult Literacy, 2016
In this article, the authors describe, reflect, and analyze the implementation of a commonly used teaching strategy with a technological twist: exit tickets via Twitter. Longitudinal data collected over the course of three years demonstrated that using Twitter to reinvent a nondigital teaching practice ultimately demonstrated a better…
Descriptors: Social Media, Longitudinal Studies, Student Improvement, Teaching Methods
Adetimirin, Airen – International Journal of Information and Communication Technology Education, 2016
Deployment of Information and Communication Technology (ICT) for teaching and learning affords learners' flexibility in learning such that they can learn as individuals or groups. The dissemination of information by lecturers to learners will also be facilitated by the use of ICT. The University of Ibadan designed a courseware development…
Descriptors: Teacher Attitudes, Information Technology, Technology Integration, Foreign Countries
Gerber, Lindsey N.; Ward, Debra D. – NADE Digest, 2016
The purpose of this paper is to introduce educators to three types of applets that are compatible with smartphones, tablets, and desktop computers: screencasting applets, graphing calculator applets, and student response applets. The applets discussed can be seamlessly and effectively integrated into classrooms to help facilitate lectures, collect…
Descriptors: Computer Oriented Programs, Tutorial Programs, Computer Mediated Communication, Electronic Learning
Riley, Patricia – General Music Today, 2016
It is vitally important for students to be creating music from the youngest age, and in all general music class settings. Now that the National Standards have been revised (renamed the National Core Arts Standards) and creating has been elevated to one of three artistic processes, the creative activities of composing, arranging, and improvising…
Descriptors: Music, Music Education, Music Teachers, Musical Composition
Vance, Amelia – State Education Standard, 2016
As state boards of education and other state policymakers consider the future of schools, sorting fad technology from technology that accelerates learning is key. Virtual reality (VR) is one such technology with promise that seems unlikely to fizzle. Hailed as potentially transformative for education and still in the early stages of application,…
Descriptors: Computer Simulation, Electronic Learning, Educational Technology, Educational Trends
Koroleva, D. O.; Kochervey, A. I.; Nasonova, K. M.; Shibeko, Yu. V. – Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of "Pokemon Go," and it describes how the…
Descriptors: Computer Games, Popular Culture, Cross Cultural Studies, Computer Oriented Programs
Cooper, Linda; Dennis, Emily – Mathematics Teaching in the Middle School, 2016
More than 2,200 years ago, Eratosthenes, who was a Greek astronomer, geographer, and mathematician, used a simple proportion involving the distance between two ancient cities and measures of shadows cast in those cities during a summer solstice to estimate the circumference of Earth (Nicastro 2008, 25-28). Today, middle school students can use…
Descriptors: Computation, Computer Oriented Programs, Telecommunications, Handheld Devices
Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Scott, Fiona – Early Years: An International Journal of Research and Development, 2016
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children's use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A…
Descriptors: Foreign Countries, Preschool Children, Play, Creativity
Aladjem, Ruthi; Hardof, Sharon – International Association for Development of the Information Society, 2016
Personal information management (PIM) is a research field that examines the activities by which users save, organize and retrieve personal information items. PIM is a one of the essential new literacies for learners in the 21st century. This paper reports results from a pilot study that explored PIM practices and strategies of K-12 students, on…
Descriptors: Elementary Secondary Education, Elementary School Students, Secondary School Students, Information Management
Villavicencio, Adriana; Schwab, Ben; Lafayette, Camille – Research Alliance for New York City Schools, 2016
School districts across the country are increasingly seeking out digital tools to support the work of educators, in the hopes of improving students' academic achievement. With the rapid emergence of this new market, many districts have been challenged by the task of identifying and procuring educational technology (ed-tech) products that match the…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Program Development
Urdegar, Steven M.; Carbone, Jonathan N. – Office of Assessment, Research, and Data Analysis, Miami-Dade County Public Schools, 2016
This report examines the outcomes of the Summer Programs, a two-pronged initiative developed by the Superintendent to provide supplemental instruction for students in need of remediation and access to selected digital application for practice outside the regular school context. The Summer Programs are comprised of seven In-Class components and one…
Descriptors: Summer Programs, Program Evaluation, Supplementary Education, Remedial Instruction
Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices

Peer reviewed
Direct link
