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Showing 1,531 to 1,545 of 2,068 results Save | Export
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O'Connell, Laura; Poulin-Dubois, Diane; Demke, Tamara; Guay, Amanda – Infancy, 2009
Adopting a procedure developed with human speakers, we examined infants' ability to follow a nonhuman agent's gaze direction and subsequently to use its gaze to learn new words. When a programmable robot acted as the speaker (Experiment 1), infants followed its gaze toward the word referent whether or not it coincided with their own focus of…
Descriptors: Infants, Robotics, Eye Movements, Vocabulary Development
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Melson, Gail F.; Kahn, Peter H., Jr.; Beck, Alan; Friedman, Batya; Roberts, Trace; Garrett, Erik; Gill, Brian T. – Journal of Applied Developmental Psychology, 2009
This study investigated children's reasoning about and behavioral interactions with a computationally sophisticated robotic dog (Sony's AIBO) compared to a live dog (an Australian Shepherd). Seventy-two children from three age groups (7-9 years, 10-12 years, and 13-15 years) participated in this study. Results showed that more children…
Descriptors: Child Behavior, Animals, Robotics, Children
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LeBlanc, Cheryl – Tech Directions, 2011
A robotics team from Muncie, Indiana--the PhyXTGears--is made up of high school students from throughout Delaware County. The group formed as part of the FIRST Robotics program (For Inspiration and Recognition of Science and Technology), an international program founded by inventor Dean Kamen in which students work with professional engineers and…
Descriptors: Mentors, Robotics, High School Students, Science Activities
Sekar, J. M. Arul; Rajendran, K. K. – Online Submission, 2010
Network technology provides access to various sources of information from across the world. Network technology allows the higher education system to bring the lab to the classroom, rather than making students move to separate classrooms when they need to use computers. It, therefore, saves cost and makes students more productive. Students and…
Descriptors: Computer Networks, Technology Uses in Education, Higher Education, Internet
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Bers, Marina U. – Early Childhood Research & Practice, 2010
This article describes the TangibleK robotics program for young children. Based on over a decade of research, this program is grounded on the belief that teaching children about the human-made world, the realm of technology and engineering, is as important as teaching them about the natural world, numbers, and letters. The TangibleK program uses…
Descriptors: Young Children, Computer Science, Engineering, Kindergarten
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Aliane, N. – IEEE Transactions on Education, 2010
This paper presents an interactive module for learning both the fundamental and practical issues of servo systems. This module, developed using Simulink in conjunction with the Matlab graphical user interface (Matlab-GUI) tool, is used to supplement conventional lectures in control engineering and robotics subjects. First, the paper introduces the…
Descriptors: Foreign Countries, Engineering Education, Learning Modules, Robotics
Coxon, Steven Vincent – ProQuest LLC, 2012
Spatial ability is important to science, technology, engineering, and math (STEM) success, but spatial talents are rarely developed in schools. Likewise, the gifted may become STEM innovators, but they are rarely provided with pedagogy appropriate to develop their abilities in schools. A stratified random sample of volunteer participants (n = 75)…
Descriptors: Gifted, Females, Spatial Ability, Control Groups
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Haapasalo, Lenni; Samuels, Peter – Computers & Education, 2011
It has been recognised that the general lack of enjoyment of institutional mathematics learning at the secondary level is one of the basic reasons behind the bad reputation of mathematics in society. Increasing students' motivation to learn mathematics through enjoyment and playing, especially in their free time, might therefore be a relevant…
Descriptors: Mathematics Education, Leisure Time, Learning Motivation, Mathematics Instruction
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Chen, Nian-Shing; Quadir, Benazir; Teng, Daniel C. – Australasian Journal of Educational Technology, 2011
Early school years are an important period to lay out the foundation for learning a second language. In addition to mastering the basic language skills and keeping the learning process fun, promoting a lifelong learning habit should also be emphasised. Motivating elementary school students to learn English and avoiding misconceptions associated…
Descriptors: Elementary School Students, Cloze Procedure, Lifelong Learning, Educational Technology
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Sharland, Hannah – Primary Science, 2011
The author believes that to truly engage children in learning, an imaginative approach with purposeful activities is very important. One way that this can be implemented is through simple "engineering projects" where science, design and technology (D&T), mathematics and information and communication technology (ICT) are combined,…
Descriptors: Teaching Methods, Student Projects, Robotics, Science Instruction
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Stapleton, William; Asiabanpour, Bahram; Jimenez, Jesus; Um, Dugan – American Journal of Engineering Education, 2010
Under an NSF REU center grant REU-0755355 entitled "Micro/Nano Assembly Workcell Via Micro Visual Sensing and Haptic Feedback", Texas A&M University-Corpus Christi and Texas State University-San Marcos collaboratively hosted two groups of 10 students from different backgrounds for 10 weeks each in Summer 2008 and 2009 respectively.…
Descriptors: Grants, Engineering Education, Summer Programs, Program Descriptions
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Levy, S. T.; Mioduser, D. – International Journal of Computers for Mathematical Learning, 2010
This study investigates how young children master, construct and understand intelligent rule-based robot behaviors, focusing on their strategies in gradually meeting the tasks' complexity. The wider aim is to provide a comprehensive map of the kinds of transitions and learning that take place in constructing simple emergent behaviors, particularly…
Descriptors: Play, Investigations, Young Children, Kindergarten
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Deal, Walter F.; Jones, Catherine E. – Technology and Engineering Teacher, 2012
Humans by their very nature are users of tools, materials, and processes as a part of their survival and existence. As humans have progressed over time, their civilizations and societies have changed beyond imagination and have moved from hunters and gatherers of food and materials for survival to sophisticated societies with complex social and…
Descriptors: Technology Integration, Robotics, Technological Literacy, Manufacturing
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Kim, Hyeonjin; Choi, Hyungshin; Han, Jeonghye; So, Hyo-Jeong – Australasian Journal of Educational Technology, 2012
Korean teachers are generally considered well trained to integrate ICT into their teaching since the inception of the first IT Master Plan of Korea in 1996. However, the emergence and adoption of cutting-edge technologies create demands for evolving roles and competencies of teachers in the new knowledge society. Given this changing landscape of…
Descriptors: Thinking Skills, Educational Environment, Teachers, Media Literacy
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Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Su-Hang; Lu, Wei-Yuan; Chang, Chih-Kai – Interactive Learning Environments, 2013
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Pretests Posttests
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