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Anna C. Strauss; Jenna G. Waggoner; Mhret D. Wondmagegne; Tutita M. Casa – Mathematics Teacher: Learning and Teaching PK-12, 2025
The authors wondered if there was a way to support their reluctant Grades 4, 5, and 6 students in contributing their starting points and strategies and advancing their collective knowledge. They wanted to ensure that the students had the space to develop and take ownership of the strategies they produced through a visual representation of ideas…
Descriptors: Personal Autonomy, Mathematics Instruction, Teaching Methods, Cooperative Learning
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Ryan A. Burke; Jamie J. Jirout; Bethany A. Bell – Active Learning in Higher Education, 2025
Cognitive engagement is an essential component in student learning. With the increase of more asynchronous virtual educational tools in classrooms, there is a need to understand how students are engaging with classroom content in these formats. Several studies have examined student and teacher perceptions of cognitive engagement in virtual…
Descriptors: Student Participation, Learner Engagement, Computer Mediated Communication, Asynchronous Communication
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Pilhyoun Yoon; Sangsun Han; Kibum Kim – Active Learning in Higher Education, 2025
This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC…
Descriptors: Group Dynamics, Cooperative Learning, Group Behavior, Group Activities
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I Gede Budi Mahendra; Billy Killis – Journal of Learning for Development, 2025
Open and distance learning (ODL) often faces challenges in student motivation and engagement. This study aimed at examining the effectiveness of a virtual laboratory-assisted microlearning platform in enhancing student motivation and engagement. Using a quasi-experimental methodology, 52 students from higher education institutions in Indonesia…
Descriptors: Student Motivation, Learner Engagement, Success, Electronic Learning
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Xiying Li; Huixin Chai; Wanru Cao; Xin Zhao; Zhongling Pi – Education and Information Technologies, 2025
With the increase in life expectancy and the rapid advancement of digital technology, older adults often face challenges where formal learning opportunities are scarce. Consequently, they are compelled to rely on instructional videos for continuous learning. However, many older adults struggle with low self-efficacy and motivation. Although…
Descriptors: Instructional Design, Video Technology, Instructional Films, Older Adults
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Ridwan Whitehead; Andy Nguyen; Sanna Järvelä – Journal of Learning Analytics, 2025
Incorporating non-verbal data streams is essential to understanding the dynamics of interaction within collaborative learning environments in which a variety of verbal and non-verbal modes of communication intersect. However, the complexity of non-verbal data -- especially gathered in the wild from collaborative learning contexts -- demands…
Descriptors: Case Studies, Nonverbal Communication, Video Technology, Data Analysis
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Muhammad Junaid Ahsan – Learning Organization, 2025
Purpose: Leadership is key to building a culture of continuous learning within organizations. This study aims to explore the pivotal role of leadership in creating a culture of constant learning within organizations by bibliometric and content analysis. It also introduces propositions and frameworks that emphasize the importance of fostering a…
Descriptors: Leadership Role, Lifelong Learning, Organizational Learning, Organizational Culture
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Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
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Ahmed M. Abdulla Alabbasi; Selcuk Acar; Mark A. Runco; Sara A. Alsuqer; Fatima A. Aljasim; Zainab M. Sultan – SAGE Open, 2025
Students may not express their creativity uniformly, across all settings and under all conditions. Creativity is sensitive to expected evaluations, for example, and likely to vary when the individual is alone, in a small group, or in a large group. Quite a bit of research has demonstrated that certain conditions can be created to support creative…
Descriptors: Context Effect, Academically Gifted, Creative Thinking, Creativity Tests
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Thanh Vu To; Diem Thi Ngoc Hoang; Linh Thuy Nguyen; Tien Tung Le – Policy Futures in Education, 2025
Interaction in online learning has a significant role in enhancing students' engagement and learning outcomes. Students' and teachers' perceptions of online learning interaction are essential for online learning success. Despite the various findings in students' and teachers' perceptions of online learning interaction, the perspective comparison…
Descriptors: Teacher Attitudes, Student Attitudes, Electronic Learning, Interaction
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Beatriz González-Fernández – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Second language acquisition (SLA) researchers have long searched for patterning in the development of linguistic elements (e.g., grammar and morphology). However, little attention has been given to the examination of systematicity in vocabulary acquisition, limiting our understanding about how overall vocabulary is learnt. The current study…
Descriptors: Vocabulary Development, Language Acquisition, Sequential Learning, Written Language
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Gabriela Gonçalves Barbosa; Ana Paula Maielo Silva; Elia Elisa Cia Alves; Cristina Carvalho Pacheco – Journal of Political Science Education, 2024
Active learning is an engaging way of teaching and even experienced professors may not know how to start implementing its techniques to make classes more dynamic. Teaching cases can be a very useful active method of instruction, as an opportunity to assign students roles in the case discussion, centering them as the protagonists of their own…
Descriptors: Public Policy, Foreign Policy, Active Learning, College Faculty
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Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
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Kari Kleine; Elena Pessot – Higher Education Research and Development, 2024
The use of virtual labs in higher education is gaining growing interest, with different debates in the literature about their role in addressing learning outcomes and balancing hands-on activities. This study seeks to understand how labs can be virtualised and thus structured to contribute to engineering education, by adopting an innovative…
Descriptors: Virtual Classrooms, Laboratories, Engineering Education, Outcomes of Education
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Naska Goagoses; Tomi Suovuo; Heike Winschiers-Theophilus; Calkin Suero Montero; Nicolas Pope; Erkki Rötkönen; Erkki Sutinen – Education and Information Technologies, 2024
Although the significance of a positive social classroom climate in face-to-face learning has been established, its role within online and technology-enhanced learning environments is unclear. The central aim of this systematic review was to synthesize the findings of empirical studies which have examined any aspect of the social classroom climate…
Descriptors: Electronic Learning, Classroom Environment, Teacher Student Relationship, Educational Theories
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