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Timothy Bariu Ntorukiri; Joseph Muriungi Kirugua; Francis Kirimi – Discover Education, 2022
Information and Communication Technology (ICT) has become pivotal in our daily lives and educational institutions' teaching and interaction between instructors and learners. As a result, universities are restructuring their curriculum and classroom instruction bridging the digital gap between education and learning. However, research seldom…
Descriptors: Educational Policy, Information Technology, Technology Uses in Education, Program Implementation
Trudi Lord; Hee-Sun Lee; Paul Horwitz; Sarah Pryputniewicz; Amy Pallant – Journal of Science Teacher Education, 2024
When integrated into online curriculum modules for students, educative curriculum materials (ECMs) can enhance teachers' enactment of these modules. This study investigated (1) the use of digitally enhanced ECMs built into an online plate tectonics curriculum module by teachers with different backgrounds and teaching experience, (2) the…
Descriptors: Teaching Methods, Academic Education, Electronic Learning, Educational Technology
Fatma Demir; Ellen Roels; Seppe Terryn; Bram Vanderborght – IEEE Transactions on Education, 2024
Contribution: This article presents an engineering outreach activity that aims to teach K-12 students how to develop a tendon-based soft robotic finger. The primary objectives of this STEM activity are to introduce students to the fundamentals of soft robotics, its interdisciplinary nature, and to offer them a hands-on and engaging learning…
Descriptors: Outreach Programs, Engineering, STEM Education, Elementary Secondary Education
Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
Disa Cornish; Zak Larter – Journal of Educational Technology Systems, 2024
ChatGPT and AI programs are creating a stir on college campuses nationwide. Concerns about cheating are strong and many instructors are adopting new teaching strategies to dissuade students from using the technology in assignments. In the present study, undergraduate students in an introductory epidemiology course were assigned to use ChatGPT to…
Descriptors: Artificial Intelligence, Student Attitudes, Synchronous Communication, Computer Software
Yoshija Walter – International Journal of Educational Technology in Higher Education, 2024
The present discussion examines the transformative impact of Artificial Intelligence (AI) in educational settings, focusing on the necessity for AI literacy, prompt engineering proficiency, and enhanced critical thinking skills. The introduction of AI into education marks a significant departure from conventional teaching methods, offering…
Descriptors: Artificial Intelligence, Multiple Literacies, Critical Thinking, Technology Uses in Education
Ayfer Sayin; Mark Gierl – Educational Measurement: Issues and Practice, 2024
The purpose of this study is to introduce and evaluate a method for generating reading comprehension items using template-based automatic item generation. To begin, we describe a new model for generating reading comprehension items called the text analysis cognitive model assessing inferential skills across different reading passages. Next, the…
Descriptors: Algorithms, Reading Comprehension, Item Analysis, Man Machine Systems
Simon Priest – Journal of Adventure Education and Outdoor Learning, 2024
This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Definitions
Louie Giray; Jomarie Jacob; Daxjhed Louis Gumalin – International Journal of Technology in Education, 2024
The versatility of ChatGPT extends across diverse domains, including scientific research. This study delves into the transformative prospects of integrating ChatGPT into scientific research, achieved through a SWOT analysis. The analysis explores the model's strengths, which encompass a vast knowledge base, language proficiency, information…
Descriptors: Artificial Intelligence, Scientific Research, Misinformation, Cognitive Ability
Anna Keune – International Journal of Computer-Supported Collaborative Learning, 2024
A key commitment of computer-supported collaborative learning research is to study how people learn in collaborative settings to guide development of methods for capture and design for learning. Computer-supported collaborative learning research has a tradition of studying how the physical world plays a part in collaborative learning. Within the…
Descriptors: Design Crafts, Visual Arts, Algorithms, Cooperation
Mohammed Muneerali Thottoli; Badria Hamed Alruqaishi; Arockiasamy Soosaimanickam – Contemporary Educational Technology, 2024
Purpose: Chatbots and artificial intelligence (AI) have the potential to alleviate some of the challenges faced by humans. Faculties frequently swamped with teaching and research may find it difficult to act in a parental role for students by offering them individualized advice. Hence, the primary purpose of this study is to review the literature…
Descriptors: Academic Advising, Artificial Intelligence, Technology Uses in Education, Role
Heather Kleider-Offutt; Beth Stevens; Laura Mickes; Stewart Boogert – Cognitive Research: Principles and Implications, 2024
Artificial intelligence is already all around us, and its usage will only increase. Knowing its capabilities is critical. A facial recognition system (FRS) is a tool for law enforcement during suspect searches and when presenting photos to eyewitnesses for identification. However, there are no comparisons between eyewitness and FRS accuracy using…
Descriptors: Artificial Intelligence, Race, Recognition (Psychology), Video Technology
Junjie Gavin Wu; Danyang Zhang; Sangmin Michelle Lee – IEEE Transactions on Learning Technologies, 2024
The emergence of the Metaverse, supported by innovative technologies, especially extended reality, has opened up new possibilities for various fields of education. Some disciplines like STEM have already derived significant benefits from the immersive, interactive, and authentic learning opportunities afforded by the Metaverse. In contrast, only…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Second Language Instruction
Equlinet Misganaw Amare; Robel Tezera Zegeye; Shewatatek Gedamu Wondie; Tadese Tamire Negash; Mekdim Tadesse Siyoum – Discover Education, 2024
Introduction: Understanding the extent to which faculty members' beliefs, attitudes, and acceptance of educational technologies for learning is crucial for enhancing the effectiveness of technology and ensuring its long-term viability. However, higher education institutions have made significant investments in educational technology for learning…
Descriptors: Educational Technology, Faculty, Teacher Attitudes, Higher Education
Xu Chen; Di Wu – IEEE Transactions on Learning Technologies, 2024
Generative artificial intelligence (AI) is widely recognized as one of the most influential technologies for the future, having sparked a paradigm shift in scientific research. The field of education has also been greatly impacted by this transformative technology, with researchers exploring the applications of generative AI, particularly ChatGPT,…
Descriptors: Automation, Multimedia Materials, Instructional Materials, Artificial Intelligence

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