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Asma Hadyaoui; Lilia Cheniti-Belcadhi – Journal of Computer Assisted Learning, 2024
Background: Project-based collaborative learning (PBCL) is a technique that supports knowledge and skill development through complex, real-world projects. Understanding factors that influence group performance in PBCL, such as gender composition, is crucial. Objectives: This study investigates the impact of gender composition on group performance…
Descriptors: Gender Differences, Skill Development, Cooperative Learning, Active Learning
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Shayna A. Minosky; Michael Wiechers; Leonardo Landaverde-Umana – Active Learning in Higher Education, 2024
Traditionally, education has been largely delivered in an in-person format; however, an increasing number of courses are being delivered entirely online or with a blend of online and in-person components. These formats differ along various dimensions, such as the quantity and quality of interpersonal interactions and connections, which will likely…
Descriptors: Course Organization, Student Attitudes, Classroom Environment, Teamwork
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Mohammed Jebbari; Bouchaib Cherradi; Soufiane Hamida; Abdelhadi Raihani – Education and Information Technologies, 2024
With the advancements in technology and the growing demand for online education, Virtual Learning Environments (VLEs) have experienced rapid development in recent years. This demand was especially evident during the COVID-19 pandemic. The incorporation of new technologies in VLEs provides new opportunities to better understand the behaviors of…
Descriptors: MOOCs, Algorithms, Computer Simulation, COVID-19
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Arif Bakla; Hakan Demiröz – JALT CALL Journal, 2024
As blended and online courses are becoming more prevalent, there is need for research into how digital tools might help teachers increase learner motivation and engagement in online learning. This qualitative case study explores learners' perceptions of interactive videos, with a particular focus on perceived levels of learner motivation and…
Descriptors: Second Language Learning, English (Second Language), Learning Experience, Interactive Video
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P. Prasetiyo; Mimien Henie Irawati Al Muhdhara; I. Ibrohim; Murni Saptasari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Low literacy levels are believed to be one of the causes of environmental damage problems. It is felt that the current implementation of the problem-based learning model is still not optimal in increasing students' environmental literacy, especially regarding sustainable issues. This research aims to (1) produce a sustainable issue-based learning…
Descriptors: Foreign Countries, Problem Based Learning, Literacy, Environmental Education
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Maisa Mielikäinen; Essi Viippola; Tauno Tepsa – E-Learning and Digital Media, 2024
The increase in remote work in the Information and Communication Technology (ICT) industry has introduced the need for research into team collaboration platforms and education using a project-based blended learning approach. This study investigates the perceptions of ICT engineering students (N = 56) at Lapland University of Applied Sciences in…
Descriptors: Foreign Countries, College Students, Engineering Education, Communities of Practice
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Yang Tiantian; Abu Bakar Razali; Nurul N. Zulkifli; Joanna J. Jeyaraj – Journal of Pedagogical Research, 2024
Recognizing the roles that English vocabulary, social interaction, academic performance, and learning motivation play in language learning can be useful in chiefly enhancing EFL language acquisition. This research explores the challenges that the pre-college EFL students encounter while expanding their word learning knowledge, communicating in the…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Learning Motivation
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Minhong Wang – Knowledge Management & E-Learning, 2024
Learning is an integral part of being human. How people learn has long been discussed, revealed in many learning theories, investigated in numerous studies, and demonstrated in extensive practices. The goal of this article is to rethink how people learn from four fundamental perspectives, that is, learning by interaction with content (C), learning…
Descriptors: Learning Processes, Instructional Design, Learning Experience, Teaching Methods
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Jacqueline Zammit – Computer Assisted Language Learning, 2024
With the advancement of educational technologies, computer-assisted language learning (CALL) tools, like online dictionaries, are essential for acquiring a second language, especially new vocabulary. There has been no empirical focus on the usage of "Gabra" online dictionary in learning Maltese, with a specific focus on international…
Descriptors: Dictionaries, Computer Assisted Instruction, Language Acquisition, Second Language Learning
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Jonathan Donnellan – TESL-EJ, 2024
This paper describes a Capability Approach analysis of the capabilities, functionings, and conversion factors reported by learners on workplace-based mobile language learning courses. The study used secondary data from student satisfaction surveys from 556 learners who were all recent migrants to the US and who were using the courses to study…
Descriptors: Computer Assisted Instruction, Handheld Devices, Electronic Learning, Second Language Learning
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Nattapon Yotha; Wasinee Rungruang; Wuthikrai Pommarang – Higher Education Studies, 2024
This study investigates the effectiveness of an integrated approach combining think-pair share and active learning management in enhancing non-credentialed teachers' assessment competency and compares their learning achievement in educational assessment across pre, post, and delayed examination phases. Utilizing a one-group experimental design, 29…
Descriptors: Foreign Countries, Preservice Teachers, Knowledge Level, Assessment Literacy
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Yawen Yu; Yang Tao; Gaowei Chen; Can Sun – Journal of Computer Assisted Learning, 2024
Background: Deep discussions play an important role in students' online learning. However, researchers have largely focused on engaging students in deep discussions in online asynchronous forums. Few studies have investigated how to promote deep discussion via mobile instant messaging (MIM). Objectives: In this study, we applied learning…
Descriptors: Learning Analytics, College Students, Epistemology, Computer Mediated Communication
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Steve Graham; Alan Huebner; Gustaf B. Skar; Jessica Azani; Phil Weinberg – Reading and Writing: An Interdisciplinary Journal, 2024
This study examined if in-class, online, and hybrid (in-class and on-line) instruction provided to middle and high school students in the U.S. differed during the third school year of the COVID-19 pandemic. It also provided a description of how writing was taught to secondary students. Thirty-eight middle and high school teachers (32 female, 6…
Descriptors: In Person Learning, Online Courses, Blended Learning, Middle School Students
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Gabriela Trindade Perry; Marlise Bock Santos – Journal of Computer Assisted Learning, 2024
Background: Instances of academic dishonesty are common in online learning environments because difficulties in their detection result in considerably low degrees of risks. However, if not identified, the noise introduced by dishonest learners in MOOCs' clickstream data could lead to biased results and conclusions in scientific research.…
Descriptors: Foreign Countries, MOOCs, Distance Education, Electronic Learning
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Rubén Camacho-Sánchez; Jorge Serna Bardavío; Aaron Rillo-Albert; Pere Lavega-Burgués – Interactive Learning Environments, 2024
This study assessed the effects of an educational intervention grounded in gamified game-based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic motivation, as well as academic performance, utilizing the ARCS motivational design model. This study involved 384 undergraduates across three physical activity and sport…
Descriptors: Learning Motivation, Academic Achievement, Gamification, Game Based Learning
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