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Lennex, Lesia; Bodenlos, Emily – Online Submission, 2014
Elementary science is chock-full of wonderful experiences for students. Do children see iPads as a tool for learning about science? Using Prensky (2010) as a guide, the researchers decided to see if "assessing students with their own" tools (p.178) using iPad apps would support learning discrete knowledge for electricity and light…
Descriptors: Elementary School Science, Grade 4, Teaching Methods, Computer Oriented Programs
Harris, Robert V. – ProQuest LLC, 2014
In this educational study, the research problem was that each semester a variable number of community college students are unable to complete an introductory computer applications course at a community college in the state of Mississippi with a successful course letter grade. Course failure, or non-success, at the collegiate level is a negative…
Descriptors: Standardized Tests, Scores, Computer Science Education, Success
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V. – New Media Consortium, 2014
This report is a collaborative research effort between the New Media Consortium (NMC), Concordia International School Shanghai, and NIST International School in Bangkok, Thailand, to help inform international school leaders in Asia about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and…
Descriptors: Foreign Countries, International Schools, Technology Uses in Education, Elementary Secondary Education
Marcu, Amber Diane – ProQuest LLC, 2013
In this research, it was proposed that self-efficacy is the missing underlying psychological factor in innovation diffusion models of higher education. This is based upon research conducted in the fields of innovation-diffusion in higher education, technology adoption, self-efficacy, health and behavioral change. It was theorized that if…
Descriptors: Self Efficacy, Educational Innovation, Higher Education, Adoption (Ideas)
Leonard, Jessica Alexis – ProQuest LLC, 2013
This qualitative research examined how two early childhood educators initially integrated tablet technology in the curriculum through classroom observation, interviews and a review of documentation. The overall question was: how are early childhood educators initially integrating tablet technologies in the curriculum? The researcher also asked…
Descriptors: Early Childhood Education, Technology Integration, Handheld Devices, Developmentally Appropriate Practices
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Van De Bogart, Willard; Wichadee, Saovapa – International Review of Research in Open and Distributed Learning, 2015
The LINE application is often conceived as purely social space; however, the authors of this paper wanted to determine if it could be used for academic purposes. In this study, we examined how undergraduate students accepted LINE in terms of using it for classroom-related activities (e.g., submit homework, follow up course information queries,…
Descriptors: Undergraduate Students, Educational Technology, Teaching Methods, Intention
Beal, Carole R.; Rosenblum, L. Penny – Grantee Submission, 2015
The project was conducted to make an online tutoring program for math word problem solving accessible to students with visual impairments (VI). An online survey of teachers of students with VI (TVIs) guided the decision to provide the math content in the form of an iPad app, accompanied by print and braille materials. The app includes audio…
Descriptors: Mathematics Instruction, Computer Oriented Programs, Educational Technology, Technology Uses in Education
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Muhammet Demirbilek Ed.; Mahmut Sami Ozturk Ed.; Mevlut Unal Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (ICSES) which took place on October 20-23, 2023, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Conferences (Gatherings), International Cooperation, Education, Social Sciences
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Engelmann, Tanja; Hesse, Friedrich W. – International Journal of Computer-Supported Collaborative Learning, 2010
For collaboration in learning situations, it is important to know what the collaborators know. However, developing such knowledge is difficult, especially for newly formed groups participating in a computer-supported collaboration. The solution for this problem described in this paper is to provide to group members access to the knowledge…
Descriptors: Concept Mapping, Cooperation, Problem Solving, Computer Oriented Programs
Russo, Paul – ProQuest LLC, 2012
Online social networks provide rich opportunities to interact with friends and other online community members. At the same time, the addition of emerging location-sharing technologies--which broadcast a user's location online, including who they are with and what is happening nearby--is creating new dimensions to the types of interactions…
Descriptors: Social Networks, Web Sites, Geographic Location, Causal Models
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Wright, Steve; Short, Ben; Parchoma, Gale – International Journal of Mobile and Blended Learning, 2013
This paper presents a case-study of an individual engaged in the practice of craft brewing and the ways in which his use of a mobile device has supported the informal learning underpinning his transition from novice towards mastery. Through participant observation, online ethnographic methods and interview data the authors present a description of…
Descriptors: Drinking, Creativity, Case Studies, Handheld Devices
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Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games
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El Sayed, Neven A. M.; Zayed, Hala H.; Sharawy, Mohamed I. – Computers & Education, 2011
Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. As the lack of resources is a problem that can be solved through AR, this paper presents and explains the usage of AR technology we introduce Augmented Reality Student Card (ARSC) as an application of…
Descriptors: Computer Oriented Programs, Educational Technology, Computer Simulation, Video Games
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Bebell, Damian; Pedulla, Joseph – Journal of Information Technology Education: Innovations in Practice, 2015
Many parents, educators, and policy makers see great potential for leveraging tools like laptop computers, tablets, and smartphones in the classrooms of the world. Although increasing students' technology access may be associated with increased student achievement, there is little research directly investigating objective measures of student…
Descriptors: Access to Computers, Handheld Devices, Educational Technology, Mathematics Achievement
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Herro, Danielle – Theory Into Practice, 2015
Because traditional schools struggle to effectively understand, implement, and sustain digital learning initiatives, innovating with digital media in classrooms is a difficult endeavor. Practitioners need examples to better understand conditions necessary to move forward with digital media and learning (DML) in schools. This article provides…
Descriptors: Sustainability, Educational Technology, Technology Uses in Education, Technology Integration
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