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Hoehn, Jessica R.; Fox, Michael F. J.; Werth, Alexandra; Borish, Victoria; Lewandowski, H. J. – Physical Review Physics Education Research, 2021
The rapid transition to remote teaching in the spring of 2020 posed particular challenges for laboratory courses, which often involve students working hands-on with equipment in collaborative environments. Replicating in-person experiments was especially challenging for advanced lab courses that utilize specialized apparatus, which could not be…
Descriptors: Distance Education, Science Laboratories, Physics, Science Instruction
Christopher, Adam – Journal of Educational Multimedia and Hypermedia, 2021
Perfect intercultural communicative competence skills in the EFL context are difficult to acquire. This paper investigates the use of digital media related classroom projects to promote student intercultural awareness in the Japanese context. Data were collected through selected student digital images/illustrations and interpretations,…
Descriptors: Cultural Awareness, Foreign Countries, Technology Uses in Education, College Students
Iranmanesh, Aminreza; Onur, Zeynep – International Journal of Art & Design Education, 2021
Virtual design studio (VDS) has been a part of the discourse of architectural pedagogy for the past two decades. VDS has been showcased as a potential educational tool in schools of architecture often in controlled, pre-designed experiments. However, the global COVID-19 pandemic has forced most schools to move their design studios into virtual…
Descriptors: Studio Art, Design, Architectural Education, Electronic Learning
Putri, Ratu Ilma Indra; Zulkardi; Setyorini, Ninik Purwaning; Meitrilova, Agyta; Permatasari, Ranni; Saskiyah, Sulafah Ansya; Nusantara, Duano Sapta – Journal on Mathematics Education, 2021
Project-based learning (PjBL) is an appropriate learning model that can shape students' scientific, social and higher-order thinking. Implementing PjBL in education gives students the freedom to plan their own learning activities, conduct projects collaboratively and produce products. In a healthy menu project, PjBL can help students calculate…
Descriptors: Active Learning, Health, Food, Nutrition
Czauderna, André; Guardiola, Emmanuel – Higher Education Studies, 2021
The development of digital games over physical distance is a common practice in the gaming industry, yet widely neglected in the curricula of digital game development programs at university level. The coronavirus pandemic, however, pushed project-oriented game programs all over the world towards an implementation of ad hoc approaches to remote…
Descriptors: Computer Mediated Communication, Video Games, Teaching Methods, Distance Education
Bolstad, Torstein; Wallin, Patric; Lundheim, Lars; Larsen, Bjørn B.; Tybell, Thomas – European Journal of Engineering Education, 2021
This study explores how project-based learning in combination with other pedagogical scaffolding approaches influences students' experiences during their transition into the university. Based on the thematic analysis of interviews with students at the end of the first semester, we show how a project-based course in electronics can create…
Descriptors: Student Experience, College Freshmen, Engineering Education, Active Learning
Sellers, Julie A. – Hispania, 2021
The COVID-19 pandemic has brought questions of empathy in the modern world to the forefront of daily life. Although a natural human response, empathy can be cultivated and even taught. Recent research on the links between reading and empathy present possibilities for world language educators to integrate the purposeful study of literature with the…
Descriptors: Empathy, COVID-19, Pandemics, Second Language Learning
Fields, Deborah; Lui, Debora; Kafai, Yasmin; Jayathirtha, Gayithri; Walker, Justice; Shaw, Mia – Computer Science Education, 2021
Background and Context: While assessment of computational thinking concepts, practices, and perspectives is at the forefront of K-12 CS education, supporting student "communication about computation" has received relatively little attention. Objective: To examine the usability of process-based portfolios for capturing students'…
Descriptors: Computer Science Education, Computation, Thinking Skills, Student Projects
Yeh, Hui-Chin; Heng, Leechin; Tseng, Sheng-Shiang – Journal of Research on Technology in Education, 2021
Video-making projects have often been used to facilitate English as a Foreign Language (EFL) students' active application of target language acquired in classroom settings to authentic learning environments. However, few empirical studies have focused on how the activity can foster and enhance EFL students' writing skills. Fifty-seven EFL students…
Descriptors: Video Technology, Writing Skills, Writing Improvement, English (Second Language)
Sugano, Shalom Grace C.; Mamolo, Leo A. – International Journal of Instruction, 2021
Literature shows that there is very little research focusing on the analysis of the effectiveness of teaching methodologies on the affective domain of the students. Effective instruction should be designed to cater to the individualities of learners that holistically develop not only the cognitive but also the affective domain. This requires…
Descriptors: Student Attitudes, Student Motivation, Teaching Methods, Instructional Effectiveness
Mulcahy, Candace A.; Wertz, Jeanette A. – TEACHING Exceptional Children, 2021
Originally implemented in general education classrooms, project-based learning (PjBL) is gaining traction in classrooms serving diverse learners at the elementary, middle, and high school levels as well as in alternative and segregated settings. Emerging evidence suggests PjBL may be especially useful for engaging students at risk of school…
Descriptors: Active Learning, Student Projects, College Readiness, Career Readiness
Schina, Despoina; Esteve-González, Vanessa; Usart, Mireia – Education and Information Technologies, 2021
The emergence of Educational Robotics (ER) and its rapid spread across all levels of education in recent years has drawn attention to the need for further training in this discipline. In this study we discuss the panorama of teacher training research in ER and make recommendations for institutions that intend to implement ER teacher training…
Descriptors: Robotics, Teaching Methods, Best Practices, Faculty Development
Ashfihana, Raida – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
This research explores the strategies performed by pre-service English teachers in incorporating traits or character in writing their lesson plans during their teaching practicum. Twelve students of the English Department at Universitas Islam Negeri Antasari Banjarmasin were recruited to join the study. This course explored the experience of…
Descriptors: Preservice Teachers, English (Second Language), Second Language Instruction, Values Education
Rattanakit, Parawee – Journal of Chemical Education, 2021
This paper describes an inquiry-based integrated laboratory project for green synthesis, characterization, and applications of silver and gold nanoparticles. In this project, students were able to choose their choice of plant extract as reducing and stabilizing agents, and the students also designed their own experiments. This course gave the…
Descriptors: Inquiry, Active Learning, Science Laboratories, Student Projects
Rugh, Michael S.; Beyette, Donald J.; Capraro, Mary Margaret; Capraro, Robert M. – Interactive Technology and Smart Education, 2021
Purpose: The purpose of this study is to examine a week-long science, technology, engineering and mathematics (STEM) project-based learning (PBL) activity that integrates a new educational technology and the engineering design process to teach middle and high school students the concepts involved in rotational physics. The technology and teaching…
Descriptors: Physics, Student Projects, Active Learning, STEM Education