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Tom Harrison – Journal of Moral Education, 2024
Virtual reality (VR) is an increasingly popular artificially mediated, immersive experience that is accessed through a headset. Recent research is starting to provide evidence about the positive impact that virtual reality technology can have on teaching and learning. This research, to date, has been primarily undertaken in higher education and in…
Descriptors: Computer Simulation, Values Education, Educational Technology, Ethics
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Bret J. Wagner; Melissa Intindola – Information Systems Education Journal, 2024
This paper presents the results of a multi-year effort to redesign the introduction to business course at Western Michigan University. ScrimmageSIM, a business simulation that emulates commercial ERP systems, provides the core experience in the course and is a mechanism for students to develop their understanding of business with a focus on…
Descriptors: Introductory Courses, Business Administration Education, Experiential Learning, Curriculum Design
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Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
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Tanja Käser; Giora Alexandron – International Journal of Artificial Intelligence in Education, 2024
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be used for teacher training, for generating and evaluating hypotheses on human learning, for…
Descriptors: Computer Simulation, Educational Technology, Artificial Intelligence, Algorithms
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A. M. Sadek; Fahad Al-Muhlaki – Measurement: Interdisciplinary Research and Perspectives, 2024
In this study, the accuracy of the artificial neural network (ANN) was assessed considering the uncertainties associated with the randomness of the data and the lack of learning. The Monte-Carlo algorithm was applied to simulate the randomness of the input variables and evaluate the output distribution. It has been shown that under certain…
Descriptors: Monte Carlo Methods, Accuracy, Artificial Intelligence, Guidelines
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Tom Peney; Paul A. Skarratt – Educational Technology Research and Development, 2024
Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Simulation, Recall (Psychology)
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Jaeyoung Ha; Kawthar Alrayyan; M. M. Lekhon Alam – Discover Education, 2024
There is much interest in employing computer technology in design professions and education. However, few attempts have been made to apply immersive visualization technology to learn design details in landscape architecture. This study aims to illuminate how virtual reality (VR) technology helps students with design details in landscape…
Descriptors: Computer Simulation, Computer Uses in Education, Design, Horticulture
Enrica Lovaglio – ProQuest LLC, 2024
The present investigation aims to identify best practices to design virtual reality (VR) story-worlds to promote prejudice reduction and foster prosocial attitudes toward under-represented groups. Past research shows that VR, which allows the simulation of scenarios that would otherwise be prohibitively difficult or impossible in real life, can be…
Descriptors: Computer Simulation, Prosocial Behavior, Perspective Taking, Minority Groups
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Yue Liu; Zhen Li; Hongyun Liu; Xiaofeng You – Applied Measurement in Education, 2024
Low test-taking effort of examinees has been considered a source of construct-irrelevant variance in item response modeling, leading to serious consequences on parameter estimation. This study aims to investigate how non-effortful response (NER) influences the estimation of item and person parameters in item-pool scale linking (IPSL) and whether…
Descriptors: Item Response Theory, Computation, Simulation, Responses
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Seth King; Anne Estapa; Tyler Bell; Joseph Boyer – Journal of Behavioral Education, 2024
Researchers increasingly identify virtual reality (VR) simulations as a potentially effective professional development tool. However, simulations used in education and behavior analysis typically require active oversight from technicians and instructors. "Smart" VR integrated with artificial intelligence could independently administer…
Descriptors: Computer Simulation, Skill Development, Behavior Modification, Verbal Communication
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Rhonda Bondie; Elizabeth City – Learning Professional, 2024
New questions and concerns arise every day about the impact of AI in schools, such as how teachers will learn about AI and leverage it in their classrooms, how they can use it to develop their own teaching expertise, and if AI for educators really leads to better teaching and learning. The authors believe that AI can help teachers become more…
Descriptors: Preservice Teacher Education, Artificial Intelligence, Computer Simulation, Microteaching
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Johan Lyrvall; Zsuzsa Bakk; Jennifer Oser; Roberto Di Mari – Structural Equation Modeling: A Multidisciplinary Journal, 2024
We present a bias-adjusted three-step estimation approach for multilevel latent class models (LC) with covariates. The proposed approach involves (1) fitting a single-level measurement model while ignoring the multilevel structure, (2) assigning units to latent classes, and (3) fitting the multilevel model with the covariates while controlling for…
Descriptors: Hierarchical Linear Modeling, Statistical Bias, Error of Measurement, Simulation
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Jewoong Moon; Fengfeng Ke – Journal of Autism and Developmental Disorders, 2024
The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate adaptive prompts in VR-based training, we conducted…
Descriptors: Computer Simulation, Interpersonal Competence, Autism Spectrum Disorders, Early Adolescents
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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
Richard Churches; Kate Wastie; Max Jones; Nina Dhillon – Education Development Trust, 2024
This report provides advice to policymakers and school leaders on the use of assessment centres as part of a teacher selection approach. It discusses the relationship between assessment centre scores prior to joining teaching, and teacher effectiveness over a six-year period. It draws from various stages of a wider research project, the overall…
Descriptors: Beginning Teachers, Classroom Techniques, Prediction, Teacher Selection
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