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Peer reviewedCunningham, Morag F.; Kent, Fionna H.; Muir, David – Computers & Education, 1998
The Internet-based CyberOlympics project involved 17 primary schools from five different countries competing against each other in an international sporting event (concurrent with the 1996 Atlanta Olympic Games). Activities that benefited from Internet access, difficulties involved in running such projects, and suggestions as to how schools can…
Descriptors: Computer Mediated Communication, Computer Simulation, Computer Uses in Education, Educational Resources
Peer reviewedMcDougald, Dan – Language, Speech, and Hearing Services in Schools, 1998
Describes five participatory workshop activities to be used when offering a communication workshop to help ensure that participants understand, retain and apply the ideas and information presented. Activities include second/foreign language simulation, speech reading, language/learning disabilities simulation, and coarticulation simulation.…
Descriptors: Communication Disorders, Group Activities, Inservice Education, Language Impairments
Peer reviewedKoman, Rita G. – Update on Law-Related Education, 1997
Presents the materials and procedures for an instructional activity using a student forum to discuss litigious activity in the United States. The forum is an organized role play where students assume the representative roles including a single working mother, the CEO of an insurance company, a corporate lawyer. (MJP)
Descriptors: Citizenship Education, Civics, Civil Law, Court Litigation
Peer reviewedMikulecky, Larry; Lloyd, Paul; Conner, Jennifer M. – Journal of Educational Computing Research, 1997
Examines the extent to which student groups working with the Chelsea Bank computer simulation were able to use school-to-work transition skills. Results show that students demonstrated substantial involvement with workplace skills and were considerably more actively engaged with learning than studies of traditional classrooms. (Author/AEF)
Descriptors: Active Learning, Basic Skills, Computer Assisted Instruction, Computer Simulation
Starkey, Brigid – Educational Technology, 2001
Describes the International Communication and Negotiation Simulations (ICONS) Project that teachers college students about cross-cultural communication, including the role of foreign language in diplomacy and the complexities of the international system. Discusses the role playing element, Web-based communication between teams, active student…
Descriptors: Active Learning, Computer Mediated Communication, Cross Cultural Studies, Global Education
Peer reviewedDean, Alison M.; Webster, Leonard – Distance Education, 2000
Reports on a study in which an interactive computer-based tutorial with a decision support system and simulations is evaluated in the context of a distance education business degree course. Discusses the effect on students' motivation and the impact on their ability to transfer knowledge to the workplace. (Author/LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Decision Making
Sweeters, William – Educational Technology, 1994
Popular electronic tools for learning--tutorials, educational databases, learning nodes, simulations and educational games--are described, and their functions as part of the learning system are examined using Gagne's Events of Instruction model. Figures representing tutorial models are included. (Contains seven references.) (SLW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedMerz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
Strickland, Carol Sills – New Schools, New Communities, 1996
The Rainbow Connection Society at a community elementary magnet school in Lynn (Massachusetts) attempts to establish a schoolwide version of the best aspects of U.S. society in a school setting. A "microsociety" theme forms the hub of six educational strands and all facets of school programming. (SLD)
Descriptors: Academic Achievement, Community Involvement, Educational Change, Educational Environment
Peer reviewedBayraktar, Sule – Journal of Research on Technology in Education, 2002
This meta-analysis investigated how effective computer-assisted instruction (CAI) is on student achievement in secondary and college science education when compared to traditional instruction. Results showed a small positive effect for CAI use when used in simulation or tutorial modes, with individual computer use, and when used as a supplement to…
Descriptors: College Science, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Peer reviewedClaudet, Joseph – Innovations in Education and Training International, 1998
Reports on a collaborative project developing CD-ROM multimedia resources for school leaders. Provides an overview of multimedia case-simulation concept, discusses collaborative project efforts with regional and state school leaders, highlights CD-ROM case design features, and summarizes preliminary findings associated with the Administrator Case…
Descriptors: Administrators, Case Method (Teaching Technique), Computer Assisted Instruction, Computer Simulation
Thinking beyond the Disjunctive Opposition of Information Literacy Assessment in Theory and Practice
Newell, Terrance S. – School Library Media Research, 2004
School library literature has illuminated several structural barriers (such as lack of time and role perception conflict) that impede many school library media specialists (SLMSs) from fulfilling their student assessment role in practice, and specialists have identified technology as a mediating artifact that could aide in an expansion of that…
Descriptors: Computer Simulation, Ethnography, Role Perception, School Libraries
Hirsch, Philip; Lloyd, Kate – Journal of Geography in Higher Education, 2005
This paper describes two innovative and linked approaches to teaching and student learning in the environmental and development geography of the Mekong region, a region remote from students' normal experiential options. The first approach is field-based learning through Field Schools carried out in Vietnam, Laos and Thailand. The second approach…
Descriptors: Experiential Learning, Undergraduate Students, Teaching Methods, Geography Instruction
Klopfer, Eric; Yoon, Susan – TechTrends: Linking Research & Practice to Improve Learning, 2005
Constructively promoting the educational development of today's young tech savvy students and fostering the productive technological facility of tomorrow's youth requires harnessing new technological tools creatively. The MIT Teacher Education Program (TEP) focuses on the research and development of educational computer-based simulations and games…
Descriptors: Research and Development, Educational Development, Comprehensive Programs, Teacher Education Programs
Earle, Sarah – Primary Science Review, 2004
As a science subject leader and year 6 teacher in North Bristol, the author has spent the last few months exploring how an interactive whiteboard (IWB) can be used to teach science skills, particularly those that are repeatedly highlighted as problematic, such as analysis and evaluation of evidence. The IWB came with software called…
Descriptors: Evidence, Foreign Countries, Simulation, Science Instruction

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