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Barnes, Anthony; Edwards, Andrew; Killeen, John; Watts, Tony – 1999
The Real Game is a Canadian career education simulation for 12- and 13-year-olds that is currently being adapted for the United Kingdom. The game emphasizes the following five main messages: remember that change is constant; understand that learning is ongoing; focus on the journey; follow your heart; and access your allies. The game's…
Descriptors: Career Education, Career Exploration, Educational Games, Foreign Countries
California Univ., Berkeley. Office of Resources for International and Area Studies. – 2001
This integrated unit, intended for use with sixth or seventh graders, introduces students to the trading networks and geographic factors that influenced the maritime spice trade from southeast Asia to the Roman Empire and Han China during the period 100 B.C. to 100 A.D. The unit is designed so that students work in cooperative groups in a series…
Descriptors: Ancient History, Asian Studies, Cooperative Learning, Foreign Countries
Milbury, Peter – 1999
This lesson plan asks students to be staff members of a classroom newspaper that is developing a series of articles on the Holocaust. Students work in small groups to research, and eventually report on, a particular topic concerning the Holocaust. The series of articles will work as a whole to refute the arguments of those who deny the existence…
Descriptors: Academic Standards, Cooperative Learning, Critical Thinking, Curriculum Enrichment
Antilla, Madeline – 1999
On June 28, 1914, while visiting Sarajevo in Bosnia-Herzegovina, Archduke Franz Ferdinand, heir to the Austro-Hungarian empire, was assassinated. The Austrian government blamed Serbia for harboring terrorists and sent the Serbian government an ultimatum with which that country found it impossible to comply. This set in motion a series of…
Descriptors: Cooperative Learning, Curriculum Enrichment, European History, Foreign Countries
Alhalabi, Bassem; Hamza, M. Khalid; Hsu, Sam; Anandapuram, Sudeep – 1999
This research explored the challenge of how students might successfully perform real laboratory experiments over the Internet without being in a laboratory. Numerous distance learning environments were surveyed, and the effectiveness and disadvantages of laboratory facilities currently available over the Internet were assessed. Full and part-time…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Distance Education

Crovello, Theodore J. – American Biology Teacher, 1982
Discusses the use of computers for nine different tasks in biological education: information retrieval, data accumulation, data analysis, simulation and systems analysis, decision making, experimental control, course review, computer-managed instruction, and word processing. (PEB)
Descriptors: Biological Sciences, College Science, Computer Assisted Instruction, Computer Managed Instruction

Moore, John W., Ed. – Journal of Chemical Education, 1983
Describes 10 computer programs (available from authors), including graphics display of molecular structure, cyclohexane stereo chemistry, calculation of thermodynamics properties of chemical reactions, and others. Also described graphical display of chemical interactive programs using a programmable calculator and discusses distribution of…
Descriptors: Calculators, Chemical Bonding, Chemical Reactions, Chemistry

Coble, Charles R.; Hounshell, Paul B. – American Biology Teacher, 1982
Points out the value of using educational games as an instructional strategy and discusses different game formats using science examples. Identifies general characteristics of simulation games and presents as an example "Little Lake," a role playing game for grades 7-12 on population growth. (DC)
Descriptors: Educational Games, Elementary School Science, Elementary Secondary Education, Environmental Education
Shaw, Keith – SASTA Journal, 1981
Discusses current uses of computers in United Kingdom schools, specifically in biology, chemistry, economics, geography, and physics classrooms. Suggests reasons why teachers are using computers and describes their application for simulations; construction, evaluation, and modification of models; and for academic games. (DS)
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Computer Oriented Programs
Pearson, Margot; Powell, J. P. – Assessment in Higher Education, 1979
Progress on a research project at the University of New South Wales that has attempted to develop a test of the interpersonal communication skills of medical students is summarized. The test, which used films of doctor-patient interactions, was designed to measure the ability to respond appropriately to the emotional content of the interactions.…
Descriptors: Affective Behavior, Affective Measures, Communication Skills, Educational Research

Hall, Eleanor G. – Gifted Child Quarterly, 1979
The article explores the value of simulation gaming for changing attitudes of gifted students concerning sex roles. Simulation gaming has considerable potential for reducing, altering, and changing attitudes concerning sex role limitations, since gaming involves devising plans and motivating appeals, in addition to role playing, negotiating,…
Descriptors: Attitude Change, Class Activities, Cognitive Processes, Decision Making Skills
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning

Wild, M; Braid, P. – Journal of Computer Assisted Learning, 1996
This study investigated the verbal interactions of fifth grade students within groups when using simulation and word processing software. Students were grouped according to ability, and conversations were analyzed, which found the largest proportion of student talk was cognitively oriented, predominantly in directing and reporting language; group…
Descriptors: Ability Grouping, Child Language, Computer Simulation, Cooperative Learning

Strang, Harold R. – Journal of Technology and Teacher Education, 1996
Describes the Teaching Decisions Simulation, a program that allows participants to make decisions regarding lesson plan activities and student and teacher spatial arrangement or interactions. Postlesson feedback includes variables such as completion time and performance measures. Experienced teachers exhibited more deliberation in completing the…
Descriptors: Class Activities, Classroom Design, Computer Assisted Instruction, Computer Simulation