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Aquino, Karl; Serva, Mark A. – Journal of Management Education, 2005
This article describes a project that simulates the interplay between management and development project teams in a business environment. Each student team was assigned a management role supervising one project and a development role implementing another project. Results indicate that teams that communicate regularly and interact socially outside…
Descriptors: Group Dynamics, Program Effectiveness, Social Capital, Teamwork
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Rollag, Keith; Parise, Salvatore – Journal of Management Education, 2005
This article describes a 2-hour experiential simulation that helps students understand (a) the challenge of even simple organizational changes, (b) the importance of communication between change agents and organizational members, and (c) the source of resistance to organizational change efforts. Teams of students compete to process the most…
Descriptors: Resistance to Change, Change Agents, Systems Approach, Organizational Change
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Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
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Fitzgerald, Mike – Tech Directions, 2005
In this article, the author gives basic information on constructing a wind tunnel that teachers can use for instructional activities with their students for many years to come. He illustrates and describes the procedure and materials that he developed in constructing his own wind tunnel. This information should be viewed as a guide. (Contains 1…
Descriptors: Educational Technology, Design, Construction (Process), Construction Materials
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de Ramirez, Lori Langer – Learning Languages, 2006
In the author's experience, Colombia is among the most misunderstood Spanish-speaking countries. Most of the news about Columbia involves drug trafficking or guerilla warfare, due to the many social and political problems that face the country. It is rare that the public is informed about the culture and people of this beautiful South American…
Descriptors: Spanish, Travel, Second Language Learning, Language Tests
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Neel, Richard S. – Education and Treatment of Children, 2006
No Child Left Behind offers many challenges to those who work with children with EBD [emotional and behavioral disorders]. It also offers opportunities never before available for collaboration and cooperation between general and special educators. Two snapshots of opportunities are provided. The first summarizes some of the challenges our field…
Descriptors: Federal Legislation, Computer Simulation, Therapy, Behavior Disorders
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Hammond, Kay – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2006
This article reports on a critical discourse analysis of Japanese English as a foreign language (EFL) students' written reflections on their experience of a simulated racial inequality exercise at a university in Japan. Initially, the reflections were compared thematically with previously published narratives by people who had experienced racism.…
Descriptors: Foreign Countries, Racial Discrimination, Discourse Analysis, Language Teachers
Dennen, Vanessa Paz; Branch, Robert C. – 1995
Virtual reality is an immersive, interactive medium that manipulates the senses in order provide users with simulated experiences in computer-generated worlds. The visual design of virtual reality is an important issue, but literature has tended to stress the medium's instructional potential rather than setting forth a protocol for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Design Preferences
Campbell, Don; And Others – 1994
The program was designed for 13- to 17-year-old at risk adolescents, those individuals who are experiencing difficulties at school, home and/or work. Their main characteristics are a lack of self-control and self-confidence, aggressive behavior, and either little or unrealistic thought about their future. The primary outcomes or aims of the…
Descriptors: Adolescents, Behavior Problems, Career Awareness, Career Counseling
Mellar, Harvey, Ed.; And Others – 1994
With the advent of the British National Curriculum, computer-based modeling has become an integral part of the school curriculum. This book is about modeling in education and providing children with computer tools to create and explore representations of the world. Members of the London Mental Models Group contributed their research: (1)…
Descriptors: Artificial Intelligence, British National Curriculum, Computer Assisted Instruction, Computer Simulation
Tomlin, Russell S.; Douglas, Sarah A. – 1989
This project developed computer-based language teaching software to assist beginning second language learners develop listening comprehension skills. Students interact with computer-based simulations of real world problems, which require their understanding of oral language provided by the computer system. The project embraced a communicative…
Descriptors: Authoring Aids (Programming), Communicative Competence (Languages), Computer Assisted Instruction, Computer Simulation
Hummel, Thomas J. – 1993
The Counseling and Student Personnel Psychology program at the University of Minnesota sought to create a graduate-level research experience which would be both instructionally efficient and educationally effective. Important skills to be learned in doing research were identified, including the development of a research question, critical review…
Descriptors: Computer Simulation, Computer Software, Efficiency, Elementary Secondary Education
Alaska State Dept. of Fish and Game, Douglas. Div. of Wildlife Conservation. – 1989
Wildlife is often described as one of Alaska's most important and valuable resources. Helping wildlife can take many forms. This document contains the directions and parts of two games for use with the "Alaska Wildlife Week" materials. The games "Brant for the Future", a simulation of bird and human interactions in the Pacific…
Descriptors: Conservation (Environment), Ecology, Educational Games, Elementary School Science
D'Emidio-Caston, Marianne – 1993
This paper describes a simulation activity, which was coupled with Confluent/Gestalt meta-processing, that was designed to address the affective component of a mathematics procedures class for preservice teachers. The activity consisted of an explanation and demonstration for teacher educators. It is argued that a reconstruction of disposition…
Descriptors: Affective Behavior, Attitude Change, Elementary Secondary Education, Gestalt Therapy
Balcombe, Jonathan – 1998
Killing animals for classroom dissection causes animal suffering, cheapens the value of life, and depletes wild animal populations, yet it remains commonplace. The Humane Society of the United States (HSUS) addresses the issue in this information packet which includes a fact sheet and three resource lists "on Dissection." The fact sheet discusses…
Descriptors: Audiovisual Instruction, Computer Assisted Instruction, Demonstrations (Science), Dissection
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