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Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
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Peters, Vincent A. M.; Vissers, Geert A. N. – Simulation & Gaming, 2004
Debriefing is an important phase in using simulation games. Participants are invited to make a connection between experiences gained from playing the game and experiences in real-life situations. Thus, debriefing is the phase meant to encourage learning from the simulation game. Although design and practice of debriefing sessions should be aligned…
Descriptors: Games, Classification, Research Methodology, Training Methods
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Polito, Tony; Kros, John; Watson, Kevin – Journal of Education for Business, 2004
In this study, the authors investigated the effect of Zarco, an operations management "mock factory" experiential learning activity, on student recollection of operations management concepts. Using a number of single-factor and multiple-factor analyses of variance, the authors compared the recollection of students treated with the Zarco activity…
Descriptors: Experiential Learning, Learning Activities, Instructional Effectiveness, Undergraduate Students
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Cannon, David M.; Klein, Helen A; Koste, Lori L.; Magal, Simha R. – Journal of Education for Business, 2004
Efforts to achieve greater curriculum integration in schools of business have included team teaching, student group projects, multidisciplinary cases, and, more recently, the use of enterprise resource planning (ERP) systems. Although these approaches are beneficial, they tend to be implemented on an ad hoc basis rather than through curriculum…
Descriptors: Educational Change, Team Teaching, Curriculum Development, Business Education
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Paschall, Mallie J.; Fishbein, Diana H.; Hubal, Robert C.; Eldreth, Diana – Health Education Research, 2005
This study examined the psychometric properties of performance measures for three novel, interactive virtual reality vignette exercises developed to assess social competency skills of at-risk adolescents. Performance data were collected from 117 African-American male 15-17 year olds. Data for 18 performance measures were obtained, based on…
Descriptors: Interpersonal Communication, Computer Simulation, Drug Use, Validity
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Zibit, Melanie; Gibson, David – Innovate: Journal of Online Education, 2005
"simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator immerses a player in the complexities of flying a plane, "simSchool" immerses novice teachers in some of the complexities of teaching 7th-12th grade…
Descriptors: Preservice Teacher Education, Learning Theories, Artificial Intelligence, Teaching Skills
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Begg, Michael; Dewhurst, David; Macleod, Hamish – Innovate: Journal of Online Education, 2005
The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic,…
Descriptors: Constructivism (Learning), Higher Education, Problem Based Learning, Veterinary Medicine
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Barclay, Colette – Teacher Development, 2004
Dunblane Primary School, Scotland, and Columbine High School, USA. Two headline tragedies that have led to trauma for their pupils and staff. Trauma that could be devastating because of the psychological impact and the practical requirements a crisis brings. Children's social and personal development can be negatively affected, their academic…
Descriptors: Play, Crisis Management, Administrator Role, Foreign Countries
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Schuwirth, L.; Gorter, S.; Van der Heijde, D.; Rethans, J. J.; Brauer, J.; Houben, H.; Van der Linden, S.; Van der Vleuten, C.; Scherpbier, A. – Advances in Health Sciences Education, 2005
Introduction: For postgraduate training of doctors there is a need for valid and reliable instruments to assess their daily performance. Various instruments have been suggested, some of which use incognito simulated patients (SPs). These methods are resource intensive. Computerised Case-based testing (CCT) is logistically simpler and may still…
Descriptors: Check Lists, Performance Based Assessment, Testing, Predictive Validity
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Smith, Deborah A.; Glover, Regina – College Teaching, 2002
The article examines a set of active learning activities that use a simulation format in conjunction with writing assignments. Students act as interviewers and interviewees to acquire an understanding of human resource management. Objectives include developing student understanding of process (be it hiring or application) and the tools of the…
Descriptors: Teaching Methods, Personnel Selection, Writing Assignments, Job Performance
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Vescoukis, Vassilios C.; Retalis, Symeon; Anagnostopoulos, Dimosthenis – Interactive Learning Environments, 2003
For a long time on-the-job training has been considered as the single point of contact of technical education with the real world job market. Indeed, traditional on-the-job training activities are of great educational value and complement uniquely any classroom-based learning activity. However, it has been observed that several obstacles arise…
Descriptors: Technical Education, Educational Environment, Professional Education, On the Job Training
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Ferdig, Richard E.; Coutts, Jade; DiPietro, Joseph; Lok, Benjamin; Davis, Niki – Multicultural Education & Technology Journal, 2007
Purpose: The purpose of this paper is to discuss several technology applications that are being used to address current problems or opportunities related to multicultural education. Design/methodology/approach: Five technology applications or technology-related projects are discussed, including a teacher education literacy tool, social networking…
Descriptors: Multicultural Education, Games, Patients, Educational Technology
Gorton, Richard; Alston, Judy; Snowden, Petra – Open University Press, 2006
This text helps prospective and experienced principals, administrators, and supervisors increase their knowledge and skills through concepts, case-studies, and simulations. This book contains the following two parts and fifteen chapters. Part I presents important theoretical concepts and research findings that can improve educators'…
Descriptors: Instructional Leadership, Social Sciences, Problem Solving, Case Studies
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Bergland, Mark; Lundeberg, Mary; Klyczek, Karen; Sweet, Jennifer; Emmons, Jean; Martin, Christine; Marsh, Katherine; Werner, Joy; Jarvis-Uetz, Michelle – American Biology Teacher, 2006
Today, teachers face more challenges than ever, and biology teachers face a special challenge. As technology continues to expand, biology teachers have a responsibility to keep students informed of technological and scientific advances. Biology teachers must also address ethical issues associated with these advances. In this paper, the authors…
Descriptors: Molecular Biology, Multimedia Materials, Science Projects, High School Students
Urabe, Sadako – 1995
An innovative curriculum at New York University (NYU) for teaching business Japanese is described. Theoretical foundations for the approach used are reviewed, including research on language simplification and comprehensible input for classroom learning, the concept of importing the real world into classroom interaction, the role of specific tasks…
Descriptors: Business Communication, Class Activities, Classroom Techniques, College Second Language Programs
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