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San Jose Unified School District, CA. – 1972
A course intended to upgrade essential reading and mathematics skills in students who show poor performance or negative attitudes towards school has been developed at A. Lincoln High School in San Jose, California. Called Project R-3, it seeks to motivate students by emphasizing student readiness, subject relevance, and learning reinforcement…
Descriptors: Curriculum Guides, Educational Games, Game Theory, Games
Phase 2 Bulletin, 1974
In 1972, a group of French universities began a joint project under the aegis of the Centre for Educational Research and Innovation. Common concerns of the universities - specifically, the rising cost of education, the need for assessing effectiveness and efficiency of programs, and a 1968 law giving increased autonomy to French universities - led…
Descriptors: Budgeting, Capital Outlay (for Fixed Assets), Cost Effectiveness, Costs
Wieting, Stephen G. – 1976
The ambiguities surrounding computer simulations in sociology teaching and research on the university level are described and the implications of computers as a teaching technique are explored. Intended as an explanation to sociology teachers and researchers of how students' learning experiences are shaped by their orientations to computer…
Descriptors: Computer Assisted Instruction, Computers, Decision Making Skills, Educational Environment
Roberts, Nancy – 1976
The review of the empirical literature on simulation gaming categorizes positive, negative, and contradictory aspects of gaming as an educational tool as revealed by the research. The review, which concentrates on simulation games for elementary and secondary school students, is presented in seven sections. Section I presents a brief history of…
Descriptors: Affective Objectives, Cognitive Objectives, Computer Assisted Instruction, Data Analysis
Brown, James W.; And Others – 1976
This textbook provides an overview of media used for instruction and communication. Chapters cover the following subject areas: (1) media and the systematic approach to teaching and learning; (2) media and individualized learning; (3) the community as a learning center; (4) choosing, using, and producing media; (5) displaying, and some…
Descriptors: Audio Equipment, Audiovisual Aids, Audiovisual Communications, Audiovisual Instruction
Texas Education Agency, Austin. Div. of Curriculum Development. – 1975
Guidelines are provided for developing a high school course on the fundamentals of the free enterprise system. The course goal is to promote an economically literate citizenry with a positive attitude toward its economic responsibilities. A one-semester course is described in detail, with special comments about the roles of school administrator…
Descriptors: Affective Objectives, Capitalism, Cognitive Objectives, Consumer Education
Peer reviewed Peer reviewed
Streibel, Michael; And Others – Machine-Mediated Learning, 1987
Describes an advice-giving computer system being developed for genetics education called MENDEL that is based on research in learning, genetics problem solving, and expert systems. The value of MENDEL as a design tool and the tutorial function are stressed. Hypothesis testing, graphics, and experiential learning are also discussed. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Design
Peer reviewed Peer reviewed
Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses the use of Logo tools, spinners, dice, and coins for creating and understanding probability. Gives procedures for devising a spinner board and other necessary functions for performing the activity. Presents ideas for extending the experiment. (RT)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Bierma, Thomas J.; Walbert, Mark S. – Journal of Environmental Education, 1987
Describes an interactive classroom game designed to enhance student understanding of air pollution control strategies. Discusses the game's focus on the differences in compliance costs that can occur between the three principal control approaches of emission limits, emission permits, and emission taxes. (TW)
Descriptors: Air Pollution, College Science, Controversial Issues (Course Content), Cost Effectiveness
Peer reviewed Peer reviewed
Ost, David H. – School Science and Mathematics, 1987
Discusses the importance of the use of models in modern science. Suggests that models can make a significant contribution to the teaching of science and mathematics. Explains that representative models, analogue models, logical models, and theoretical models are most commonly used models in science and mathematics. (TW)
Descriptors: Computer Simulation, Computer Uses in Education, Elementary School Mathematics, Elementary School Science
Peer reviewed Peer reviewed
Parish, Charles R.; And Others – School Science and Mathematics, 1987
Promotes the use of computers in teaching not only to solve problems but also to help students be better at analyzing problems and developing procedures for their solution. Outlines several problems where a computer-assisted analysis can help give students a thorough understanding of the topic. (TW)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Literacy, Computer Simulation
Peer reviewed Peer reviewed
Wright, Susan G. – Education Libraries, 1986
This annotated listing provides information on 23 microcomputer programs in the areas of career/vocational information, college and financial information, and job-seeking skills. Information provided for each program includes the title, appropriate level for use (children to adult), availability, hardware required, and a brief description. (CDD)
Descriptors: Adolescents, Adults, Annotated Bibliographies, Career Awareness
Brozik, Doris – 1999
The purpose of this research effort was to introduce the use of simulations in adult learning situations to enhance communication skills in a creative, effective, and enjoyable manner. Adult educators in academic settings or in business and industry training can use simulations not only to teach a concept but also to improve communication skills…
Descriptors: Adult Education, Adult Learning, Communication Skills, Community Colleges
Watermeier, Daniel J. – Alternative Higher Education: The Journal of Nontraditional Studies, 1982
A course focusing on the avant-garde epoch and presenting an in-depth look at the arts of the period is described. Peer instruction, individualized instruction, experiential learning, and contracts were incorporated into a traditional lecture format. Student characteristics and attitudes were monitored. Course successes and problems are outlined.…
Descriptors: Art History, Discussion (Teaching Technique), Experiential Learning, Fine Arts
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
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