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de Vry, Janet R.; Hyde, Paul – CAUSE/EFFECT, 1997
Describes development and design of the University of Delaware's faculty development program, which uses a variety of technology applications and resources to encourage individual exploration of technology, develop teamwork skills, adapt to fast-changing content, accommodate diverse learning styles, use asynchronous communication options, provide…
Descriptors: Classroom Techniques, Cognitive Style, College Faculty, Computer Uses in Education

Vavrina, Vernon J. – PS: Political Science and Politics, 1995
Recommends using the International Communication and Negotiation Simulations (ICONS) computer program in teaching international politics. Utilizing computers and telecommunications, students play the roles of diplomats, corresponding and negotiating with other students from around the world. Includes program information and a discussion of other…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Change, Educational Technology

Prator, Chris; Sampson, Martha – Social Studies Review, 1997
Reports on a middle school project that created a living history environment focused on the Civil War. For three months the students "became" students at the Hopewell Conservatory in Virginia during the 1860s. They corresponded with Civil War soldiers and immersed themselves in the culture of the period. (MJP)
Descriptors: Active Learning, Civil War (United States), Creative Teaching, Educational History

Pace, David; And Others – History Teacher, 1990
Describes a 5-day simulation workshop on the Cuban Missile Crisis developed for 60 secondary school students participating in the Indiana University summer gifted and talented program. Uses role playing and game situations to teach critical thinking. Finds these techniques effective in providing a sense of power and competence. (NL)
Descriptors: Academically Gifted, Class Activities, Critical Thinking, Decision Making Skills

Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking
Chu, K. C.; Leung, Dennis – Journal of Technology Studies, 2003
In the current economic situation, most academic institutions would like to plan new courses to increase enrollment. Often, these changes do not follow with a proportional increase in cost or staff numbers to the institution. For cost-efficiency reasons, a reduction in student contact hours is most desirable, providing that this can maintain the…
Descriptors: Feedback (Response), Independent Study, Computer Assisted Instruction, Laboratories
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1995
This Technology Learning Activity (TLA) for control robotics programming technology in grades 6-10 is designed to teach students to construct and program computer-controlled devices using a LEGO DACTA set and computer interface and to help them understand how control technology and robotics affect them and their lifestyle. The suggested time for…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Assisted Manufacturing, Computer Simulation
Andrews, K.; And Others – 1994
This document contains 102 one-page conference demonstrations/posters of individual research in the use of multimedia and hypermedia in education. Teaching and learning strategies and styles are addressed; multimedia applications for cooperative learning, problem solving and decision making are related. The uses of object-oriented modelling,…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Treiber, Karin – 1994
A qualitative case study approach was used to identify the psychosocial effects of the high-fidelity, virtual reality simulation provided in the college-level air traffic control (ATC) training program offered at the Minnesota Air Traffic Control Training Center and to evaluate the applicability of virtual reality to academic/training situations.…
Descriptors: Air Traffic Control, Case Studies, College Programs, Computer Assisted Instruction
Hakerem, Gita; And Others – 1993
The Water and Molecular Networks (WAMNet) Project uses graduate student written Reduced Instruction Set Computing (RISC) computer simulations of the molecular structure of water to assist high school students learn about the nature of water. This study examined: (1) preconceptions concerning the molecular structure of water common among high…
Descriptors: Chemistry, Cognitive Development, Computer Assisted Instruction, Computer Simulation
Hakerem, Gita; And Others – 1993
This study reports the efforts of the Water and Molecular Networks Project (WAMNet), a program in which high school chemistry students use computer simulations developed at Boston University (Massachusetts) to model the three-dimensional structure of molecules and the hydrogen bond network that holds water molecules together. This case study…
Descriptors: Case Studies, Chemistry, Computer Assisted Instruction, Computer Simulation
Simonson, Michael R., Ed.; Jurasek, Karen A., Ed. – Association for Educational Communications and Technology, 1992
The papers in this collection of 71 individual papers and 3 symposiums represent some of the most current thinking in educational communications and technology. For the first time, a selected number of development papers sponsored by the Division for Instructional Development are included. Topics discussed include the effects of various conditions…
Descriptors: Adoption (Ideas), Attitudes, Cognitive Processes, Computer Assisted Instruction
Milota, Cathy; And Others – 1991
This resource guide presents general information about disabilities and summaries of relevant federal laws. A question-and-answer format is used to highlight key features of the Education for All Handicapped Children Act (Public Law 94-142, reauthorized in 1990 as the Individuals with Disabilities Education Act); Section 504 of the Rehabilitation…
Descriptors: Assistive Devices (for Disabled), Autism, Disabilities, Educational Legislation
Patton, Jan; Murray, Darlena – 1991
The first of two documents provides realistic simulated business activities that are coordinated with the curriculum guide for business office clerical/business office services courses. Simulations are included for five sections of the curriculum: word processing/proofreading, filing/data entry, desktop publishing, calculating machines, and…
Descriptors: Business Education, Clerical Occupations, Communication Skills, Competence