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Zakieh Khoramaki; Laleh Safaei; Leila Garhamani; Mahin Nazari – Psychology in the Schools, 2025
Teaching social skills, such as cooperation, self-expression, and empathy, is necessary for acquiring social skills and participating in social activities. In this semi-experimental research, the effect of social skills educational intervention on the self-efficacy of fourth to sixth grade female students in X schools was investigated from the…
Descriptors: Females, Interpersonal Competence, Skill Development, Student Attitudes
Nielsen Pereira; Sarah Bright; Zafer Ozen; Shahnaz Safitri; Hernan Castillo-Hermosilla; Brenda C. Matos; Tugce Karatas; Pedro Fonseca – Gifted Child Quarterly, 2025
Technology is an increasingly omnipresent and rapidly changing component of today's world. As a result, there is an urgency to develop talent in the field of computer science (CS). The purpose of this article is to examine ways that educational systems can develop students' talents to fill the need for skilled CS professionals. We provide an…
Descriptors: Computer Uses in Education, Computer Science, Computer Science Education, Talent Development
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Ying Wang – SAGE Open, 2025
Optimizing communication learning experiences for students is a promising development in English language education, enabled by ChatGPT-4, an artificial intelligence software that excels in customizing lessons to suit specific requirements, interests, and preferred modes of communication for each student. Given its critical role in enhancing…
Descriptors: Teaching Methods, Instructional Effectiveness, Artificial Intelligence, Technology Uses in Education
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Abigail Goben; Megan Sapp Nelson; Shaurya Gaur – College & Research Libraries, 2025
The "Building Your Research Data Management Toolkit" was developed to provide introductory research data management skills training to liaisons in academic libraries. This paper assesses the participants' perceived change in knowledge, behaviors and attitudes as a result of participation in the RoadShow program. Long term changes in…
Descriptors: Academic Libraries, Data, Information Management, Data Analysis
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Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
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Dabae Lee; Taekwon Son; Sheunghyun Yeo – Journal of Computer Assisted Learning, 2025
Background: Artificial Intelligence (AI) technologies offer unique capabilities for preservice teachers (PSTs) to engage in authentic and real-time interactions using natural language. However, the impact of AI technology on PSTs' responsive teaching skills remains uncertain. Objectives: The primary objective of this study is to examine whether…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Preservice Teachers
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Burçak Çagla Garipagaoglu; Berna Güloglu; Yelkin Diker Coskun – Research in Educational Administration & Leadership, 2025
This study combines project-based learning with mentorship. Utilizing a sustainable development project (i.e., SEED Bank Project), this study aims to achieve multiple goals. While it attempts to promote pre-service teacher education by assigning pre-service teachers as mentors to high school students, the study critically examines the impact of a…
Descriptors: Active Learning, Student Projects, Mentors, Sustainable Development
Andre P. Stevenson – Geography Teacher, 2025
This paper examines the rationale and academic relevance of having undergraduate social work majors at Elizabeth City State University (ECSU) compare and contrast social welfare and health policies between the US and Taiwan. By examining the differing policy frameworks of the two nations, students can gain a deeper understanding of diverse policy…
Descriptors: Study Abroad, Undergraduate Students, Global Education, Social Work
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Eija Raatikainen; Jyrki Konkka; Katriina Rantala-Nenonen – Higher Education, Skills and Work-based Learning, 2025
Purpose: The purpose of this study is to explore Master of Social Services students' (MSS) thoughts of transversal skills in higher education studies and working life practice. Transversal skills are general skills that are transferable from field to field. For instance, transversal skills can promote individuals' employability in the labor market…
Descriptors: Foreign Countries, Skill Development, Higher Education, Masters Programs
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Aud M. Wahl; Marte Fanneløb Giskeødegård; Charlott Sellberg – International Journal of Training and Development, 2025
The aim of this explorative comparative study is to explore how bachelor students are socialized into the instructional method of role-playing in simulation-based professional education programmes. Despite the widespread use of role-play in professional education programmes, there are a limited number of studies on the topic, even though the…
Descriptors: Nursing Students, Nursing Education, Engineering Education, Marine Education
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Puyiqiu Liu; Zheng Huang; Yun Feng Zhang; Xiao Shu Xu – International Journal of Learning Technology, 2025
This study aimed to develop and validate the online learning experience scale for art students (OLESA) in higher education. A qualitative-quantitative sequential mixed-method design was used for the instrument validation. According to the widely-accepted scale development process, this study followed the steps of item pool generation, expert…
Descriptors: Foreign Countries, Online Courses, Art Education, College Students
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Jia-Hua Zhao; Shu-Tao Shangguan; Ying Wang – Journal of Computer Assisted Learning, 2025
Background: Computational thinking (CT) is a fundamental ability required of individuals in the 21st-century digital world. Past studies show that generative artificial intelligence (GenAI) can enhance students' CT skills. However, GenAI may produce inaccurate output, and students who rely too much on AI may learn little and be unable to think…
Descriptors: Artificial Intelligence, Technology Uses in Education, Skill Development, Computation
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Geetika Kapoor; Athanasios Vostanis; Suzy Mejía-Buenaño; Peter E. Langdon – Journal of Behavioral Education, 2025
This study evaluated the effects of Precision Teaching in improving typically developing students' mathematical skills when delivered via teleconferencing in India. Four students received Precision Teaching, while nine acted as control participants. Precision teaching involved instruction in three mathematical skills; two prerequisite skills and…
Descriptors: Instructional Effectiveness, Mathematics Skills, Teaching Methods, Drills (Practice)
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Lu-Ho Hsia; Gwo-Jen Hwang; Yen-Nan Lin; Jan-Pan Hwang – Educational Technology Research and Development, 2025
In most physical education courses, teachers generally observe and interact with students face-to-face, so as to assess their learning status and provide immediate and appropriate guidance. However, during the COVID-19 pandemic, practical physical education courses moved completely online. Without physical contact, the safety, assessment, and…
Descriptors: Physical Education, Artificial Intelligence, COVID-19, Pandemics
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