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Fonya Crockett Scott – ProQuest LLC, 2024
In an increasingly data-driven society, making decisions with data is a requirement not only for research scientists but also for navigating life more generally (Kjelvik & Schultheis, 2019). An informed citizenry must be prepared to discover patterns, predict outcomes, make decisions with data, and evaluate data-based claims for legitimacy and…
Descriptors: Interdisciplinary Approach, Data Use, Decision Making, Student Evaluation
Fatma Costu – European Journal of Education, 2024
The aim of this study was to examine the impact of the Predict-Explain-Observe-Discuss-Explain (PEODE)-based laboratory on enhancing the verbal and figural creativity of gifted students. The quasi-experimental research design utilised a pre- and post-test approach with a non-equivalent control group, consisting of 60 sixth-grade gifted students.…
Descriptors: Gifted Education, Creative Thinking, Creativity Tests, Verbal Ability
Xinyu Li; Juanjuan Chen; Hongjie Fu – International Journal of Technology and Design Education, 2024
Creativity is an important skill in the 21st century, and design thinking has been proposed as a methodology for fostering creativity. Design creativity involves two non-rational aspects: motivation and empathy. However, little is known about how empathy and motivation work in synergy with creativity. This study explored the underlying mechanisms…
Descriptors: Creativity, Creative Thinking, Design, Empathy
Roxanne H. Souma – ProQuest LLC, 2024
This qualitative case study sought to analyze and describe both the quantity and quality of African American history curriculum integration into Virginia's U.S. History curriculum standards at three points in time (2008 standards, 2015 standards, and revised 2020 standards) in the three U.S. history courses (USI, 5th; USII, 6th; VUS; 11th).…
Descriptors: African American History, Grade 5, Grade 6, Grade 11
Xue Zhang; Chao Qin; Yanjia Liu; Haipeng Wan – ACM Transactions on Computing Education, 2024
Pair programming is an effective instructional format in programming education for adolescents. Within pair programming, three potential gender combinations may arise: Boy-Boy (BB), Girl-Girl (GG), and Boy-Girl (BG). This study explores the impact of different gender pairings on the programming self-efficacy and collaborative attitudes of…
Descriptors: Programming, Gender Differences, Cooperative Learning, Self Efficacy
Lukas Höper; Carsten Schulte – Information and Learning Sciences, 2024
Purpose: In today's digital world, data-driven digital artefacts pose challenges for education, as many students lack an understanding of data and feel powerless when interacting with them. This paper aims to address these challenges and introduces the data awareness framework. It focuses on understanding data-driven technologies and reflecting on…
Descriptors: Information Literacy, Elementary Secondary Education, Data, Grade 6
Petra Bezeljak Cerv; Andrea Möller; Bruce Johnson – Environmental Education Research, 2024
In the present study, we explore the perceptions of urban middle school students' representations of nature using participatory photography and their nature connectedness. Preadolescents (N = 108, 6th grade, age 11-13) were asked to take a photo of what nature is to them and write a short description of what is in the image. In a mixed method…
Descriptors: Urban Schools, Middle School Students, Natural Resources, Grade 6
Tugba Geçgil; Hakan Akçay – International Journal of Education in Mathematics, Science and Technology, 2024
In this research, the effects of using Model-Based and Argumentation-Supported Model-Based Inquiry methods on 6th-grade middle school students' knowledge, scientific process skills, and motivation regarding the subject of sound and its properties were examined according to the current curriculum. A total of 77 students attending a state school…
Descriptors: Middle School Students, Grade 6, Active Learning, Questioning Techniques
Sascha Hein; Mei Tan; Yusra Ahmed; Julian G. Elliott; David Bolden; Robert J. Sternberg; Elena L. Grigorenko – Merrill-Palmer Quarterly: A Peer Relations Journal, 2024
The Theory of Successful Intelligence defines intelligence as the integrated set of abilities and competencies in specific domains needed to attain success in life. Informed by this theory, we examined the dimensionality, reliability, and validity of an augmented intelligence test, Aurora-a, a 17-subtest assessment of analytical, practical, and…
Descriptors: Foreign Countries, Intelligence Tests, Test Reliability, Test Validity
Bridgid Finn; David B. Miele; Allan Wigfield – Grantee Submission, 2024
The "remembered success effect" (Finn, 2010) refers to the finding that challenging academic tasks that start or end with extra opportunities for success are preferred to challenging tasks that do not include these opportunities. Work on remembered success has primarily been done with adults. We assessed (in a preregistered study)…
Descriptors: Elementary School Students, Middle School Students, Grade 3, Grade 6
Mengdi Chen; Marjolein Zee; Debora L. Roorda – Journal of Research in Childhood Education, 2025
Student-teacher relationship drawings were employed to investigate how students' mental representations of student-teacher relationships were affected by their gender, age, and shyness across the Netherlands and China. The sample included 752 third- to sixth-graders (48.5% boys; M[subscript age] = 9.96) from the Netherlands and 574 third- to…
Descriptors: Teacher Student Relationship, Freehand Drawing, Student Characteristics, Gender Differences
Kathleen B. Aspiranti; Mary K. MacDonald; Julie C. Martinez; Destiny N. Coleman; Lauren H. Zahrn – Journal of Positive Behavior Interventions, 2025
The Color Wheel System (CWS), a class-wide, rule-based behavioral management strategy, is a successful intervention to reduce off-task behaviors for elementary school students. However, this intervention has rarely been investigated in the middle school setting. The current study implemented the CWS within three sixth-grade general education…
Descriptors: Middle School Students, Grade 6, Inclusion, Elementary School Students
Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Önder Sensoy; Büsra Nur Ünal – Educational Policy Analysis and Strategic Research, 2025
The aim of this study is to develop a valid and reliable astronomy attitude scale for secondary school students. The method of this research is a scale development study. The study group of the research consists of 300 students studying in 3 different secondary schools in Turkey in the first semester of the 2022-2023 academic year. A 32-item…
Descriptors: Student Attitudes, Astronomy, Test Construction, Test Validity
Hyunyi Jung; Corey Brady – Mathematical Thinking and Learning: An International Journal, 2025
In this article, we investigated how a class engaged in whole-class discussions of modeling solutions, across two different types of modeling tasks: a Model Eliciting Activity (MEA) and a Three-Act Task. We analyzed whole-class discourse as small groups presented and responded to each other's solutions to a MEA and a Three-Act Task. We have also…
Descriptors: Mathematical Models, Discussion (Teaching Technique), Class Activities, Simulation

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