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Javad Zare; Ali Derakhshan; Fatemeh Ranjbaran Madiseh – European Journal of Education, 2025
The last two decades have witnessed a growing interest among scholars in exploring the conceptualization, operationalization, and measurement of second language (L2) task engagement in diverse educational settings. However, the concept is still not clearly defined and remains complex. Clarifying this complexity is crucial for developing a valid…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Second Language Instruction
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Andreas Marougkas; Christos Troussas; Akrivi Krouska; Cleo Sgouropoulou – Smart Learning Environments, 2025
Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality…
Descriptors: Computer Simulation, Computer Games, Educational Games, Computer Science Education
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Einir Haf Davies – Action Learning: Research and Practice, 2025
The account of practice titled Action Learning to enable personal, organisational and industry level change in Welsh agriculture is set in the context of Agrisgôp which offers action learning and peer to peer mentoring as part of the Welsh Government's Farming Connect programme. The programme has adopted the Business-Driven Action Learning (BDAL)…
Descriptors: Active Learning, Change, Agriculture, Agricultural Laborers
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Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
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Yüzlü, Muhammet Yasar – Novitas-ROYAL (Research on Youth and Language), 2023
The Internet has been conducive to English as a foreign language (EFL) students' agency. However, EFL learners' agency does not necessarily make them autonomous learners, although agency and autonomy are interchangeably used. By addressing the link and difference between these two constructs, this qualitative exploratory case study sets out to…
Descriptors: Foreign Countries, High School Students, Personal Autonomy, Second Language Learning
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Forbes, Dianne; Gedera, Dilani; Brown, Cheryl; Hartnett, Maggie; Datt, Ashwini – Distance Education, 2023
Online strategies designed to enable practical learning were in use prior to the pandemic. Nevertheless, in response to the rapid shift to online delivery during lockdowns, face-to-face practical learning was often postponed and replaced with traditional transmissive and theory-focused modes. This paper reports undergraduate and postgraduate…
Descriptors: Distance Education, Electronic Learning, Blended Learning, Active Learning
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Sergio Ruiz-Pérez – CALICO Journal, 2023
A thriving body of literature has identified student voice as being vital to education and literacy development. However, the understanding of multimodal student voice representation is still modest in literacy-based pedagogical practices. Thus, this article presents a study that examined the development of students' multimodal authoring through…
Descriptors: Electronic Learning, Story Telling, Learning Modalities, Student Attitudes
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Riccardo Amorati – Journal of Multilingual and Multicultural Development, 2023
Due to the 'global English bias' in the field of L2 motivation, many motivational constructs have been primarily investigated in relation to learners of English. One of these, international posture, has been recently found to hold some relevance to LOTE students. Despite this, no research has examined comparatively similarities and differences in…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, College Students
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Nur Fajriah Muchlis; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Henry Praherdhiono – International Society for Technology, Education, and Science, 2023
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements:…
Descriptors: College Students, Design, Innovation, Thinking Skills
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Gabriela Gonçalves Barbosa; Ana Paula Maielo Silva; Elia Elisa Cia Alves; Cristina Carvalho Pacheco – Journal of Political Science Education, 2024
Active learning is an engaging way of teaching and even experienced professors may not know how to start implementing its techniques to make classes more dynamic. Teaching cases can be a very useful active method of instruction, as an opportunity to assign students roles in the case discussion, centering them as the protagonists of their own…
Descriptors: Public Policy, Foreign Policy, Active Learning, College Faculty
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Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
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Kari Kleine; Elena Pessot – Higher Education Research and Development, 2024
The use of virtual labs in higher education is gaining growing interest, with different debates in the literature about their role in addressing learning outcomes and balancing hands-on activities. This study seeks to understand how labs can be virtualised and thus structured to contribute to engineering education, by adopting an innovative…
Descriptors: Virtual Classrooms, Laboratories, Engineering Education, Outcomes of Education
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Naska Goagoses; Tomi Suovuo; Heike Winschiers-Theophilus; Calkin Suero Montero; Nicolas Pope; Erkki Rötkönen; Erkki Sutinen – Education and Information Technologies, 2024
Although the significance of a positive social classroom climate in face-to-face learning has been established, its role within online and technology-enhanced learning environments is unclear. The central aim of this systematic review was to synthesize the findings of empirical studies which have examined any aspect of the social classroom climate…
Descriptors: Electronic Learning, Classroom Environment, Teacher Student Relationship, Educational Theories
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Daniel Bailey; Norah Almusharraf; Frank Bennett – Education and Information Technologies, 2024
Normative grading compounded with socio-educational conditions in East Asian countries amplifies the effect competition beliefs have on learning outcomes. Competition beliefs may be especially influential in videoconference courses since some students feel reluctant to interrupt the instructor, avoid talking over others, or dominate the class…
Descriptors: Grading, Outcomes of Education, Competition, Videoconferencing
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Sze Ching Tsoi; Scott Aubrey – ELT Journal, 2024
This study investigated the impact of student-selected pairs on emotional engagement and language-learning opportunities generated during collaborative tasks. Sixteen learners of English at a Hong Kong secondary school performed collaborative tasks in two pairing arrangements: student-selected pairing and teacher-assigned pairing (mixed…
Descriptors: Task Analysis, Cooperative Learning, English (Second Language), Second Language Learning
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