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Hirou Karimi; Guita Farivarsadri – Higher Education, Skills and Work-based Learning, 2025
Purpose: This paper aims to examine the barriers to adopting collaboration in architectural design studios from the instructors' perspectives and explore strategies to overcome barriers. Design/methodology/approach: Semi-structured interviews were conducted with 14 coordinators in architecture and interior architecture design studios to gather…
Descriptors: Cooperative Learning, Teacher Attitudes, Building Design, Barriers
Durden-Myers E. J.; Evans E.; Davies M.; Campbell J.; Swaithes W. – Journal of Education for Teaching: International Research and Pedagogy, 2025
The Curriculum for Wales became statutory for Welsh schools in September 2022. This study aimed to gather insight from Welsh teachers embedding the New Curriculum for Wales within their context, with a specific focus on the implementation of the Health and Wellbeing (HWB) Area of Learning and Experience (AoLE). Participants included fifteen…
Descriptors: Foreign Countries, Curriculum Implementation, Teacher Attitudes, Well Being
Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
Sakkumpa Inchuen; Nopmanee Meethong; Numpong Janto; Nirada Wechayaluck – Journal of Education and Learning, 2024
The purpose of this research is twofold: 1) to study the application of the design thinking process in school administration under the Secondary Educational Service Area Office, Phitsanulok, Uttaradit, and 2) to explore the implementation of design thinking process in school administration of school administrators under the Secondary Educational…
Descriptors: Foreign Countries, School Administration, Design, Secondary Education
Pelin Efilti; Koray Gelmez – International Journal of Technology and Design Education, 2024
In the field of design, empathy, which is often addressed in design research and practice, has also become an essential aspect of design education. It is both one of the core components of learning processes and a foundation for teaching activities. This paper aims to explore and discuss the impacts of empathy on learning and teaching in the…
Descriptors: Empathy, Teaching Methods, Learning Processes, Literature Reviews
Heidi A. Watson-Held; Jennifer Gray; Eileen Grodziak – Journal of Educators Online, 2024
This case study examined the relationships between Instructional Designers (IDs) and faculty at a large state university in the northeastern United States. The case study surveyed and interviewed IDs and faculty members to determine where the gap in perceptions and operationalization of the relationship exists so that IDs can better promote…
Descriptors: College Faculty, Instructional Design, School Personnel, Teacher Administrator Relationship
Kristin Smith; Kerri Milyko; Tim Fuller; Molly Halligan – Education and Treatment of Children, 2024
Behavior analysts are frequently responsible for teaching concepts and operations. Whether teaching in academia, training employees within corporations, working with young learners, or serving disabled learners, behavior analysts primarily find themselves in an instructional position relaying information from themselves to others. They often…
Descriptors: Instructional Design, Applied Behavior Analysis, Instructional Effectiveness, Teaching Methods
Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Deniz Iren; Nardie Fanchamps; Roland Klemke – Education and Information Technologies, 2024
Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and the application domain. The diversity of technologies, practices, and interventions makes it hard to explore solutions systematically. A new methodology called Multimodal Immersive Learning…
Descriptors: Taxonomy, Multimedia Materials, Innovation, Creativity
Austin Heil; Joshua Olaniran; Cara Gormally; Marguerite Brickman – CBE - Life Sciences Education, 2024
Biology education researchers seek to improve biology education, particularly at the introductory level, yet there is little documentation about what is actually happening in introductory biology. To characterize the landscape of learning expectations for introductory biology, we analyzed course-level learning objectives (n = 1108) and course…
Descriptors: Course Descriptions, Introductory Courses, Biology, Educational Objectives
Jo Tondeur; Sarah Howard; Ana Amélia Carvalho; Marijke Kral; Dominik Petko; Lakshmi T. Ganesh; Fredrik Mørk Røkenes; Louise Starkey; Matt Bower; Petrea Redmond; Bent B. Andresen – Technology, Knowledge and Learning, 2024
Despite the widely recognised impact of both digital and physical spaces as active contributors to teaching and learning processes, relatively little is known about the learning environment. Furthermore, it is time to explore the interplay between these two spaces. Therefore, we proposed employing a holistic approach to develop a new conceptual…
Descriptors: Integrated Activities, Educational Environment, Electronic Learning, Physical Environment
Chuan-Jun Yue; Zhen-Wei Zhang – European Journal of Education, 2024
Green engineering is an important direction for engineering education, especially in the field of chemical engineering, where green chemical is a necessary guarantee for achieving sustainable development in the industry. How to practice the principles of green engineering in curriculum education is a problem that needs to be faced in engineering…
Descriptors: Engineering Education, Undergraduate Study, Sustainable Development, Design
Adam Schellinger; Jenna Zacamy; Jeremy Roschelle; Avery Closser; Cristina Zepeda – Digital Promise, 2024
The five SEERNet digital learning platforms (DLPs) present unique opportunities for researchers by offering tools, processes, and infrastructure to make research more efficient, scalable, and relevant. However, conducting research within a DLP may require a shift in a researcher's orientation or mindset in how they think about potential research…
Descriptors: Computer Software, Educational Technology, Research, Researchers
Shahrouz Ghayebzadeh; Shirin Zardoshtian; Carlos Alberto Figueiredo da Silva; Mehdi Tarajian; Andrew Sortwell – Journal of Physical Education, Recreation & Dance, 2024
One of the aims of physical education and the lesson content is to maintain lifelong personal and societal relevance. However, to achieve this goal, schools must develop and advocate for effective physical education programs. This article offers 10 whole-school strategies for designing and implementing an effective physical education program.
Descriptors: Physical Education, Program Design, Program Effectiveness, Educational Strategies
Christopher Barton Merica; Jordan Weber – Journal of Physical Education, Recreation & Dance, 2024
National physical activity guidelines recommend that school-age youths participate in fitness-related activities, such as: (a) aerobic, (b) anaerobic, and (c) mobility activities at least three days per week. Physical education provides students with the opportunity to develop competencies in fitness knowledge and skills. Fitness is an established…
Descriptors: Secondary Education, Physical Education, Instructional Design, Physical Activities
Morten Munthe; Margrethe Naalsund – Digital Experiences in Mathematics Education, 2024
The growing use of programming in mathematics classrooms presents a challenge linked to implementation in general and task design in particular. This article presents design ideas for mathematical problems incorporating programming in which the focus remains mainly on learning mathematics and less on learning programming. The article starts by…
Descriptors: Programming, Mathematics Instruction, Task Analysis, Design

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