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Kuyulu, Ihsan; Beltekin, Enes – Asian Journal of Education and Training, 2020
The study was realized to examine the personality traits and smartphone addiction levels of high school students. The research group consists of totally 239 students, including 139 males and 100 females studying in Sports High School, Anatolian High School and Vocational High School in Sanliurfa during the "2019-2020" academic years.…
Descriptors: Correlation, Personality Traits, Telecommunications, Handheld Devices
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Derounian, James Garo – Active Learning in Higher Education, 2020
Change and exploration offer students and staff the opportunity to positively embrace use of mobile devices in higher education teaching, so that the much-vaunted pursuit of technology-based co-production of learning can become a reality. There is a need to evaluate the incidence and effect of the use of mobile devices in class, however, given the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Vega-Ramírez, Lilyan; Notario, Rubén Olmedilla; Ávalos-Ramos, María Alejandra – Education Sciences, 2020
Mobile telephony has developed exponentially, offering a multitude of services that could be optimal for the educational field of physical and sports activity (PSA). The objective of this research was to analyze the use of smartphone by 40 Spanish teenagers and assess the degree of satisfaction of the Polar Beat application within the subject of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Lees, Matthew; Wentzel, Michael T.; Clark, James H.; Hurst, Glenn A. – Journal of Chemical Education, 2020
Green Tycoon is a free-of-charge game-based mobile application that embraces a systems thinking approach to introducing students to a biorefining process model within green chemistry. Players adopt the role of a manager in a chemical factory, synthesizing the fictional compound, Yorkanone. Through upgrading the system and engaging with the…
Descriptors: Educational Games, Game Based Learning, Science Instruction, Chemistry
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Malik, Amjad; Chohan, Bushra – BU Journal of Graduate Studies in Education, 2020
The authors conducted the research in partnership with two schools in Rawalpindi, Pakistan, in response to concerns over the effects of non-educational video gaming and texting on students' school experiences. Educational professionals wanted to refer to research findings when they advised parents to monitor their children's video gaming and…
Descriptors: Foreign Countries, Grade 9, High School Students, Adolescents
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Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
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Juniardi, Yudi; Herlina, Lina; Lubis, Arif Husein; Irmawanty; Pahamzah, John – International Journal of Instruction, 2020
This study aims to compare the effectiveness of computer- and mobile-assisted learning on the EFL students' speaking skills development. This research was conducted at one state junior high school in Banten Province, and the numbers of students were thirty students. This research focused on improving students' speaking skill by using Macromedia…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Ramírez-Lizcano, Natalia; Cabrera-Tovar, María Alejandra – PROFILE: Issues in Teachers' Professional Development, 2020
This phenomenological study explores students' perceptions about the relationship between foreign language learning and culture when using telecollaboration. Three main concerns underlie this work: the lack of studies that explore how students perceive the relationship between foreign language learning and culture in the local context, the need to…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Student Attitudes
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Yeung, Ryan; Nguyen-Hoang, Phuong – Journal of Research on Technology in Education, 2020
This study investigates how a network of New York City public schools use texting to increase enrollment and persistence in college. Text messages include tips and reminders to fill out the Free Application for Federal Student Aid as well as college tips. Our multiple regression results suggest that although when the texting began did not appear…
Descriptors: Computer Mediated Communication, Telecommunications, Information Dissemination, Prompting
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Cardoso, Patricia; Hawk, Dianne V.; Cross, Donna – Health Education & Behavior, 2020
Sixty-eight young people contributed to a Design Thinking Challenge created to elicit a better understanding of their electronic image-sharing experiences, the helpful and harmful consequences of image-sharing to adolescent mental health and safety, and promising interventions that allow young people to make more positive decisions and minimize…
Descriptors: Adolescents, Mental Health, Safety, Intervention
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Burnett, Cathy; Merchant, Guy; Neumann, Michelle M. – Journal of Early Childhood Literacy, 2020
This article uses a sociomaterial perspective to explore how deficit views of young children's language and literacy are sustained and can be challenged. Foregrounding the notion of multiplicity, it considers how diverse sociomaterial relations work to uphold particular kinds of practice and particular arrangements of bodies and things over…
Descriptors: Emergent Literacy, Young Children, Social Bias, Social Attitudes
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Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
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Hutchison, Kirsten; Paatsch, Louise; Cloonan, Anne – E-Learning and Digital Media, 2020
Imperatives to connect the worlds of home and school, evident in global policies of family engagement and partnership initiatives between teachers and parents to support children's education are viewed as key dimensions of academic success. However, developing ways to meaningfully connect and engage teachers, parents and students in learning…
Descriptors: Family School Relationship, Parent Teacher Cooperation, Educational Technology, Technology Uses in Education
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Hinojosa, Juan; Martínez-Viviente, Félix Lorenzo; Garcerán-Hernández, Vicente; Ruiz-Merino, Ramón – Journal of Technology and Science Education, 2020
We present a method for the teaching of Electronics, defined as the scientific discipline that studies the movement and behavior of electrons in semiconductor materials and in vacuum. Electronics can be considered as a science with a solid physical foundation. Within the field of Electronics there are different disciplines, some of them can be…
Descriptors: Teaching Methods, Electronics, Instructional Effectiveness, College Students
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Armstrong, Alayne; Gutica, Mirela – Exceptionality Education International, 2020
Drawn from an investigation of the emergent technological practices of post-secondary students with mathematics learning disabilities, this case study employs an enactivist framework in considering the bootstrapping processes our participants report engaging in when using personal electronic devices for academic support. Video-recorded,…
Descriptors: Foreign Countries, College Students, Learning Disabilities, Mathematics Skills
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