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Beaudoin, Laurent; Avanthey, Loïca – Education and Information Technologies, 2023
In this article, we present an educational reform we implemented a few years ago to respond to a marked drop in the success of students entering higher education in computer science. The main objective of our reform is to adapt the teaching methods of Generation X-Y to Generation Y-Z or more. To do this, we propose two approaches. First, to make…
Descriptors: Digital Literacy, Computer Science Education, Electronic Learning, Distance Education
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Mitri, Michel – Journal of Information Systems Education, 2023
This article presents a multi-stage guided technical project coding Python scripts for utilizing Amazon Web Services (AWS) to work with a document-store database called DynamoDB. Students doing this project should have taken an introductory programming class (ideally in Python) and a database class to have experience with Python coding and…
Descriptors: Programming Languages, Computer Science Education, Student Projects, Databases
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Jamali, Seyedh Mahboobeh; Ale Ebrahim, Nader; Jamali, Fatemeh – International Journal of Technology and Design Education, 2023
The United Nations (UN) has launched several initiatives to promote the role of education in Sustainable Development Goals (SDGs) and set Goal 4 for quality education among other SDGs. The integrated Science, Technology, Engineering, and Mathematics (STEM) approach is a promising educational framework for sustainable development that improves…
Descriptors: STEM Education, Educational Quality, Educational Improvement, Bibliometrics
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Larsson, Andreas; Stolpe, Karin – International Journal of Technology and Design Education, 2023
Metaphors in gesture and speech play a pivotal role in the way that programming concepts are presented in the classroom. However, little is known about the function of teachers' metaphors in practice. This study aims to explore teachers' use of metaphors in gesture and speech in a lecture on programming. Based on video observations of three upper…
Descriptors: Programming, Computer Science Education, Figurative Language, Nonverbal Communication
Owusu, Samuel – ProQuest LLC, 2023
Cybersecurity job roles and responsibilities constantly evolve due to technological advancements, complex infrastructure, and increasing cybersecurity threats and regulations. As a result, organizations require a highly skilled and experienced cybersecurity workforce in both the public and private sectors. Many colleges and universities offer…
Descriptors: Computer Security, Information Security, Computer Science Education, Models
Yvonne Kao; Daniel Murphy; Aleata Hubbard Cheuoua; Priya Kannan; Jennifer Tsan; Kyle E. Jennings; Heather Smith; Shameeka Emanuel; Emily R. Miller – WestEd, 2023
In spring 2022, WestEd conducted a literature review to summarize the major frameworks used in career intentions research and the evidence supporting each framework, as well as to develop an initial set of constructs to guide the development of a brief, culturally sensitive computing career intentions survey measuring individual, situational, and…
Descriptors: Career Planning, Computer Science Education, Test Bias, Self Efficacy
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Abraham E. Flanigan; Markeya S. Peteranetz; Duane F. Shell; Leen-Kiat Soh – ACM Transactions on Computing Education, 2023
Objectives: Although prior research has uncovered shifts in computer science (CS) students' implicit beliefs about the nature of their intelligence across time, little research has investigated the factors contributing to these changes. To address this gap, two studies were conducted in which the relationship between ineffective self-regulation of…
Descriptors: Computer Science Education, Self Concept, Intelligence, Self Management
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Mugruza-Vassallo, Carlos Andrés – Education and Information Technologies, 2023
In the present research the typical triangle on formative research was extended to a double triangle for an overall career programme (here expander/ compressor) and funnel proposal was explored in a single course (as a "fractal" method). Array processing and ElectroEncephaloGram (EEG) techniques have been incorporated into a Digital…
Descriptors: Research Methodology, Undergraduate Students, Computer Science Education, Homework
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Yadav, Aman; Heath, Marie K. – TechTrends: Linking Research and Practice to Improve Learning, 2022
The unexamined power and prejudice embedded within technologies and societies has led to direct harm to individuals of color, minoritized groups, and the US ideal of a multi-racial democracy. Rather than an accident of AI or a "glitch" of the system, these inequities highlight the invisible and oppressive architecture -- a "New Jim…
Descriptors: Racial Discrimination, Computer Science Education, Elementary Secondary Education, Social Justice
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Rodrigues, Luiz; Pereira, Filipe; Toda, Armando; Palomino, Paula; Oliveira, Wilk; Pessoa, Marcela; Carvalho, Leandro; Oliveira, David; Oliveira, Elaine; Cristea, Alexandra; Isotani, Seiji – ACM Transactions on Computing Education, 2022
Students face several difficulties in introductory programming courses (CS1), often leading to high dropout rates, student demotivation, and lack of interest. The literature has indicated that the adequate use of gamification might improve learning in several domains, including CS1. However, the understanding of which (and how) factors influence…
Descriptors: Gamification, Programming, Computer Science Education, Introductory Courses
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Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
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Yesengazyevna, Sagimbayeva Ainur; Niyetbayeva, Nadira; Tassuov, Bolat; Kalima, Tuyenbayeva; Bekbulatovna, Arystanova Assel – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to get students' opinions on teaching programming to students with the help of educational games in the conditions of additional education in computer science. In order to carry out the study in accordance with the main purpose, the phenomenological approach, one of the qualitative research methods, was used. The…
Descriptors: Computer Science Education, Educational Games, College Students, Student Attitudes
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Stringer, Lynley Rose; Lee, Kerry Maree; Sturm, Sean; Giacaman, Nasser – Education and Information Technologies, 2022
Many countries around the world have now introduced Digital Technology concepts and pedagogical practices to their primary school curricula to ensure students develop the understanding, competences and values that will enable them to contribute to and benefit from their future labour market and society. This study aimed to explore teachers'…
Descriptors: Literature Reviews, Elementary School Teachers, Teaching Experience, Computer Science Education
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Ezeamuzie, Ndudi O.; Leung, Jessica S. C.; Garcia, Raycelle C. C.; Ting, Fridolin S. T. – Journal of Computer Assisted Learning, 2022
Background: The idea of computational thinking is underpinned by the belief that anyone can learn and use the underlying concepts of computer science to solve everyday problems. However, most studies on the topic have investigated the development of computational thinking through programming activities, which are cognitively demanding. There is a…
Descriptors: Computation, Thinking Skills, Problem Solving, Cognitive Processes
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Švábenský, Valdemar; Vykopal, Jan; Celeda, Pavel; Kraus, Lydia – Education and Information Technologies, 2022
Cybersecurity professionals need hands-on training to prepare for managing the current advanced cyber threats. To practice cybersecurity skills, training participants use numerous software tools in computer-supported interactive learning environments to perform offensive or defensive actions. The interaction involves typing commands, communicating…
Descriptors: Data Use, Learning Analytics, Information Security, Training
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