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David Juárez-Varón; Manuel Ángel Juárez-Varón; Ana Mengual-Recuerda; Beatriz Andres – International Journal of Game-Based Learning, 2024
This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active gamification methodology on relevant variables in the learning process within a traditional university education setting,…
Descriptors: College Students, Human Resources, Personnel Management, Courses
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
Chaoqun Lu; Winnie Wing Mui So – Language and Education, 2024
This mixed-method study, employing inquiry-based science teaching theory, delves into the interaction of English Medium Instruction (EMI) and scientific inquiry by investigating science teachers' understanding and perceptions of conducting inquiry-based science activities in EMI classrooms. Drawing on a questionnaire of 166 EMI science teachers…
Descriptors: Science Instruction, Inquiry, English (Second Language), Language of Instruction
Leechin Heng; Hui-Chin Yeh – Educational Research, 2024
Background: In a time of rapid technological change, there is a need to provide students with relevant learning opportunities to support the development of their transferable skills. Purpose: Set in a higher education context in Taiwan, this study sought to investigate how students perceived their engagement with a task-based, multimedia project…
Descriptors: Foreign Countries, Skill Development, Transfer of Training, Active Learning
Shaghayegh Fateh; Oluwatobiloba Theresa Ayangbola; Joshua W. Reid; Sylvia W. Zakher; Zubeyde Demet Kirbulut Gunes; Amy J. Phelps; Aspen Malone; Gregory T. Rushton – Journal of Chemical Education, 2024
Collaboration is an aspect of engagement that focuses on learning through group work and having discussions with other learners. Active learning approaches are a way to foster collaborative engagement because they provide more opportunities for interaction among learners. Process Oriented Guided Inquiry Learning (POGIL), a socially mediated active…
Descriptors: English Language Learners, Inquiry, Cooperative Learning, Active Learning
Nitesh Kumar Jha; Plaban Kumar Bhowmik; Kaushal Kumar Bhagat – Educational Technology Research and Development, 2024
A majority of research in Computational Thinking (CT) mainly focuses on teaching coding to school students. However, CT involves more than just coding and includes other skills like algorithmic thinking. The current study developed an Online Inquiry-based Learning Platform for Computational Thinking (CT-ONLINQ) that follows Inquiry-Based Learning…
Descriptors: Thinking Skills, Computer Science Education, Comparative Analysis, Problem Solving
Kerry Bradshaw; Travis Pike; Sarah Ruawai; Angelique Reweti – New Zealand Journal of Teachers' Work, 2024
With the introduction of the Aotearoa New Zealand histories curriculum in 2022 (Ministry of Education, 2022), educators are encouraged to engage students in understanding the bicultural foundations of Aotearoa New Zealand society, shaped by Te Tiriti o Waitangi. This curriculum refresh emphasises Maori history as foundational and ongoing,…
Descriptors: Foreign Countries, Pacific Islanders, Ethnic Groups, Indigenous Populations
Ahmet Acar – Journal of English Teaching, 2024
In this paper, I propose a model of plurimethodological approach in ELT textbook design, in which one unit is based on the communicative PPP unit model, where the unit ends with a final communicative task, and the following unit is based on the action-oriented unit model, where the unit is a mini-project unit as a whole. Such a textbook model is…
Descriptors: Textbook Preparation, English (Second Language), Second Language Learning, Second Language Instruction
Leslie La Croix; Daniel Ferguson; Colleen Vesely; Bweikia Steen; Carley Fisher-Maltese; Stephanie Calabrese; Yupei Gong; Xiaolu Zhang – Interdisciplinary Journal of Problem-based Learning, 2024
This article explores preservice teachers' (PSTs) experiences engaging in a program initiative blending antiracist teaching and project-based learning (PjBL) to create an antiracist PjBL. Informed by critical race theory and racial literacy theory we used children's literature as a catalyst for engaging PSTs in sustained conversations about…
Descriptors: Racism, Active Learning, Student Projects, Preservice Teachers
Matthew Jordan; Zecong Ma; Jeffrey E. Johnson – Journal of Teaching in International Business, 2024
Study abroad programs represent an effective way to enhance student learning and development in business higher education, especially in international business, marketing, and trade. However, in the face of disruptors and barriers that affect a student's ability to travel internationally, virtual study abroad (VSA) programs can be a more…
Descriptors: Study Abroad, Business Education, Virtual Classrooms, Program Effectiveness
Cory C. Cowan; Mara Brady; Jaime Arvizu; Amber Reece; Beth Weinman; Matthew Zivot – Journal of College Student Retention: Research, Theory & Practice, 2024
Regional comprehensive universities with access-oriented missions provide critical pathways for increasing the number and diversity of STEM graduates. The BOND program at California State University, Fresno supports the transition to college for first-time, full-time freshmen in selected STEM majors. BOND incorporates a learning community, active…
Descriptors: STEM Education, Academic Persistence, Learner Engagement, College Freshmen
Yunfei Hou; Amir Ghasemkhani; Hani Aldirawi; Miranda McIntyre; Montgomery Van Wart – American Journal of Distance Education, 2024
Prior to the COVID-19 pandemic, Computer Science and STEM-related fields were among the most resistant to online courses. This is because of a perception of the need for more hands-on instruction with labs, clinicals, field studies, etc. Additionally, many STEM students had perceptions based on limited experience of an online STEM course.…
Descriptors: STEM Education, Student Attitudes, Attitude Change, Electronic Learning
Suja P. Davis; Rebecca Kitzmiller – International Journal on E-Learning, 2024
While online learning holds many benefits for graduate students, lack of student interaction often found in asynchronous content delivery may negatively impact student engagement. This study examined student perceptions of online lecture-embedded interactive activities that promoted student active engagement through quizzes and gamification. From…
Descriptors: Nursing, Nursing Education, Nursing Students, Graduate Students
Wyatt, Shelly; Werner, John – Distance Learning, 2019
This article discusses how Google Earth represents an exciting opportunity to incorporate active learning in Earth science courses. Web-based Google Earth is easier to use than its initial incarnation that required users to download a large file in order to access the tool. Google Earth for Chrome can be used to engage students in activities that…
Descriptors: Technology Uses in Education, Active Learning, Online Courses, Geology
Zagrodnik, James – Strategies: A Journal for Physical and Sport Educators, 2019
Pickleball is being played and taught all over the world. Requiring a combination of touch and power shots, pickleball is a game of both patience and opportunistic play. Despite its popularity, limited teaching resources currently exist for physical educators on how to teach critical pickleball skills in their classroom. "You Dinked My…
Descriptors: Racquet Sports, Games, Athletics, Skill Development

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