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Aytekin Isman; Rehan M. Yahya – Turkish Online Journal of Educational Technology - TOJET, 2023
This study used the diffusion of innovation theory to explore the spread of the Zoom cloud meeting platform among Palestinian users in order to determine its extent among those who use it at work, whether they are students, academic professors, trainees in online courses, or employees, to comprehend the factors that contributed to the acceptance…
Descriptors: Foreign Countries, Videoconferencing, Technology Integration, Influences
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Albanë Gashi; Genc Zhushi; Besnik Krasniqi – International Journal of Information and Learning Technology, 2024
Purpose: This paper aims at identifying crucial factors that affect student satisfaction with synchronous e-learning. For this purpose, a research model comprised of perceived usefulness (PU), perceived ease of use (PEU), computer anxiety (CA), self-efficacy (SE), system accessibility (SA), perceived interaction (PI) and perceived flexibility (PF)…
Descriptors: Student Satisfaction, Educational Technology, Synchronous Communication, COVID-19
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Sofie Otto; Lykke Brogaard Bertel; Niels Erik Ruan Lyngdorf; Anna Overgaard Markman; Thomas Andersen; Thomas Ryberg – Education and Information Technologies, 2024
The aim of this paper is two-fold: firstly, to provide an overview of emerging digital practices that support collaborative learning, competency development, and digital literacy for student-centered learning environments in higher education during the rapid digital transition caused by pandemic-related lockdowns across the world, and secondly, to…
Descriptors: Educational Technology, Cooperative Learning, Competence, Technological Literacy
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Vicente Reyes; Louise Phillips; M. Obaidul Hamid; Ian Hardy – Learning, Media and Technology, 2024
We draw upon Appadurai's 'scapes' and Latour's Actor Network Theory (ANT) to interrogate historical and spatial flows in relation to specific testing technologies. We reveal how testing systems, conceptualised as actor-networks, rearticulate colonial legacies of inequality which are intensified by new and emerging technologies. ANT helps trace…
Descriptors: Foreign Countries, Educational Technology, Educational Testing, Databases
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Chen Li; Yue Jiang; Peter H. F. Ng; Yixin Dai; Francis Cheung; Henry C. B. Chan; Ping Li – IEEE Transactions on Learning Technologies, 2024
Computer-supported collaborative learning aims to use information technologies to support collaborative knowledge construction by practicing the relevant pedagogical approaches, especially in the distance learning setting. The enabling technologies are fast advancing, and the need for solutions during the COVID-19 global pandemic led to the…
Descriptors: Computer Simulation, Computer Assisted Instruction, Cooperative Learning, Technology Uses in Education
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Suresh Krishnasamy; Edward Narayan – Distance Education, 2024
To deliver a comprehensive learning experience while shifting to online teaching due to COVID-19, educators at The University of Queensland (Australia) adopted Lt, a cloud-based platform, to overcome the challenges of delivering animal anatomy practicals. A two-phased study was conducted to evaluate the use of Lt for both online and on-campus…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, Animals
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Lia Machado Fiuza Fialho; Vanusa Nascimento Sabino Neves; Karla Angélica Silva Do Nascimento – Journal of Technology and Science Education, 2024
The Chat Generative Pre-trained Transformer (ChatGPT) is an artificial intelligence technology that engages in dialogue with humans, capable of generating formulations in the form of micro-narratives that can be problematized as a learning tool in the virtual space. This research aims to understand how ChatGPT can be used in teacher training as a…
Descriptors: Teacher Education, Virtual Classrooms, Graduate Study, Foreign Countries
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Jorge Carlos Sanabria-Zepeda; Pamela Geraldine Olivo-Montaño; Inna Artemova; Amadeo José Argüelles-Cruz – Journal of Technology and Science Education, 2024
This study proposes a narrative pedagogical model for creating and developing case studies that highlight the challenges and issues surrounding the megatrends of the Fourth Industrial Revolution, specifically "People and the Internet." This proposal, framed in an online learning environment, represents the second stage of an educational…
Descriptors: Educational Trends, Trend Analysis, Artificial Intelligence, Technology Uses in Education
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Zafer Kus; Hilal Mert – Journal of Learning and Teaching in Digital Age, 2024
Nowadays, it is not common to come across sectors that can work and succeed without using information technology (IT). IT has now become a part of organizations' management and strategic decision-making mechanisms. Therefore, organizations make serious investments to develop software and system infrastructures and transfer business processes to…
Descriptors: Foreign Countries, Teacher Competencies, Technological Literacy, Educational Technology
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Alex Fegely; Heather Hagan; George Warriner III; Michael McKenzie – TechTrends: Linking Research and Practice to Improve Learning, 2024
As education preparation programs align their instruction to the contemporary technologies used in schools, they may begin to design and deliver virtual reality instruction in the teaching methods classroom. In this study, we examined the experiences of 24 pre-service teachers as they used virtual reality for the first time through the lens of the…
Descriptors: Computer Simulation, Teaching Methods, Preservice Teacher Education, Preservice Teachers
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Amr M. Mohamed – Education and Information Technologies, 2024
The aim of this survey study was to investigate the perceptions of ten English as a Foreign Language (EFL) faculty members at Northern Border University regarding the effectiveness of ChatGPT in supporting their students' English language learning. The study utilized in-depth interviews with the faculty members as the primary data collection…
Descriptors: Artificial Intelligence, Technology Uses in Education, English (Second Language), Language Teachers
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Qi Wang; Shengquan Yu; Xiaofeng Wang – Journal of Educational Computing Research, 2024
Chinese as a second language (CSL) learning has attracted more attention and supporting learners with adaptive resources becomes difficult. Some online systems recommended pre-designed resources from existing databases while the resources could not match learners' context. Designing resources dynamically according to learners' needs could be a…
Descriptors: Second Language Learning, Chinese, College Students, Online Systems
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Charlott Sellberg; Elin Nordenström; Roger Säljö – Frontline Learning Research, 2024
This study connects to an ongoing discussion about the limits and affordances of simulators as realistic and relevant contexts for professional learning, in this case in the development of visual expertise. Earlier studies of simulator-based maritime pilot training conclude that there are risks associated with so-called negative skills transfer…
Descriptors: Virtual Classrooms, Visual Aids, Marine Education, Computer Simulation
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Sarah B. Stanger; Sarah J. Lucas – Teaching of Psychology, 2024
Background: College students have increasing mental health needs; however, there has not been a related increase in services available. Mental health apps offer an avenue to support access to student mental healthcare. Objective: This study incorporated an indirect service-learning project involving evaluating and recommending mental health apps…
Descriptors: Service Learning, Evidence Based Practice, Electronic Learning, Mental Health
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Wenli Chen; Si Zhang; Zhongling Pi; Jesmine S. H. Tan; Yun Wen; Chee-Kit Looi; Jennifer Yeo; Qingtang Liu – Technology, Pedagogy and Education, 2024
This study investigates the role of a collaboration script, the Funnel Model, in supporting students' computer-supported collaborative scientific argumentation, and how the students appropriated the collaboration script in scientific argumentation. In this exploratory case study, a class of 33 Secondary grade four students went through four phases…
Descriptors: Cooperative Learning, Scripts, Computer Assisted Instruction, Persuasive Discourse
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