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Hsieh-Jun Chen – Innovation in Language Learning and Teaching, 2024
Purpose: Despite the acknowledged benefits of digital storytelling in fostering language development, investigations into its cognitive and affective dimensions in English-as-a-Foreign-Language (EFL) education, especially concerning high and low achievers, have been scarce. This study, therefore, aimed to scrutinize the effects of multimodal…
Descriptors: Story Telling, Educational Technology, English (Second Language), Second Language Learning
Atalay Biresaw; Berhanu Bogale – Education and Information Technologies, 2024
When students are provided with detailed and immediate feedback on their performance in an online test, they may get some pedagogical benefits from the exercise. This study examined the effects of elaborative feedback on students' reading comprehension skills: inference, reading for gist, and detail reading. The study followed a pre-test post-test…
Descriptors: Web Based Instruction, Feedback (Response), Reading Skills, Skill Development
Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
Cristina Cunha-Perez; Miguel Arevalillo-Herraez; David Arnau – IEEE Transactions on Learning Technologies, 2024
This article introduces a set of teaching strategies to enhance second language learning for students with Down syndrome (DS) enrolled in an English course covering material from the first two years of primary school. A set of instructional support strategies has been defined and integrated into an online learning software, developed ad hoc to…
Descriptors: Teaching Methods, Second Language Instruction, Students with Disabilities, Down Syndrome
Mjellma Carabregu-Vokshi; Gokcen Ogruk-Maz; Sinan Yildirim; But Dedaj; Adelina Zeqiri – Education and Information Technologies, 2024
Crucial for organizations' business performance, 21st-century digital skills have gained prominence. The Covid-19 pandemic's impact on individuals, education, and higher education institutions led to a shift from traditional face-to-face to remote synchronous learning. Students experienced diverse information and communication technologies (ICTs),…
Descriptors: 21st Century Skills, COVID-19, Pandemics, Technological Literacy
Michelle Hudson; Heather Leary; Max Longhurst; Joshua Stowers; Tracy Poulsen; Clara Smith; Rebecca L. Sansom – International Journal for Lesson and Learning Studies, 2024
Purpose: The authors are developing a model for rural science teacher professional development, building teacher expertise and collaboration and creating high-quality science lessons: technology-mediated lesson study (TMLS). Design/methodology/approach: TMLS provided the means for geographically distributed teachers to collaborate, develop,…
Descriptors: Rural Schools, Science Teachers, Faculty Development, Teacher Competencies
Poonam Arya; Tanya Christ; Ming Ming Chiu; Pei Li – Journal of Digital Learning in Teacher Education, 2024
Using formative design experiment, we engaged in iterative rounds of data collection, analysis, and redesign across three rounds to explore and hone 41 preservice-teachers' (PTs') preparation for selecting and integrating digital texts/tools in literacy instruction. Each PT submitted about two videos of literacy tutoring sessions (88 total). These…
Descriptors: Preservice Teachers, Electronic Books, Electronic Learning, Literacy Education
Paula Gil Ruiz – Discover Education, 2024
This research examines the impact of gamification on the development of critical thinking skills to counter misinformation, focusing specifically on students' roles as developers of educational software. Involving 107 university students, this study employs an experimental pretest-posttest methodology. An educational Escape Room was implemented,…
Descriptors: Gamification, Teaching Methods, Social Media, Sustainability
Xin Zhao; Colin Derek McClure – RELC Journal: A Journal of Language Teaching and Research, 2024
The use of virtual learning communities has shown great potential for language education. Research suggests that video-conferencing technology can assist teachers in creating such communities for second-language teaching. Gather.Town is a gamified, video-conferencing platform that revolutionizes the traditional static video-conferencing experience…
Descriptors: Gamification, Learner Engagement, Electronic Learning, Second Language Learning
Binar Kurnia Prahani; Hanandita Veda Saphira; Budi Jatmiko; Suryanti; Tan Amelia – Journal of Turkish Science Education, 2024
As humanity reaches the 5.0 industrial revolution, education plays a critical role in boosting the quality of human resources. This paper reports bibliometric research on emerging TiP during 1993-2022 in the educational field to analyse its development on any level of education during the last three decades. This study employed a Scopus database.…
Descriptors: Physics, Educational Technology, Science Instruction, Electronic Learning
Hadeel Saed; Amani M. Al-Refai; Duaa Aladwan; Mohammad Abu-Rahme; Eiad Alnajjar; Fadi Masalha; Iman Basheti – Pegem Journal of Education and Instruction, 2024
This research aims to study Factors Influencing Academic Staff Attitudes Towards Smart Boards Use in Education Process in Applied Science University. Additionally, it seeks to examine the moderating role of the type of school. The research's independent variables consist of Factors (interaction, self-efficiency, course design, technical support,…
Descriptors: Teacher Attitudes, Technology Uses in Education, College Faculty, Institutional Characteristics
Saadeh Z. Sweidan; Shyam K. Almawajdeh; Ayah M. Khawaldeh; Khalid A. Darabkh – Education and Information Technologies, 2024
The teaching of children with Autism spectrum disorder (ASD) in Arabic-speaking countries depends mainly on the traditional techniques which are limited and outdated. On the other hand, smartphone applications (apps) have become an essential part of the current life style. They are literally used to accomplish thousands of different tasks related…
Descriptors: Autism Spectrum Disorders, Children, Computer Oriented Programs, Visual Aids
Grant Cooper; Li Ping Thong; Kok-Sing Tang – Educational Media International, 2024
Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is…
Descriptors: Science Education, Computer Simulation, Learning Experience, Learner Engagement
Basil Azubuike Akuegwu; Mercy Nkiruka Godwin Akeke; Garieth Omorobi Omorobi; Chika Christiana Uchendu – Journal of Education and e-Learning Research, 2024
This study investigates the level of preparedness among tertiary institutions for adopting e-learning as a mode of instruction in Cross River State, Nigeria. This study investigated institutional preparedness to adopt e-learning mode instruction based on the following indices: availability and accessibility of e-learning facilities, staff…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Technology Integration
Cândida Silva, Editor; Susana Silva, Editor; Dulce Mota, Editor; Paula Peres, Editor – Lecture Notes in Educational Technology, 2024
This book showcases research and project results on technology, smart learning, and sustainability education and analyzes smart learning solutions for lifelong learning. It discusses their impact and potential for transfer and scaling and reviews how real solutions perform in the real world. Sustainable societies are built on twenty-first-century…
Descriptors: Technology Uses in Education, Lifelong Learning, Sustainable Development, Skill Development

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