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Seema Sumod – ProQuest LLC, 2024
The advances in technology in the past decades have revolutionized the field of K-12 education, and its widespread implementation has given rise to the concurrent need to educate students about its responsible usage. The concept of digital citizenship as applicable to schools includes elements like digital access, digital communication, digital…
Descriptors: Elementary Secondary Education, School Districts, Web Sites, Digital Literacy
Xiaojiao Chen; Zhebing Hu; Chengliang Wang – Education and Information Technologies, 2024
As an exemplary representative of AIGC products, ChatGPT has ushered in new possibilities for the field of education. Leveraging its robust text generation and comprehension capabilities, it has had a revolutionary impact on pedagogy, learning experiences, personalized education and other aspects. However, to date, there has been no comprehensive…
Descriptors: Literature Reviews, Artificial Intelligence, Futures (of Society), Trend Analysis
Denise M. Sweeney – Research in Learning Technology, 2024
The ability to design effective technology-enhanced learning (TEL) experiences is a critical skill for university teachers. However, challenges endure on how best to develop university teachers in research-intensive universities to design TEL experiences that meet student, professional, and employer expectations. Having a greater insight of the…
Descriptors: Educational Technology, Technology Uses in Education, Case Studies, Social Environment
Cameron Gaines – ProQuest LLC, 2024
The problem that was addressed through this study was that inconsistency in using a literacy development initiative resulted in no improvement of low literacy scores in April of 2022, as a total of 80.85% of high school students in one learning zone within a Georgia school district scored below literacy proficiency on the Georgia Milestones…
Descriptors: High School Teachers, Teacher Attitudes, Literacy, Competency Based Education
Hashem A. Almusawi; Christopher M. Durugbo – Education and Information Technologies, 2024
Digital technologies promote active, interactive, collaborative, and immersive learning but the challenge of how to prepare teachers effectively for digital technology utilisation in the instructional process remains a pertinent problem for education institutions. Guided by task-technology fit theory, this research delves into technology use by…
Descriptors: Career Readiness, Digital Literacy, Technology Uses in Education, Goodness of Fit
Anna Flavia Di Natale; Sabrina Bartolotta; Andrea Gaggioli; Giuseppe Riva; Daniela Villani – Education and Information Technologies, 2024
Immersive virtual reality (IVR) and Metaverse applications are gaining attention in the educational field, showing potentials in transforming traditional learning methods by supporting active and experiential forms of learning. Our study, conducted within the context of an Italian university course, employs the Extended Expectation-Confirmation…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, College Students
Agostino Marengo; Alessandro Pagano; Jenny Pange; Kamal Ahmed Soomro – Interactive Technology and Smart Education, 2024
Purpose: This paper aims to consolidate empirical studies between 2013 and 2022 to investigate the impact of artificial intelligence (AI) in higher education. It aims to examine published research characteristics and provide insights into the promises and challenges of AI integration in academia. Design/methodology/approach: A systematic…
Descriptors: Literature Reviews, Artificial Intelligence, Technology Uses in Education, Higher Education
Robby Hilmi Rachmadian; Alfyananda Kurnia Putra; Sumarmi Sumarmi; Heni Masruroh – International Journal of Learning Technology, 2024
Geography education usually faces the problem of a monotonous learning process. Therefore, educators constantly seek better teaching strategies to present interesting and enjoyable classes. The main objective of this study is to 'present learning technology to improve geoheritage understanding' through an open-access website powered by interactive…
Descriptors: Experiential Learning, Computer Simulation, Educational Media, Technology Uses in Education
Tingting Wang; Alejandra Ruiz-Segura; Shan Li; Susanne P. Lajoie – Journal of Computer Assisted Learning, 2024
Background: Scholars have confirmed the vital roles of self-regulated learning (SRL) behaviours in predicting task performance, especially within non-linear technology-rich learning environments (TREs). However, few studies focused on the learning costs (e.g., study effort and time-on-task) related to SRL and the efficiency outcome of SRL (i.e.,…
Descriptors: Problem Solving, Educational Environment, Efficiency, Student Behavior
S. Sageengrana; S. Selvakumar; S. Srinivasan – Interactive Learning Environments, 2024
Students are termed "multitaskers," and it is likely that they easily fall prey to other subjects or topics that most interest them. They occasionally took heed or gave close and thoughtful attention to the lectures they were on. In the current educational system, our young generations receive materials from their leftovers, and their…
Descriptors: Electronic Learning, Dropouts, Student Behavior, Student Interests
Zhimin Luo; Babar Nawaz Abbasi; Chong Yang; Jiayin Li; Ali Sohail – Education and Information Technologies, 2024
This paper presents a systematic review of the literature on evaluation and program planning strategies for technology integration in education. The aim of the review was to examine the evidence on different types of strategies that can be used to design, implement, assess, and improve technology integration in educational settings, as well as the…
Descriptors: Technology Integration, Computer Uses in Education, Technology Planning, Strategic Planning
Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Zachry William Warren – ProQuest LLC, 2024
The purpose of this research is to better understand how perceived usefulness (PU) and perceived ease of use (PEU) predict how frequently science teachers use digital learning tools in the physical classroom. The research was based on the widely used Technology Acceptance Model (TAM), originally developed by Davis (1989). The research is…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Value Judgment
Judit Martínez-Moreno; Dominik Petko – Education and Information Technologies, 2024
This research paper introduces the (D)FIT-Choice (Digital Factors Influencing Teacher Choice) scale and discusses the outcomes of its initial implementation. The (D)FIT-Choice scale expands upon the existing FIT-Choice scale by incorporating additional subscales, namely "Prior digital technology use in education" within Socialization…
Descriptors: Educational Technology, Test Construction, Technology Uses in Education, Self Efficacy
Amir Michalovich – Canadian Modern Language Review, 2024
As Canada is increasingly committing to refugee resettlement, there is a critical need to understand how youth from refugee backgrounds can be supported to achieve their full potential in Canadian schools. This multi-year qualitative ethnographic case study explores the affordances of in-school video production for one plurilingual adolescent…
Descriptors: Affordances, Video Technology, Film Production, Multilingualism

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