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Oksana, Holiuk; Kateryna, Kruty; Iryna, Desnova; Olena, Blashkova; Neonila, Korylchuk – Journal of Curriculum and Teaching, 2022
This article discussed the trends and features of the formation of digital competence of future teachers through virtual games such as Kahoot and Quizlet. The purpose of this article was to identify modern features of the use of virtual games in the educational process of future teachers in European Union. To achieved this goal, an analytical…
Descriptors: Educational Games, Foreign Countries, Higher Education, Technological Literacy
Greenslade, Thomas B., Jr. – Physics Teacher, 2022
As I approach my 70th year in physics, let me tell my younger colleagues about my adventures with computation. When I was 14, my father gave me a slide rule because I appeared to be headed toward a career in physics. Since then, I have had experience with many other calculating devices.
Descriptors: Physics, Science Instruction, Educational Technology, Calculators
Arefaine, Nigusse; Michael, Kassa; Assefa, Shimelis – Asian Journal of Education and Training, 2022
Multiple representations cultivate students' mathematical mindset. However, research results have reported that students do not benefit from these tools due to lack of representational fluency. This study was designed to determine the impact of GeoGebra assisted multiple representations approach on students' representation translation performance…
Descriptors: Calculus, Mathematics Achievement, Mathematics Instruction, Error Patterns
Karaosmanoglu, Gökhan; Metinnam, Ihsan – Education Quarterly Reviews, 2022
In drama lessons based on improvisation and role playing, participants express themselves spontaneously, take on various roles and act out by pretending. With improvisation, which is one of the two basic strategies used together with role playing in drama, the participants act in accordance with the designed dramatic fiction. The goal of this…
Descriptors: Drama, Electronic Learning, Role Playing, Undergraduate Students
Patterson, Timothy; Han, Insook; Esposito, Laurie – Theory and Research in Social Education, 2022
Historical empathy may be enhanced by virtual reality (VR) technologies, which provide varying degrees of immersion into other time periods and places. This study explored the effects of combining semi-immersive and fully immersive VR with a follow-up writing task to promote historical empathy with adult learners. Thirty-six participants were…
Descriptors: Computer Simulation, Empathy, History, Adult Learning
Mostafa, Nahed Mohamed; Alghamdi, Jawaher – International Journal of Education and Practice, 2022
The aim of this study was to use the available tools in Learning Management Systems (LMS) environments in developing essay writing skills among the students of College of Science and Humanities Studies in Jubail, Saudi Arabia. This was done by constructing a digital content in the literary essay based on developing essay skills as a form of…
Descriptors: Foreign Countries, Learning Management Systems, Essays, Writing Skills
Zalavra, Eleni; Makri, Katerina – Electronic Journal of e-Learning, 2022
The rich repertoire of online practices adopted by educators during the COVID-19 pandemic opened up new perspectives for educational research to consider e-learning post-pandemic. Focusing on teacher education, it is worth considering the practices adopted to inform the development of future curricula that cultivate teaching competencies for…
Descriptors: Microteaching, Teacher Education, Barriers, Educational Technology
Kohen, Zehavit; Amram, Meirav; Dagan, Miriam; Miranda, Tali – Interactive Learning Environments, 2022
This study explores the self-efficacy and problem-solving skills of middle school mathematics students. The students -- 111 9th graders who were studying a unit for the analysis of function -- were given mathematics instruction that was based on either dynamic or static visualization. Findings revealed a positive impact of instruction that was…
Descriptors: Self Efficacy, Problem Solving, Mathematics Instruction, Visual Aids
Meirkhanovna, Baikulova Aigerim; Begaliyeva, Saule B.; Makhabbat, Assylbek; Rakhat, Yelubayeva; Abdualievich, Zhanatayev Kazakbay; Kaldyhanovna, Kerimbayeva Rysty – World Journal on Educational Technology: Current Issues, 2022
The purpose of this study is to evaluate primary school teachers' views on value transfer in virtual museums. In the research, the phenomenological design, one of the qualitative research methods, was chosen as the research method. The study group of the research consisted of 20 teachers who taught in various primary schools in Almaty, Kazakhstan,…
Descriptors: Foreign Countries, Elementary School Teachers, Museums, Educational Technology
Cruz, Laura; Mallinson, Daniel J.; Emery, James P.; Illingworth, William; Cruz, Clare – Journal on Excellence in College Teaching, 2022
This article engages with the unsettled question of whether student response systems increase engagement in the classroom. The reported study used a multi-classroom, multi-disciplinary pilot deployment of the app-based student engagement platform Nearpod to test whether greater use of the technology yields greater student engagement. The study…
Descriptors: Learner Engagement, Interdisciplinary Approach, Handheld Devices, Educational Technology
Alalwan, Nasser – Education and Information Technologies, 2022
Learners can interact and connect with one another in new ways thanks to social media. This study employs two models to investigate the factors that contribute to students' involvement in order to improve their learning: constructivism and the technology acceptance model (TAM). Therefore, the objective of this research is to create a model of real…
Descriptors: Social Media, Learner Engagement, Constructivism (Learning), Educational Technology
Platformisation of Education: An Analysis of South African Universities' Learning Management Systems
Badaru, Kazeem Ajasa; Adu, Emmanuel O. – Research in Social Sciences and Technology, 2022
Several studies have focused attention on the crisis of the COVID19 pandemic and the impact on the traditional face-to-face teaching and learning activities across the globe. There is, however, little research regarding the platformisation of education with the aid of the learning management systems (LMSs) in the contexts of South African…
Descriptors: Foreign Countries, Universities, Learning Management Systems, Content Analysis
Mohtar, Mujahid; Md Yunus, Melor – Arab World English Journal, 2022
The COVID-19 pandemic has forced the education sector to switch to online learning. To make the transition a success, there is a need to understand students' perception towards online learning and design a learning experience around it. Thus, the aim of this paper is to identify students' perceptions towards online learning in terms of motivation,…
Descriptors: COVID-19, Pandemics, Electronic Learning, Student Motivation
Virtual Museum Experiences of Primary School Teacher Candidates during the COVID-19 Pandemic Process
Ilhan, Genç Osman; Erol, Mustafa; Özdemir, Fatih – Malaysian Online Journal of Educational Technology, 2022
The purpose of this study is to look into primary school teacher candidates' experiences with virtual museums during the pandemic. For this purpose, the study was conducted with a phenomenology design, which is one of the qualitative research designs. The study's participants are 15 teacher candidates enrolled in the faculty of education for the…
Descriptors: Museums, Educational Technology, Elementary School Teachers, COVID-19
Srisawat, Surasak; Piriyasurawong, Pallop – International Education Studies, 2022
This research aimed to develop metaverse virtual learning management based on gamification techniques model (MVLM-Gt model) and to evaluate the appropriateness of the model. The research methodology was divided into two parts in accordance with these aims. The first part was the design of the learning step using metaverse virtual learning…
Descriptors: Educational Technology, Gamification, Models, Computer Simulation

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