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Infusing Computational Thinking in an Integrated STEM Curriculum: User Reactions and Lessons Learned
Yang, Dazhi; Baek, Youngkyun; Ching, Yu-Hui; Swanson, Steve; Chittoori, Bhaskar; Wang, Sasha – European Journal of STEM Education, 2021
This study describes the design and implementation of an integrated STEM + computational thinking (CT) curriculum, which was guided by project-based learning, for integrating CT in after-school programs. The study examined teachers and students' reactions to the curriculum and the challenges in implementing such a curriculum. Results show that…
Descriptors: Computation, Thinking Skills, Integrated Curriculum, STEM Education
Reinoso, Roberto; Delgado-Iglesias, Jaime; Fernández, Itziar – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to analyse student performance and perceptions when a flipped classroom setting is used, in comparison with the traditional model. Design/methodology/approach: The inverted learning model or "flipped classroom" is a pedagogical approach that attempts to reverse the traditional teaching and learning…
Descriptors: Academic Achievement, Flipped Classroom, Outcomes of Education, Student Participation
Limberg, Dodie; Starrett, Angie; Ohrt, Jonathan H.; Irvin, Matthew J.; Lotter, Christine; Roy, George J. – Professional School Counseling, 2021
We utilized a mixed-methods design to examine the experiences of 15 school counselors and 26 teachers who participated in a professional development program focused on collaboration to enhance students' career development using project-based learning (PBL). PBL is a teaching method through which students engage in active learning by responding to…
Descriptors: Counselor Teacher Cooperation, School Counselors, Active Learning, Student Projects
Reyneke, Fransonet; Fletcher, Lizelle; Harding, Ansie – Journal of Statistics and Data Science Education, 2021
This article focuses on the unique contribution of the QT-clicker regarding formative and summative assessment in a large flipped first year statistics module. In this module, the flipped classroom as pedagogical model first substituted the traditional teaching model. QT-clickers were subsequently introduced to enable active and cooperative…
Descriptors: Audience Response Systems, Summative Evaluation, Flipped Classroom, Statistics
Stoica, Michael; Nizovtsev, Dmitri; Smith, Russell E. – International Association for Development of the Information Society, 2021
The paper details a course offering that centers on student transformational experience and self-efficacy growth in an international environment by merging business, entrepreneurship and cultural experiences. Self-efficacy is achieved through both a mastery experience, mastering a task and controlling the environment, and vicarious experience…
Descriptors: Course Descriptions, Self Efficacy, Transformative Learning, Entrepreneurship
Mary Hannah Cooper – ProQuest LLC, 2021
The project-based learning (PBL) paradigm is one of the most valuable student-centered approaches. In the PBL framework, novices actively participate directly in teaching and learning processes and interact with erudition areas. The setting for this qualitative study is an inner-city Title One school located in Columbia, South Carolina. The eleven…
Descriptors: Active Learning, Student Projects, Reading Achievement, Low Achievement
Saroj Chirravuri – ProQuest LLC, 2021
The purpose of this qualitative case study was to explore how nontraditional community college students experienced, understood, and applied mathematical reasoning skills while engaged in active-learning pedagogy in an introductory biology course in a Southwestern United States Community College. The underlying theory was the Wigfield and Ecles…
Descriptors: Mathematics, Thinking Skills, Learner Engagement, Nontraditional Students
Rachel Toncelli – ProQuest LLC, 2021
This poststructural narrative study examined how white in-service educators describe their experiences with counternarrative, critical positionality, and community inquiry in the gateway courses of graduate-level TESOL teacher preparation; these experiences were designed with the intention of disrupting white, English-speaking hegemony in schools…
Descriptors: Teacher Education, White Teachers, Language Teachers, English (Second Language)
Bauer, Lauren Elizabeth – Online Submission, 2023
The Impact of Facilitating Art Experiences for Students with Language-Based Learning Disabilities Through the Use of Universal Design for Learning Within a Makerspace will address the topics of utilizing Universal Design of Learning (UDL), and Project-Based Learning (PBL) to deliver an arts-based STEAM curriculum within a Makerspace, in order to…
Descriptors: Language Impairments, Learning Disabilities, Art Activities, Art Education
Ritter, Nicole; Arslan-Ari, Ismahan – TechTrends: Linking Research and Practice to Improve Learning, 2023
The flipped classroom approach has grown in various disciplines; however, only few research studies are conducted in social sciences at K-12 settings. This action research investigated the impact of implementing a flipped classroom approach on students' motivation and learning the content knowledge in a suburban high school introductory psychology…
Descriptors: Social Sciences, Student Motivation, High School Students, Student Attitudes
Naik, Shefali; Gajjar, Kunjal – Journal of Education, 2023
Ahmedabad University has evolved a framework "ENABLE." Through ENABLE, concepts are taught from the context of real world. Industry projects are assigned to groups of students where they get engaged in real scenarios. Theoretical concepts are introduced as and when needed during the project implementation. Faculty serve as facilitators…
Descriptors: Foreign Countries, Student Centered Learning, Active Learning, Student Projects
Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
Morris, Ronald V. – Social Studies, 2023
Students used inquiry to invest folklore in their community. As part of the C3 inquiry arc students defined questions, connected folklore to a discipline, gathered data from their community and communicated information. Students' agency drove each of the projects as the students determined how much they would investigate each topic. Students…
Descriptors: Folk Culture, Social Studies, Teaching Methods, Personal Autonomy
See, Zi Siang; Ledger, Susan; Goodman, Lizbeth L.; Matthews, Benjamin; Jones, Donovan; Fealy, Shanna; Ooi, Wooi Har; Amin, Manisha – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the…
Descriptors: Technology Education, College Students, Models, Educational Technology

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