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Bylsma, Megan – Papers on Postsecondary Learning and Teaching, 2020
Implementing curriculum that includes all students, that celebrates individual learners' needs, that fosters student responsibility, and that teaches skills that transcend discipline-specific outcomes is possible with a pedagogy that embraces immersion learning. Reacting to the Past is a High Impact Practice (H.I.P.) approach that uses elaborate,…
Descriptors: Learner Engagement, Experiential Learning, Role Playing, Game Based Learning
Suartama, I. Kadek; Triwahyuni, Eges; Abbas, Sukardi; Hastuti, Wiwik Dwi; M., Usman; Subiyantoro, Singgih; Umar; Salehudin, Mohammad – European Journal of Educational Research, 2020
The study aimed to: 1) determine the e-learning design oriented inquiry learning based on character education in multimedia courses, 2) find out the feasibility of e-learning oriented inquiry learning based on character education in multimedia courses, 3) identify the effectiveness of e-learning oriented inquiry learning based on character…
Descriptors: Electronic Learning, Active Learning, Inquiry, Values Education
Karim, Azharul; Campbell, Matthew; Hasan, Mahbub – Curriculum Journal, 2020
This paper reflects on the introduction of project-based learning (PBL) into a postgraduate engineering management unit, as a form of work-integrated learning (WIL) extending the practice of students and their engagement with industry. The real life and authentic PBL was designed and implemented in extensive consultation with industry…
Descriptors: Active Learning, Student Projects, Graduate Students, Engineering Education
Salisbury, Jason D.; Irby, Decoteau J. – Journal of Research on Leadership Education, 2020
This article investigates how the University of Illinois at Chicago (UIC) redesigned its three-course instructional leadership strand to operate as a continuous three-semester learning experience that sequenced and emphasized an active learning pedagogy. This accounting elaborates the design and use of this pedagogy to support aspirant leaders in…
Descriptors: Active Learning, Scaffolding (Teaching Technique), Instructional Leadership, Leadership Training
Gallego-Romero, Jesús Manuel; Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Delgado Kloos, Carlos – Educational Technology Research and Development, 2020
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing the courses in a way that the learners are involved in a more active way in the learning process. Within the options for increasing learners' interaction in MOOCs, it is possible to integrate (third-party) external tools as part of the instructional…
Descriptors: Learner Engagement, Student Behavior, Learning Analytics, Online Courses
Buteau, Chantal; Gueudet, Ghislaine; Muller, Eric; Mgombelo, Joyce; Sacristán, Ana Isabel – International Journal of Mathematical Education in Science and Technology, 2020
The instrumental approach is a useful theoretical lens for understanding students' learning processes with a main focus on the transformation of an artefact (a human design for a goal-directed activity) into a meaningful instrument (i.e. an artefact and schemes developed by the student). In this paper, we articulate the instrumental approach for…
Descriptors: Undergraduate Students, College Mathematics, Programming Languages, Active Learning
Weber, Carolyn A.; Hagan, Heather N. – Social Studies and the Young Learner, 2020
The tragic story of Flint has made it increasingly clear that the public needs to know how to evaluate sources of information. All of this is occurring in the age of "fake news," which heightens our awareness of the challenge of determining veracity. Furthermore, a flood of information can be found at our fingertips 24 hours a day. A…
Descriptors: Water Quality, Media Literacy, Civil Rights, Information Literacy
Edmonson, Rose – Primary Science, 2020
Do you want your pupils to understand how science applies to real-world contexts, to provide more hands-on engineering experiences in your curriculum or to improve the way you integrate STEM industry partners within children's learning? These are some of the questions asked as part of the Greater Manchester Engineering Challenge (GMEC), an annual…
Descriptors: Active Learning, Hands on Science, STEM Education, Foreign Countries
Dickinson-Delaporte, Sonia; Gunness, Aneeshta; McNair, Hamish – Journal of Marketing Education, 2020
This article documents the application of transmedia play in a higher education business context, providing a case study of how transmedia play can be infused into an undergraduate marketing course. We share our findings regarding learner experience and engagement, detailing results from structured interviews with 22 course participants. Evidence…
Descriptors: Undergraduate Students, Media Literacy, Multimedia Materials, Play
Wiseman, Emily; Carroll, David J.; Fowler, Samantha R.; Guisbert, Eric – Journal of the Scholarship of Teaching and Learning, 2020
The advantages of active learning approaches have prompted national recommendations for the development of inquiry-based laboratories to replace traditional laboratory classes. However, there is little consensus for the most-effective implementation strategies. Frequently, a single inquiry-based exercise is incorporated at the end of a traditional…
Descriptors: Active Learning, Inquiry, Undergraduate Students, Science Experiments
Tesema, Abebe Abera; Reta, Ebrahim Yimam; Seid, Sheka Shemsi – Journal of Education and Learning (EduLearn), 2020
Effective learning-teaching process is ensured when students interact and actively participate in the learning process. Though most instructors stressed the value of active participation in classrooms of universities and colleges, achieving success in eliciting it appears more difficult. There is high tendency of instructors in higher institutions…
Descriptors: Student Participation, Nursing Students, Obstetrics, Foreign Countries
Li, Bing; Jia, Xiaotao; Chi, Yuxia; Liu, Xinli; Jia, Baolei – Journal of Biological Education, 2020
Experimental courses for undergraduate students majoring in biochemistry or related subjects often do not provide students with systematic and research-based experiences. To help students develop abilities related to laboratory techniques, data analysis, and systematic thought in biology, we performed an exploratory program that employs…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Biochemistry
Parks, Melissa – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
Maximizing classroom time to include meaningful content-based learning with fun engaging activities that simultaneously challenge and encourage students is a hallmark of a successful school day. This article shares one instructional approach that does a model eliciting activity (MEA). A MEA is a real-world, problem-based scenario framed around a…
Descriptors: Elementary School Science, Teaching Methods, Problem Based Learning, Letters (Correspondence)
Wahid, Marfiah Ab; Lee, Wei-Koon; Baharudin, Fauzi – Asian Journal of University Education, 2020
Project-Based Learning (PBL) is a teaching method in which a student gains knowledge and skills by working for an extended period of time to investigate and respond to an authentic project, engaging in complex questions, problems, or challenges. The PBL for sustainability management course was designed to achieve the student learning outcomes and…
Descriptors: Student Projects, Active Learning, Curriculum Implementation, Graduate Students
Kiron, Nafisul; Adaji, Ifeoma; Long, Jeff; Vassileva, Julita – Electronic Journal of e-Learning, 2020
Games are a great source of entertainment and are used by people of all ages; they motivate and engage people and affect their behavior. Therefore, games have been widely studied in many non-game contexts. Education is one of those areas where gamified, and game-based learning strategies have been implemented and explored. To engage and motivate…
Descriptors: Learner Engagement, Games, Peer Teaching, Active Learning

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