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Sigit, Diana Vivanti; Ristanto, Rizhal Hendi; Mufida, Siti Nur – International Journal of Instruction, 2022
"The Science, Technology, Engineering, Art and Mathematics" (STEAM) approach is increasingly used as it is believed to be capable of facilitating students to understand subjects and adjust to the 21st century competency framework. Integrating a project-based learning (PjBL) model with STEAM is part of good teaching practice. The…
Descriptors: Active Learning, Student Projects, Electronic Learning, STEM Education
Wu Berberich, Bing – Action Learning: Research and Practice, 2022
This paper introduces a facilitated co-constructed action learning approach with a narrative account of the author's own learning on designing and delivering an executive education programme. Action learning has double inference in this context as the author developed and improved teaching design and delivery through action learning. He also…
Descriptors: Experiential Learning, Management Development, Inservice Education, Foreign Countries
Science Day and Night: Embedding Nocturnal Animal Science Centers in a 5E Inquiry for Young Learners
Schneider, Laura B.; Grable, Stephanie – Science and Children, 2022
Science centers provide an engaging way for young learners to explore related concepts. The hands-on nature of each exercise secures the stimulation necessary to maintain focused attention. In this article, the authors describe a multi-day 5E (Engage, Explore, Explain, Elaborate, Evaluate) lesson on nocturnal and diurnal animals with science…
Descriptors: Science Instruction, Hands on Science, Animals, Student Centered Learning
Oliveira, Wilk; Hamari, Juho; Joaquim, Sivaldo; Toda, Armando M.; Palomino, Paula T.; Vassileva, Julita; Isotani, Seiji – Smart Learning Environments, 2022
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user's traits. Currently, there is a dearth of research on the…
Descriptors: Game Based Learning, Learner Engagement, Learning Motivation, Personality Traits
Bakhsh, Khuda; Hafeez, Muhammad; Shahzad, Shumaila; Naureen, Bushra; Faisal Farid, Muhammad – Journal of Education and e-Learning Research, 2022
Digital game-based learning strategy is now widely used in various fields such as education, marketing and advertising. This learning strategy has attracted great attention from scholars and practitioners in recent years due to its effectiveness in various educational fields. As more research studies favored the constructive impact of games on the…
Descriptors: Game Based Learning, Electronic Learning, Educational Games, Learning Strategies
Haber-Curran, P.; Dean-Scott, S. – Journal on Excellence in College Teaching, 2022
This article focuses on learner-centered pedagogical strategies that quality educators employ in their teaching. Using an interpretive phenomenological approach drawing on interviews with faculty members and students, observation of teaching, and document review, the authors examined ways that faculty members engaged students and facilitated…
Descriptors: Student Centered Learning, Educational Strategies, College Faculty, College Students
Wu, Manfred Man-fat – Asia-Pacific Education Researcher, 2022
Metacognition is one of the key notions in contemporary research both in second language (L2) teaching and education in general. L2 metacognition has been found to contribute significantly to learner variables such as language learning motivation. The main feature of the findings on L2 metacognition research based on the diverse theoretical…
Descriptors: Second Language Learning, Metacognition, Learning Motivation, Social Experience
Nasongkhla, Jaitip; Sujiva, Siridej – Contemporary Educational Technology, 2022
This design research aims to propose a HyFlex strategy for students and participants in the workplace using massive open online course (MOOC) flipped between the two settings, an active in-classroom to an action learning in the workplace. The research methods were designed into two major parts, where the first part was a design stage which…
Descriptors: Blended Learning, Flipped Classroom, Experiential Learning, MOOCs
Hickey, Andrew; Riddle, Stewart – Pedagogy, Culture and Society, 2022
This paper provides a conceptualisation of relational pedagogy in which informality is proposed as a pedagogical modality to activate inclusive, socially just learning and teaching encounters. Findings from two ethnographic studies conducted in alternative learning contexts are examined, which demonstrated that informality was crucial to the…
Descriptors: Informal Education, Learner Engagement, Teacher Student Relationship, Learning Experience
Gyamfi, Gerald Dapaah; Buabeng, Dominic Nti; Essiam, Joshua Ofori; Boateng, Paul Coonley – International Journal of Adult Education and Technology, 2022
The challenges of the 21st century and the advancement in technology in this era require continuous lifelong learning for social development and career advancement. This study explores pathways for adult learning to enhance the growth and development of people at work. The team of researchers used qualitative methods and the phenomenological…
Descriptors: Adult Learning, Career Pathways, Internship Programs, Experiential Learning
Indra, Roni; Komariah, Aan; Nurdin, Diding; Fadhli, Rahmat – Cypriot Journal of Educational Sciences, 2022
This study purposes to compare student learning activities in fully online learning and blended learning. This study uses the mixed methods approach (explanatory sequential model). 42 junior high school teachers were comprised as the sample. Learning activity questionnaire (LAQ) and interview procedures were used as a data collection tool. The…
Descriptors: Item Response Theory, Comparative Analysis, Learning Activities, Electronic Learning
West, Paige; Paige, Frederick; Lee, Walter; Watts, Natasha; Scales, Glenda – Journal of Civil Engineering Education, 2022
The expansion of online learning in higher education has both contributed to researchers exploring innovative ways to develop learning environments and created challenges in identifying student interactions with course material. Learning analytics is an emerging field that can identify student interactions and help make data-informed course design…
Descriptors: Learning Analytics, Student Attitudes, Electronic Learning, Construction Management
Reisinger, Deborah S.; Clifford, Joan – Foreign Language Annals, 2022
This study explores transformative learning (TL) in community-based language learning experiences. The fall 2019 study, conducted with 25 undergraduate students enrolled in two advanced language courses with a service-learning component, was designed to identify if TL is occurring, which classroom and community-based activities lead to TL, and…
Descriptors: Transformative Learning, Second Language Learning, College Students, Service Learning
Barsewsky, Brent – BU Journal of Graduate Studies in Education, 2022
Blended learning (a combination of in-class and online learning) is growing as a popular form of education, especially during the COVID-19 pandemic. However, this style of education presents many issues for educators and students, related to teacher preparation, mental health, and technological expectations. Although these issues are frustrating…
Descriptors: Blended Learning, Teacher Education, Mental Health, Technology Uses in Education
Nguyen, Hanh thi; Choe, Ann Tai; Vicentini, Cristiane – Classroom Discourse, 2022
To inform pedagogical decisions about using technology, it is important to understand from the ground up how technology is utilised during language learning activities. This paper takes an ethnomethodological conversation analytic approach to examine a learner's participation in epistemic management actions and its consequences for second language…
Descriptors: Second Language Learning, Online Searching, Intelligent Tutoring Systems, Videoconferencing

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