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Lu Yang; Rui Li – Journal of Educational Computing Research, 2024
While studies of contextualized game-based language learning (CGBLL) have to date gained a growing scholarly interest, there is still a lack of systematic review synthesizing its research trends regarding theoretical foundations, learning contexts, research foci and findings. To address the gap, this study collected data from the Web of Science…
Descriptors: Game Based Learning, Second Language Learning, Teaching Methods, Language Acquisition
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Burcu Kalkanoglu – International Journal of Education and Literacy Studies, 2024
Digital story is an instructional technology material created by blending elements such as audio, image, video related to the subject to be told with the help of digital tools. This study aimed to determine music teachers' views on digital story. Qualitative research design was utilized in the study. The sample of the study consisted of volunteer…
Descriptors: Music Teachers, Educational Technology, Instructional Materials, Teacher Attitudes
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Ana Isabel Sacristán; Marisol Santacruz-Rodríguez – International Journal of Mathematical Education in Science and Technology, 2024
This paper reports some results of a study on how Colombian primary-school teachers, experienced in the use of technological tools, integrate digital resources into their practice. Specifically, we investigate the processes of selection and integration (including appropriation and orchestration) of these resources in the teaching of geometry. We…
Descriptors: Foreign Countries, Elementary School Teachers, Grade 1, Grade 5
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Mary Harbert C. Morgan; Sarah Huber-Krum; Leigh A. Willis; Joann Wu Shortt – Prevention Science, 2024
Parents of adolescents are faced with a variety of challenges related to their children's behavior and development. Behavioral parent training (BPT) programs may be effective strategies to mitigate adverse childhood experiences (ACEs) and other common behavioral problems in the adolescent period. Adolescence is the period following the onset of…
Descriptors: Parent Education, Adolescents, Behavior Problems, Educational Technology
Marstonya Butler – ProQuest LLC, 2024
Parenting is understood to distribute both triumphs and challenges. Parenting application and parental education influence the development of youth conduct and outcomes. Parenting strategies and interventions are introduced in parental education programs accessible in local clinics, hospitals, and community agencies. The purpose of this generic,…
Descriptors: African Americans, Mothers, Young Adults, Parent Education
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Marivel Go; Rodolfo Golbin Jr.; Severina Velos; Johnry Dayupay; Wym Dionaldo; Feliciana Cababat; Miriam Bongo; Christos Troussas; Lanndon Ocampo – International Journal of Mathematical Education in Science and Technology, 2024
Technical skills related to basic mathematics in higher education have been a key foundation for further allied courses across primary programmes. While the traditional learning strategies appear to be inadequate to enhance the basic mathematics skills of university students, digital mathematical games pose the potential to improve such a set of…
Descriptors: Mathematics Skills, Educational Games, Class Activities, Computer Games
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Sina Shahmoradi; Aditi Kothiyal; Barbara Bruno; Pierre Dillenbourg – Education and Information Technologies, 2024
Teachers' self-efficacy in managing classrooms is an important consideration when it comes to bringing educational robots to classrooms. Orchestration tools support teachers by providing awareness indicators of students' progress as well as levers to control the flow of the lesson. We designed and evaluated the impact of an orchestration tool for…
Descriptors: Teacher Effectiveness, Self Efficacy, Robotics, Mathematics Instruction
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Insung Jung – Open Praxis, 2024
This paper charts a forward-looking roadmap for open universities, drawing upon their historical evolution and current practices. It advocates a shift toward a universally accessible, personalized education system. At the heart of this proposed advancement lies the customization of learning paths and experiences, where individualized advising and…
Descriptors: Open Universities, Individualized Instruction, Access to Education, Artificial Intelligence
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Fatih Mehmet Cigerci; Mesut Yildirim – Education and Information Technologies, 2024
Writing is a complex skill that includes both physical and cognitive, metacognitive processes. Therefore, it is one of the most difficult language skills to develop. Mastering writing requires the effective use of various skills such as organizing ideas, a well-developed vocabulary, self-organization, and effective use of spelling, grammar, etc.…
Descriptors: Story Telling, Preservice Teachers, Writing (Composition), Writing Skills
Amanda E. Graf – ProQuest LLC, 2024
The purpose of this qualitative study was to learn how digital-native college students perceive of cheating and plagiarism. Today's students grew up with high-speed internet, smartphones, and instant access to information. Their learning environment was greatly altered during the COVID-19 pandemic, shifting many from in-person to online learning.…
Descriptors: College Students, Private Colleges, Religious Colleges, Cheating
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Ayça Fidan; Yasemin Koçak Usluel – Education and Information Technologies, 2024
It is pointed out that one of the main problems of online learning environments is determining whether students engage or not. As engagement is a complex and multifaceted concept, researchers have stated that engagement is effected by many factors (environmental conditions and learner characteristics) and changes according to the context. Among…
Descriptors: Online Courses, Electronic Learning, Metacognition, Emotional Response
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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
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Theodore W. Frick – TechTrends: Linking Research and Practice to Improve Learning, 2024
Extant chatbots such as ChatGPT and Bard are currently able to converse with humans in natural language, demonstrating impressive linguistic responses. Or so it seems. I critically examine artificial intelligence systems such as these chatbots through examples of dialogue. When taking a systems view of AI, there is a vast and unique human culture…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Educational Benefits
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Fu Chen; Shan Li; Lijia Lin; Xiaoshan Huang – Education and Information Technologies, 2024
Social annotation plays a crucial role in nurturing and sustaining a collaborative reading community, offering the potential to enhance students' motivation and performance within socially supportive learning environments. Nonetheless, research on the dynamic changes in student engagement in social annotation remains limited. This study aims to…
Descriptors: Computer Mediated Communication, Documentation, Undergraduate Students, Reading Assignments
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Lynne Zummo; Rebecca T. Menlove; Eliana Massey – Journal of Science Education and Technology, 2024
The need for well-designed learning experiences about modern, anthropogenic climate change is great. In light of this need, many scholars have looked towards museums, arguing that as trusted institutions of informal learning, museums are uniquely positioned to support public engagement with contentious, impactful issues like climate change.…
Descriptors: Failure, Museums, Video Games, Cooperation
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