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Yanjun Zhang; Yanping Liang; Xiaohong Tian; Xiao Yu – Educational Technology Research and Development, 2024
Due to its task-based, gamified, and interactive features, unplugged programming activity has been widely employed in education and teaching as an activity away from electronic screens and other digital devices. There is ongoing debate over how to help K-9 pupils develop their computational thinking through unplugged programming activities. Based…
Descriptors: Elementary Secondary Education, Teaching Methods, Computation, Thinking Skills
Adilbek Baygaliev; Laura Butabayeva; Akbota Autayeva; Zhaisan Eszhanov; Sabira Nishanbayeva – Journal of Education and e-Learning Research, 2024
Children frequently suffer from motor impairments which hinder their development. Every movement requires stability therefore; musculoskeletal malfunction leads to poor movement. Task-oriented training is one of many methods and techniques used to promote motor skills and daily physical activities in children. The present study's goal is to…
Descriptors: Psychomotor Skills, Physical Disabilities, Training, Motor Development
Abd Halim; Fitriyani Bakri; Muhammad Hasbi; Murni Mahmud; Nur Mutmainna Halim – Journal of Education and Learning (EduLearn), 2024
This research determines the student's learning strategies based on their learning styles. This research applied qualitative study. The subject of this research is the students of English literature class A in Universitas Negeri Makassar, who were selected through a purposive sampling technique. Thirty-five students were chosen as the subjects of…
Descriptors: Cognitive Style, Second Language Learning, English (Second Language), Study Skills
Chayanat Antasee; Chulida Hemtasin; Tawan Thongsuk; Sunit Boonchaiyong – Pegem Journal of Education and Instruction, 2024
This research aimed to develop the training activities of the Jitsuksa process and promote the growth mindset of grade 9 students. The tools used in the study consisted of (1) 80 Jitsuksa training activity plans, (2) a mindset assessment form in a six-level ratio, ten items, and (3) an assessment form of growth mindset behavior. Statistics used…
Descriptors: Learning Activities, Student Attitudes, Secondary School Students, Teaching Methods
Elisabeth Øverland; Åshild Lappegard Hauge; Stian Orm; Merete Glenne Øie; Erik Winther Skogli; Elizabeth Pellicano; Per Normann Andersen – Autism: The International Journal of Research and Practice, 2024
Several studies report on lower quality of life for autistic people when compared to non-autistic people. However, there are ongoing discussions about the conceptualization of quality of life for the autistic population. This qualitative study investigated self-perceived quality of life in the context of autistic young adults' everyday lives.…
Descriptors: Autism Spectrum Disorders, Quality of Life, Young Adults, Interpersonal Relationship
Odd Rune Stalheim; Hege Merete Somby – Smart Learning Environments, 2024
There has long been an increased focus on and investment in digital technology in schools to improve the quality of education. While digital tools have gained access to pedagogical spheres, physical activity has been overlooked, as pupils often engage in activities that require minimal bodily movement. In this article, we discuss pupils'…
Descriptors: Simulated Environment, Physical Environment, Educational Games, Human Body
Nursel Ugur; Ünal Çakiroglu – International Journal of Technology in Education and Science, 2024
Facilitating Computer Science Unplugged (CS-unplugged) activities with reflective thinking activities lead students to in-depth reviews of their decisions and think of ways to solve the CS-unplugged problems. This study aims to evaluate the instruction enriched with reflective thinking activities to develop computational thinking skills. The study…
Descriptors: Reflection, Thinking Skills, Computer Science Education, Computation
Eunbyul Yang; Sanghoon Park; Jeeheon Ryu – British Journal of Educational Technology, 2024
This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to…
Descriptors: Undergraduate Students, Computer Simulation, Technology Uses in Education, Fidelity
Mariano Andrés Castellaro; Nadia Soledad Peralta; Juan Manuel Curcio – European Journal of Psychology of Education, 2024
A structural/cross-sectional micro-analytic perspective prevails in the Socio-constructivist research of peer knowledge construction. This paper proposes an alternative micro-sequential approach that focuses on the transitions between events during the activity. From this micro-sequential perspective, the study aimed to (a) explore the…
Descriptors: Cooperation, Competence, Grade 7, Grade 6
Ken Murfay; Sarah Pyszczynski; Heather Erwin – Journal of Teaching in Physical Education, 2024
Purpose: This qualitative case study examined students' interpretations of their physical activity (PA) experiences within in-person and online physical education and how that influenced their PA self-efficacy. Method: The study participants were 40 (24 females) current high school students from three different schools who participated in focus…
Descriptors: Physical Education, Online Courses, COVID-19, Pandemics
Emel Cantürk Akyildiz; Yekta Özgüven – International Journal of Art & Design Education, 2024
This research aims to question the effect of adopting non-formal and informal learning environments into architectural education on the overall learning experiences of architecture students. In this context, a series of out-of-school activities organised within the scope of Maltepe University, Faculty of Architecture and Design, which are based on…
Descriptors: Architectural Education, Teaching Methods, Informal Education, Extracurricular Activities
Juuso Henrik Nieminen; Daniel L. Reinholz; Paola Valero – Educational Studies in Mathematics, 2024
In university mathematics education, students do not simply learn mathematics but are shaped and shape themselves into someone new - mathematicians. In this study, we focus on the becoming of "dis"abled mathematical subjects. We explore the importance of abilities in the processes of being and becoming in university mathematics. Our…
Descriptors: Foreign Countries, Students with Disabilities, College Mathematics, College Students
Javier Borja-Gil; Mario Castellanos Verdugo; M. Ángeles Oviedo-García – European Journal of Education, 2024
Within OECD countries, 20% of university students continue no further than the first year. The objective of this research is to analyse the antecedents of student commitment, so as to design action plans for reducing dropout rates within higher education. Educational engagement, student--university identification and perception of performance were…
Descriptors: Academic Persistence, College Students, Dropouts, Foreign Countries
Ferhunde Küçüksen Öner; Ayla Cetin-Dindar; Hazal Sari – European Journal of Education, 2024
The aim of this study was to describe the design process of an educational board game, the Planet-Dart. This board game design is based on the science curriculum and aims to enhance middle school students' basic concepts about solar system. The purpose of developing this educational game was to provide an entertaining way for learning science. A…
Descriptors: Grade 5, Educational Games, Game Based Learning, Instructional Materials
Ching-Chiu Lin – Schools: Studies in Education, 2024
This article, which explores a community filmmaking program for youth facing multiple barriers, presents a unique way of reimagining democratic practice through artful community inquiry that foregrounds entanglements of relations and engagements. In an era of constant change, increasing interdependence between local needs and global influences…
Descriptors: Art, Film Production, Youth Programs, Democratic Values

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