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Amelia McNamara – Journal of Statistics and Data Science Education, 2024
When incorporating programming into a statistics course, there are many pedagogical considerations. In R, one consideration is the particular R syntax used. This article reports on a head-to-head comparison of a pair of introductory statistics labs, one conducted in the formula syntax, the other in tidyverse. Pre- and post-surveys show minimal…
Descriptors: Teaching Methods, Introductory Courses, Statistics Education, Programming Languages
Yassine Adouani; Mohamed Ali Khenissi – Education and Information Technologies, 2024
In recent years, online educational platforms have become an increasingly popular tool for delivering online learning experiences. One such platform is the Tunisian educational platform provided by the Virtual University of Tunis. The acceptance and adoption of these platforms by students are crucial for their successful integration into the…
Descriptors: Computer Science Education, Electronic Learning, Public Colleges, Intention
UK Department for Education, 2024
From September 2023 to March 2024, Faculty AI, the National Institute of Teaching (NIoT) and ImpactEd Group (representing the AI in Schools Initiative) have worked with the Department for Education (DfE) to deliver the Use Cases for Generative Artificial Intelligence in Education project. The project explored potential applications for Generative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Ethics, Computer Science
Using Analytics to Predict Students' Interactions with Learning Management Systems in Online Courses
Ali Alshammari – Education and Information Technologies, 2024
In online education, it is widely recognized that interaction and engagement have an impact on students' academic performance. While previous research has extensively explored interactions between students, instructors, and content, there has been limited exploration of course design elements that promote the fourth type of interaction:…
Descriptors: Learning Analytics, Learning Management Systems, Academic Achievement, Correlation
Kaitlin N. S. Newhouse; Kathleen J. Lehman; Annie M. Wofford; Michelle Sendowski – ACM Transactions on Computing Education, 2024
Interdisciplinarity has been touted as a means to recruit more racially and gender-diverse students to computing. In this explanatory sequential mixed-methods study, we investigated demographic characteristics among a sample of undergraduate students pursuing interdisciplinary computing major and minor combinations at 15 institutions in the United…
Descriptors: Computer Science Education, Interdisciplinary Approach, Undergraduate Students, Introductory Courses
Jiali Zheng; Melissa Duffy; Ge Zhu – Discover Education, 2024
Students in technology majors such as Computer Science and Information Technology need to take a series of computer programming courses to graduate. Yet, not all students will persist in taking programming courses as required, and little is known about the factors influencing their enrollment intentions. Research is needed to better understand…
Descriptors: Computer Science Education, Programming, Predictor Variables, Enrollment
Dai, Yun; Lin, Ziyan; Liu, Ang; Dai, Dan; Wang, Wenlan – Journal of Educational Computing Research, 2024
Artificial intelligence (AI) has emerged as a prominent topic in K-12 education recently. However, pedagogical design has remained a major challenge, especially among young learners. Guided by the Zone of Proximal Development theory and AI education research literature, this design-based study proposes an analogy-based pedagogical approach to…
Descriptors: Foreign Countries, Grade 6, Artificial Intelligence, Logical Thinking
Kiera Shuler Elledge – ProQuest LLC, 2024
This research project employs a case study design to examine how K-6 non-computer science (CS) trained teachers can be effectively prepared to teach CS, metaphorically unmasking hidden superheroes in the education system. Grounded in the Technological Pedagogical Content Knowledge (TPACK) framework, the study also integrates Bandura's Theory of…
Descriptors: Elementary School Teachers, Professional Development, Inservice Teacher Education, Computer Science Education
Oliver McGarr; Bård Ketil Engen – European Journal of Education, 2024
Interest in the study of computer technology in schools (often in the form of Computer Science subjects or coding initiatives) is seen to have undergone two waves of interest, one in the late 1970s/early 1980s and the other more recently since about 2010. Through a historical exploration of the rationales for the study of computer technology in…
Descriptors: Computer Science Education, Science Education History, Science Curriculum, Curriculum Research
Michael J. Berson; Ilene R. Berson; Kristen L. Franklin; Valerie N. Fawley; Perry S. Shank; Rebecca E. Dovi; Santiago Gasca; Eric D. Hochberg; Debra Bernstein – Social Education, 2024
The landscape of education is dynamically evolving with the infusion of technology into classrooms, but it is not just math or science disciplines that are getting a digital makeover. Social studies education has entered a transformative phase as well. The "Computer Science for Social Studies" project, funded by the National Science…
Descriptors: Critical Thinking, Active Learning, Inquiry, Social Studies
Tyler S. Love – Interactive Learning Environments, 2024
Providing greater access to computer science (CS) education for K-12 students in the United States (U.S.) has increased interest in integrating CS concepts within authentic science, technology, engineering, and mathematics (STEM) contexts. Physical computing is one method that has demonstrated promising results in other countries (e.g. England)…
Descriptors: Middle School Students, Student Attitudes, Computer Science Education, STEM Education
Daniel Escanez-Exposito; Javier Correa-Marichal; Pino Caballero-Gil – IEEE Transactions on Education, 2024
Quantum computing is an emerging and quickly expanding domain that captivates scientists and engineers. Recognizing the limitations of conventional educational approaches in adequately preparing individuals for their incursion in this area, this research introduces a novel board game called "Qubit: The Game," whose objective is twofold:…
Descriptors: Game Based Learning, Art Education, STEM Education, Competence
Hanli Geyser – ACM Transactions on Computing Education, 2024
Like digital technologies themselves, programming education is embedded in the colonial matrix of power, and access to programming knowledge demands immersion in the epistemologies of the Global North. While there is a growing body of work exploring ways to decolonise programming education, far more needs to be done. Current research focuses on…
Descriptors: Computer Science Education, Decolonization, Programming, Power Structure
Christopher Perdriau; Meron Solomon; Amy Ko – ACM Transactions on Computing Education, 2024
Introduction: Computer science (CS) lacks representation from people who identify as one or more of the following identities: woman, Black, Indigenous, Hispanic, Latina/Latino/Latinx, or disabled. We refer to these groups as historically underrepresented groups (HUGs). Informal learning, like CS summer camps and hackathons, can increase interest…
Descriptors: Informal Education, Computer Science Education, Student Recruitment, Elementary Secondary Education
Colin Hennessy Elliott; Jessie Nixon; Alexandra Gendrau Chakarov; Jeffrey B. Bush; Michael J. Schneider; Mimi Recker – ACM Transactions on Computing Education, 2024
Objectives: Physical computing systems are increasingly being integrated into secondary school science and STEM instruction, yet little is known about how teachers, especially those with little background and experience in computing, help students during the inevitable debugging moments that arise. In this article, we describe a framework,…
Descriptors: Computer Science Education, Troubleshooting, Teaching Methods, Secondary School Students