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Dominguez, Ximena; Vidiksis, Regan; Leones, Tiffany; Kamdar, Danae; Presser, Ashley Lewis; Bueno, Marcia; Orr, Jillian – Digital Promise, 2023
There is growing recognition of the need and importance for high-quality science teaching and learning in early childhood. The increased emphasis on science stems from recognition of the following: (1) young children are curious and interested in making sense of the world around them (Larimore, 2020); (2) early science experiences not only support…
Descriptors: Preschool Education, Science Education, Curriculum Design, Parent Participation
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Yildiz Durak, Hatice – Education and Information Technologies, 2023
Chatbots are tools that have the potential to effectively support interpersonal communication and interaction. Chatbots can provide great opportunities in education. The use of chatbots in education can be used to employ interactive methods, to provide learners information and different types of info, and to guide learners. Indeed, chatbots…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Use Studies, Student Satisfaction
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Bogossian, Fiona; New, Karen; George, Kendall; Barr, Nigel; Dodd, Natalie; Hamilton, Anita L.; Nash, Gregory; Masters, Nicole; Pelly, Fiona; Reid, Carol; Shakhovskoy, Rebekah; Taylor, Jane – Advances in Health Sciences Education, 2023
Introduction: Implementation of interprofessional education (IPE) is recognised as challenging, and well-designed programs can have differing levels of success depending on implementation quality. The aim of this review was to summarise the evidence for implementation of IPE, and identify challenges and key lessons to guide faculty in IPE…
Descriptors: Interprofessional Relationship, Program Design, Faculty Development, Program Implementation
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Kim, Byungsoo; Joines, Sharon; Feng, Jing – International Journal of Technology and Design Education, 2023
The Industrial Design (ID) education offers numerous opportunities for students to learn the market and user-centered approach; however, in cases in which design students lack technical knowledge, they can have difficulty and lack confidence in technology-driven design projects. The purpose of this study is to answer a research question "how…
Descriptors: Mentors, Teaching Methods, Industrial Arts, Design
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Reis, Arianne; Nguyen, Vivien; Saheb, Rowena; Rutherford, Erin; Sperandei, Sandro – Health Education Journal, 2023
Objectives: University students represent a vulnerable population to mental health and wellbeing issues. However, young people are likely to delay or fail to engage in help-seeking behaviours. Embedding mental health learning opportunities in curriculum design may improve the mental health and wellbeing of students, but there are challenges to…
Descriptors: Mental Health, College Students, Multiple Literacies, Experiential Learning
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Genc-Tosun, Derya; Yucesoy-Ozkan, Serife; Dalgin, Ozlem – Journal of Theoretical Educational Science, 2023
The main purpose of this study was to systematically review and meta-analyse the single-case studies on the use of activity schedules with individuals with autism spectrum disorders. The other purposes were to describe the characteristics of activity schedule studies, assess the design standards of activity schedule studies, estimate the treatment…
Descriptors: Autism Spectrum Disorders, Scheduling, Visual Stimuli, Behavior Modification
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Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
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Nesbitt, Kimberly T.; Blinkoff, Elias; Golinkoff, Roberta Michnick; Hirsh-Pasek, Kathy – Theory Into Practice, 2023
Research from the interdisciplinary "science of learning" indicates that children learn best when they are actively engaged in learning that is meaningful, socially interactive, iterative, and joyful. These principles coalesce in active playful learning, especially "guided play." This active, playful pedagogy enhances learning…
Descriptors: Play, Active Learning, Student Centered Learning, Educational Innovation
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Maxfield, Trevor; Park, Eun-Young; Blair, Kwang-Sun Cho – Journal of Behavioral Education, 2023
This study synthesized 14 published and unpublished group design and single-case design studies on bullying interventions for individuals with disabilities. The specific objectives were to examine the general characteristics and design qualities of the studies, quantify the magnitude of the intervention effects, and identify potential moderating…
Descriptors: Bullying, Intervention, Victims, Disabilities
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Zhang, Elizabeth Y.; Hundley, Calista; Watson, Zachary; Farah, Fariya; Bunnell, Sarah; Kristensen, Thea – Science Education, 2023
Science education that fosters scientific competency and engagement prepares students to become informed civic participants in modern society. Teaching strategies that encourage scientific engagement are especially important in rural settings, as these students are less likely to pursue scientific careers or use science in their everyday lives. To…
Descriptors: Citizen Participation, Science Education, Scientific Research, Undergraduate Students
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Swidan, Osama; Cusi, Annalisa; Robutti, Ornella; Arzarello, Ferdinando – For the Learning of Mathematics, 2023
This paper introduces a model built upon the Method of Varying Inquiry, offering a didactical approach to problem posing and solving activities that stimulates inquiry-based learning in mathematics classrooms. The model combines the inquiry-based framework with the variation theory and with specific didactical and theoretical elements (the…
Descriptors: Teaching Methods, Mathematics Instruction, Inquiry, Active Learning
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Haapaniemi, Heini; Leinonen, Teemu – Open Education Studies, 2023
This study introduces a pedagogical model: "the parallel co-inquiry cycles with performative inquiry for character related design" for higher education design studies that focus on characterization. The disciplines benefitting from cross-fertilization provided by the model include game design, fashion design, graphic design, theatre, and…
Descriptors: Inquiry, Active Learning, Teaching Models, College Instruction
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Hall, Jacob; Wang, Qiu; Lei, Jing – Journal of Technology and Teacher Education, 2023
Preparing future teachers with virtual teaching competencies that can be applied to blended or fully online settings has long challenged teacher education programs. The need for this preparation has been made increasingly apparent by global events, advances in technology, and the shifting landscape of K-12 education. Therefore, this study examined…
Descriptors: Preservice Teachers, Instructional Design, Online Courses, Preservice Teacher Education
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McEwan, Michael P.; Pate, Amanda C. Geary; Wilder-Davis, Kimberly – Journal of University Teaching and Learning Practice, 2023
Academic developers work with colleagues from every discipline to facilitate learning about teaching, learning and assessment. Boud and Brew (2013) called for academic development to be significantly 'closer to everyday practice' while also recognising development involves extending notions of what 'practice' is. Moreover, Loads and Campbell…
Descriptors: Educational Development, Curriculum Design, Authentic Learning, Interdisciplinary Approach
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Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
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