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Ha, Cheyeon; Sun, Chen – AERA Online Paper Repository, 2021
This meta-analysis study aims to explore the game-based learning (GBL) effects on students' learning motivation and academic achievement in K-12 science education. Recently GBL has been broadly used for students with low learning motivation because the dynamic learning activities in computer games could provide benefits for K-12 education. We…
Descriptors: Game Based Learning, Learning Motivation, Science Achievement, Elementary Secondary Education
Melissa M. Gleckler – ProQuest LLC, 2021
Online education continues to grow exponentially, yet faculty acceptance of online teaching and learning has not. Decades of qualitative study indicate that a majority of faculty continue to regard online education as inferior to traditional classroom learning (Butler & Sellbom, 2002; Wilson & Stacey, 2004; Lloyd, et al., 2012; Ubell,…
Descriptors: Teacher Attitudes, Online Courses, Educational Technology, Technology Integration
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Jaquiss, Robert – Journal of Science Education for Students with Disabilities, 2021
BLV (blind low vision) students face difficulties when taking coding classes. Individual Development Environments (IDE) can be inaccessible which make it difficult if not impossible for BLV students to complete coursework. Alternative techniques are described which will allow a BLV student to successfully complete coursework. The author has found…
Descriptors: Blindness, Visual Impairments, Academic Accommodations (Disabilities), Students with Disabilities
Paolo Bartolini – ProQuest LLC, 2021
The purpose of this qualitative case study research was to explore the multifaceted motivations, perceptions and attitudes that influence digital literacy practices in a small group of study abroad faculty and how professional development can help inspire them to act to innovate their digital literacy practices within a study abroad context. The…
Descriptors: Educational Technology, Technological Literacy, Study Abroad, Faculty Development
Ashley Lauren Ireland – ProQuest LLC, 2021
Practice is a vital component of teacher preparation. Mixed Reality Simulation (MRS) is a technology that provides teacher candidates opportunities for practice and rehearsal. As of 2021, MRS can be found in just 52 of the estimated 1,200 teacher preparation programs nationwide. Within the Diffusion of Innovation theory, these programs are…
Descriptors: Computer Simulation, Teacher Education, Technology Uses in Education, COVID-19
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Katrina Barnes; Amy Ashlee; Aimee Mukankusi; Julia Pacitto; Asma Rabi; Matt Thomas; Noor Ullah; Rozina Zazai; Annette Zhao – Educational Research for Policy and Practice, 2024
This paper examines the extent to which refugee girls and young women were able to access learning during COVID-19 education closures in Pakistan, and the role that EdTech played in their learning access. It is based on findings from a survey with 403 Afghan refugee students, along with in-depth interviews with six young female refugees. The…
Descriptors: Females, Access to Education, Foreign Countries, Refugees
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Cyril Mawuli Honu-Mensah; Daniel Fobi; Beatrice Quansah – International Journal of Disability, Development and Education, 2024
This study examined the nature of partnerships that exist between parents and teachers, the attributes that influence these partnerships, and the strategies that can enhance the partnerships between parents and teachers in two schools for the deaf in the Central Region of Ghana. We conducted focus group discussions with 12 teachers and had…
Descriptors: Foreign Countries, Parent Teacher Cooperation, Partnerships in Education, Special Schools
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Eliana Brianza; Mirjam Schmid; Jo Tondeur; Dominik Petko – Education and Information Technologies, 2024
COVID-19 drastically disrupted teaching and learning worldwide and across all educational levels. Technology took on a central role in redefining education under these exceptional circumstances and frequently revealed challenges related to both infrastructure and to teachers' and learners' technological skills and readiness. This study aimed to…
Descriptors: Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge, Beliefs
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Jill Oeding; Theresa Gunn; Aleisha Jones – Online Journal of Distance Learning Administration, 2024
This quantitative study is designed to determine the impact of online proctoring software in graduate courses. The researchers compared the final grades of two groups of online graduate students who were taught by professors who had online exams before and after the university implemented proctoring software. Essentially the only difference…
Descriptors: Supervision, Electronic Learning, Computer Software, Tests
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Katie M. Wiskow; Shrinidhi Subramaniam; Esteban Montenegro-Montenegro – Journal of Applied Behavior Analysis, 2024
Equivalence-based instruction (EBI) is an efficient method that has been used to teach various skills, including content in college courses. This study extended the literature on EBI in higher education by teaching 13 graduate students to identify features of functional analysis conditions and variations. Equivalence-based instruction methods were…
Descriptors: Computer Oriented Programs, Teaching Methods, Graduate Students, Learning Management Systems
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Yousri Attia Mohamed Abouelenein; Shaimaa Abdul Salam Selim; Mohamed Ali Nagy Elmaadaway – Education and Information Technologies, 2024
It might be challenging for pre-service science teachers to apply their theoretical knowledge in the laboratory. Any attempt to shift the perspective in chemistry will necessitate the creation of novel techniques for elucidating theoretical themes. Examining how a virtual chemistry lab has affected the evolution and trend of scientific practice…
Descriptors: Laboratories, Virtual Classrooms, Chemistry, Science Education
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Fabrício Domingos Ferreira da Rocha; Bruno Lemos; Pedro Henrique de Brito; Rodrigo Santos; Luiz Rodrigues; Seiji Isotani; Diego Dermeval – Education and Information Technologies, 2024
Self-regulation helps students develop various cognitive, metacognitive, and affective strategies to regulate their learning process and maximize learning gains. However, self-regulation demands i) an encouraging environment and ii) student motivation. First, adding Open Learner Models (OLM) to learning environments encourages self-regulation by…
Descriptors: Gamification, Self Management, Access to Information, Open Education
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Mario Vallarino; Saverio Iacono; Edoardo Bellanti; Gianni V. Vercelli – IEEE Transactions on Learning Technologies, 2024
This article introduces a novel approach to remote laboratory instruction, specifically designed for teaching three-dimensional modeling using Blender software. The lab uses virtual machines to provide students with the necessary computational power to carry out the course activities, along with the correct version of the software. The flipped…
Descriptors: Flipped Classroom, Distance Education, Laboratories, Peer Evaluation
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Sahin Gökçearslan; Cansel Tosun; Zeynep Gizem Erdemir – International Journal of Technology in Education, 2024
In many fields, AI chatbots continue to be popular with new tools and attract the attention of universities, K12 schools, educational organizations, and researchers. The aim of this research is to review the research on AI chatbots by restricting it to the category of education and to examine this research from a methodological point of view.…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Educational Technology
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Lin Luan; Yanqing Yi; Gwo-Jen Hwang; Yan Dong; Bowen Jing; Jinjin Liu – Innovation in Language Learning and Teaching, 2024
Purpose: This mixed-methods study proposed a digital-storytelling-based (DST-based) online flipped learning approach during the pandemic, and investigated its impact on EFL learners' willingness to communicate (WTC) and their perceptions of the approach. Design/methodology/approach: A 16-week quasi-experiment was carried out in a college English…
Descriptors: Story Telling, Educational Technology, English (Second Language), COVID-19
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