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Paulina Haduong; Karen Brennan – Journal of Technology and Teacher Education, 2024
Online professional learning experiences can address K¬--12 computing teachers' need for content knowledge and professional communities. However, it can be difficult to design effective, large-scale experiences that reach broader audiences while addressing individual teachers' professional needs. We facilitated a two-week online professional…
Descriptors: Computer Science Education, Electronic Learning, Faculty Development, Learning Experience
Bodine, Paul Arthur; Mothapo, Natasha Palesa; Reardon, Karen – Management Teaching Review, 2021
The 3-Step Charrette problem-solving methodology turns the classroom into a consulting firm. It trains participants to solve complex, real-world problems cooperatively and systematically. Participants identify needed information and perform several research cycles in teams to gain knowledge to examine the root causes of a presented problem.…
Descriptors: Problem Solving, Business Administration Education, Cooperative Learning, Group Activities
Hilkenmeier, Frederic; Goller, Michael; Schaper, Niclas – Vocations and Learning, 2021
Participation in designated learning opportunities and engagement in workplace learning are very different kinds of professional learning activities: Whereas the former takes place in organised, predefined settings with intended learning objectives, the latter mostly arises as a by-product through everyday experiences at work. Yet, empirical and…
Descriptors: Foreign Countries, Workplace Learning, Learning Activities, Employees
Montrezor, Luís Henrique – Advances in Physiology Education, 2021
The teaching-learning process is complex and requires continuous research and dedication. Research has been important to prove that student achievement can improve when active methodologies are properly implemented, either in isolation or integrated with a short lecture. The purpose of this work was to evaluate the performance and perception of…
Descriptors: Cooperative Learning, Academic Achievement, Medical Students, Physiology
Morris, Thomas Howard – On the Horizon, 2021
Purpose: Fostering the skills necessary for self-directed learning (SDL) competence could be considered the most essential goal of formal education, especially due to uncertainty and changing conditions -- exampled by the COVID-19 pandemic. Importantly, SDL competence can afford a person the ability to adapt to changing social contextual…
Descriptors: COVID-19, Pandemics, Independent Study, Educational Experience
Mangaroska, Katerina; Martinez-Maldonado, Roberto; Vesin, Boban; Gaševic, Dragan – Journal of Computer Assisted Learning, 2021
Multimodal data have the potential to explore emerging learning practices that extend human cognitive capacities. A critical issue stretching in many multimodal learning analytics (MLA) systems and studies is the current focus aimed at supporting researchers to model learner behaviours, rather than directly supporting learners. Moreover, many MLA…
Descriptors: Computer Science Education, Student Attitudes, Learning Modalities, Learning Analytics
Davies, Randall; Allen, Gove; Albrecht, Conan; Bakir, Nesrin; Ball, Nick – Education Sciences, 2021
Analyzing the learning analytics from a course provides insights that can impact instructional design decisions. This study used educational data mining techniques, specifically a longitudinal k-means cluster analysis, to identify the strategies students used when completing the online portion of an online flipped spreadsheet course. An analysis…
Descriptors: Data Analysis, Identification, Learning Strategies, Electronic Learning
Shalini Sahoo; Roberto J. Millar; Takashi Yamashita; Phyllis A. Cummins – Grantee Submission, 2021
Research on factors associated with motivation to learn (MtL) is limited, particularly among middle-aged adults and immigrants. This study examines educational attainment, literacy skills, and nativity (foreign-born vs. native-born) as predictors of MtL in middle-aged adults living in the U.S. Nationally representative data of middle-aged adults…
Descriptors: Educational Attainment, Literacy, Learning Motivation, Lifelong Learning
Ruth Ochia – Biomedical Engineering Education, 2021
The main goal for this work was to provide information as to the possibilities of creating an online or hybrid option for an upper-level biomechanics laboratory that is in keeping with course goals. Conversion of the laboratory modules for online use was described with detailed setup and learning goals. The lecture portions and most labs could be…
Descriptors: Biomechanics, Online Courses, Blended Learning, Laboratories
Joshua J. Turner; Kay Bradford; David G. Schramm; Brian J. Higginbotham; Olena Kopystynska; Melissa M. Ferguson – Journal of Human Sciences & Extension, 2021
Divorce education is designed for divorcing parents with minor children, and in a growing number of states, participation has become court-mandated to finalize a divorce. To increase accessibility, some states have adopted brief, online formats for divorce education programming. Evaluations are encouraging; however, less is known about how…
Descriptors: Electronic Learning, Divorce, Parents, Adult Learning
Mao, Binbin – Higher Education Studies, 2023
This article used a questionnaire survey for the college students on learning and teaching in epidemic situation. The result of the study shows that there were existing superficial understanding on Online learning, insufficient theoretical guidance for online teaching innovation and teaching support services still lag behind expectations. Based on…
Descriptors: Teaching Methods, Learning Processes, Online Courses, Problem Solving
Lai, Kuo-Wei Kyle; Chen, Hao-Jan Howard – Computer Assisted Language Learning, 2023
Research on vocabulary acquisition in digital game-based learning has been increasing over the years, with advancements in technology giving rise to numerous learning alternatives in second language acquisition. As virtual reality gaming offers new opportunities to explore its effectiveness in language learning, it is thus important to investigate…
Descriptors: Vocabulary Development, Game Based Learning, Second Language Learning, Second Language Instruction
Karaka-Clarke, Te Hurinui Renata; Macfarlane, Angus; Fletcher, Jo – Waikato Journal of Education, 2023
Embedding the use of technology for authentic social interactions with L2 teaching and learning needs to be supported by effective pedagogical practices. This article explores how technology can support the learning of te reo Maori in New Zealand. Thirteen kaiako (teachers) from a variety of teaching and learning backgrounds and experiences, and…
Descriptors: Online Courses, Teaching Methods, Second Language Learning, Second Language Instruction
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness

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