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Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
Meixia Ding; Rongjin Huang; Catherine Pressimone Beckowski; Xiaobao Li; Yeping Li – ZDM: Mathematics Education, 2024
Lesson study (LS), a teacher-oriented, student-focused professional development (PD) approach that originated in Japan, has spread globally. However, existing literature on the implementation of LS and its effectiveness provides inconsistent results, suggesting a need to review current research on LS. With a focus on LS in mathematics education,…
Descriptors: Mathematics Education, Teacher Improvement, Teacher Collaboration, Faculty Development
Sy-Miin Chow; Jungmin Lee; Jonathan Park; Prabhani Kuruppumullage Don; Tracey Hammel; Michael N. Hallquist; Eric A. Nord; Zita Oravecz; Heather L. Perry; Lawrence M. Lesser; Dennis K. Pearl – Journal of Statistics and Data Science Education, 2024
Personalized educational interventions have been shown to facilitate successful and inclusive statistics, mathematics, and data science (SMDS) in higher education through timely and targeted reduction of heterogeneous training disparities caused by years of cumulative, structural challenges in contemporary educational systems. However, the burden…
Descriptors: Individualized Instruction, Instructional Design, Science Education, Higher Education
Divya Samuga_Gyaanam+Bheda – Assessment Update, 2024
Scholars have advocated for student voice and participation across curriculum design, assessment planning, and policymaking in higher education to advance and achieve equity (Montenegro and Jankowski 2020; Jankowski and Bheda 2022; Damiano 2018). However, the reality seems far different from the intention or aspiration, primarily because explicit…
Descriptors: Student Participation, Curriculum Design, Educational Assessment, Educational Planning
Elena Tsakakis; Angela Gupta; Ingrid E. Schneider; Bobbi Donovan – Applied Environmental Education and Communication, 2024
Advanced information communication technologies (ICT) offer significant benefits to applied communications, including potential cost reductions, service improvements, and expanded natural resource education in an era of ever-decreasing budgets. Limited guidance exists about how to design and implement virtual reality and augmented reality…
Descriptors: Information Technology, Communication (Thought Transfer), Information Dissemination, Environmental Education
Ashley Seidel Potvin; Leah Peña Teeters; William R. Penuel; Sona Dimidjian – Journal of the Learning Sciences, 2024
Background: Co-design can be challenging and rewarding as educators explore new roles and ideas. Accounts of co-design rarely examine educators' affective and relational experiences, nor investigate scaffolds for creating humanizing environments. We asked: How did affect and relationship show up in co-design for educators?, How did the affirmation…
Descriptors: Participatory Research, Design, Humanization, Psychological Patterns
Tiera Chante Tanksley – English Teaching: Practice and Critique, 2024
Purpose: This paper aims to center the experiences of three cohorts (n = 40) of Black high school students who participated in a critical race technology course that exposed anti-blackness as the organizing logic and default setting of digital and artificially intelligent technology. This paper centers the voices, experiences and technological…
Descriptors: African American Students, Artificial Intelligence, Algorithms, Racism
Jennifer M. Johnson; Joseph H. Paris; Juliet D. Curci; Samantha Horchos – Journal of College Student Retention: Research, Theory & Practice, 2024
The purpose of this qualitative case study is to gain insights into the activities and outcomes associated with participation in the Temple Education Scholars (TES) dual enrollment program, an initiative for seniors attending high school in a large city in the Northeast region of the United States. The objectives of this study are twofold: (1) to…
Descriptors: High School Seniors, Dual Enrollment, Program Design, Program Implementation
Amir Reza Rahimi – Education and Information Technologies, 2024
The university curriculum has been urged to incorporate 21st-century digital competence and skills, particularly information literacy, in accordance with recommendations made by numerous organizations, including the Scientific and Cultural Organization (UNESCO) and the International Society for Technology in Education (ISTE). Instructors are then…
Descriptors: Information Literacy, Skill Development, Higher Education, Language Arts
Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
Sandra Elsom; Colleen Stieler-Hunt; Margaret Marshman – Interactive Learning Environments, 2024
Proponents of game-based learning see potential for the inclusion of Alternate Reality Games (ARGs) in higher education. Research has shown that an ARG can support the induction and socialisation of students but engagement in educational ARGs has been disappointing. We explored whether students could learn via an ARG embedded in curriculum: if…
Descriptors: Computer Simulation, Integrated Curriculum, Game Based Learning, Educational Games
Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
Wei Liu; Zhiyong Fu; Yancong Zhu; Yin Li; Yuanbo Sun; Xinhui Hong; Yanru Li; Min Liu – International Journal of Technology and Design Education, 2024
This research paper investigates the intersection of the maker movement and educational innovation, using the China-U.S. Young Maker Competition as a foundational example. It examines how maker education, fueled by hands-on learning and a curiosity-driven approach, can evolve and influence. The study explores the roles and impacts of…
Descriptors: Competition, Educational Innovation, Youth Programs, Shared Resources and Services
Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
Patricia Thibaut; Lucila Carvalho – Pedagogy, Culture and Society, 2024
Drawing on a socio-materialist perspective, this study analyses connections between cultural contexts, the social situatedness of learning experiences and the material artefacts in rural Chilean schools. Our focus on different dimensions of design foregrounds the ways materials and places may act together with other elements to influence human…
Descriptors: Rural Schools, Foreign Countries, Learning Processes, Cultural Context

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