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Tiago Ramos Wohlemberg; Cleiton Luiz Klochinski; Eduardo Guedes Villar; Silvana Anita Walter; Sidnei Celerino da Silva – Accounting Education, 2025
This study aims to understand the patterns of conduct, forms of action, role construction, role performance and institutional nexus of behavior that characterize the social role of academics and students in undergraduate Accounting courses through the adoption of active methods for education. A qualitative, multiple case study was developed…
Descriptors: Foreign Countries, Undergraduate Students, Accounting, Active Learning
Yalun Zhou; Rahul Divekar – TechTrends: Linking Research and Practice to Improve Learning, 2025
The integration of design thinking with extended reality (XR) and artificial intelligence (AI) offers transformative potential for second language (L2) learning by providing immersive, interactive, and personalized experiences. Despite significant advancements in XR and AI technologies, their practical integration within formal language education…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Simulation
Feng Feng; Wenxia Yang – Education and Information Technologies, 2025
The emergence of digital game types has opened up significant opportunities to facilitate language acquisition through feedback provision, attracting diverse research strands to explore their potential as arenas for technology-assisted language learning. This study investigates the effects of learner-, peer-, and collaborative-regulated feedback…
Descriptors: Foreign Countries, Computer Games, Game Based Learning, Feedback (Response)
Muhammad Tajammal Munir; Prashant K. Jamwal; Bing Li; Susan Carter; Shahid Hussain – Innovations in Education and Teaching International, 2025
This paper presents a comprehensive study on the integration of 3D printing technology in biomedical robotics education with undergraduate students learning about the design of robotic systems. The research investigated the effectiveness of this new teaching strategy in enhancing students' understanding of complex engineering principles by…
Descriptors: Engineering Education, Computer Peripherals, Biomedicine, Robotics
Kendra E. Guinness; Catherine Diercks; Kelly Vaughn; Betsy Davis; Susan Landry; Edward G. Feil – Infants and Young Children, 2025
Parents with intellectual and developmental disabilities (IDD) experience a unique set of contextual challenges that may limit the effectiveness of traditional parenting interventions. Identifying effective adaptations to existing evidence-based parenting interventions to address the needs of this vulnerable population is critical for maximizing…
Descriptors: Parents with Disabilities, Intellectual Disability, Developmental Disabilities, Context Effect
Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
Norfarizah Mohd Bakhir; SiBo Zhou; Shu Chen; Zhou Tianlong – Journal of Educational Computing Research, 2025
This study investigates the effectiveness of digital games in arts education for learning art knowledge and enhancing art interest. Art knowledge includes the topics of art history, production, esthetics, and art criticism. A quasi-experimental approach was used in this study. A 1-month course on arts education digital games was conducted with 40…
Descriptors: College Students, Art Education, Art Appreciation, Art Criticism
Miswandi Tendrita; Ully Hidayati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Collaboration skills are essential skills that students must have in the era of higher education, where they must work together to complete complex tasks. This study intends to examine the effectiveness of project-based learning (PjBL) supported by artificial intelligence-driven mind mapping in enhancing the collaboration skills of pre-service…
Descriptors: Cognitive Mapping, Artificial Intelligence, Technology Uses in Education, Student Projects
V. Kumar; Bharath Rajan; Vivek Garg – Journal of Marketing Education, 2025
The perseverance and agility to be transformative marketing educators have been identified to be critical for the future of marketing education. In developing this observation further, this study conceptualizes the transformative marketing education (TME) concept and defines it. Furthermore, adopting a management educational institution…
Descriptors: Marketing, Business Education, Transformative Learning, Teaching Methods
Eunice Swee Suat Lim; Sarojni Choy – International Journal of Lifelong Education, 2025
Online education is now a common mode of delivery to support continuous education and training for adults. A range of technological platforms and processes have evolved to make online learning more engaging and effective, notably since the pandemic. Notwithstanding the widespread adoption of online education, research shows that many adult…
Descriptors: Adult Education, Adult Educators, Electronic Learning, Interpersonal Competence
Tim Bauermeister; Nina Janßen; John-Oliver Engler – Education and Information Technologies, 2025
Digital learning environments such as virtual laboratories have been proposed to augment or even replace conventional forms of teaching in recent years. While there is some evidence on comparable learning outcomes between real and virtual labs, empirical evidence on the effectiveness of virtual labs as compared to conventional face-to-face…
Descriptors: Conventional Instruction, Electronic Learning, Case Studies, Foreign Countries
Chang Lu; Okan Bulut; Carrie Demmans Epp; Mark Gierl – Distance Education, 2025
Engagement is essential for improving academic outcomes, especially in technology-enhanced learning (TEL) environments where self-regulated learning is critical. This study investigated the longitudinal impacts of different levels of engagement on undergraduate students' short-term and long-term academic outcomes in TEL. Using a learning analytics…
Descriptors: Learner Engagement, Outcomes of Education, Technology Uses in Education, Educational Technology
Rachel Jumper; Lisa Mize; Flóra Faragó; Jennifer Cantu – Journal of Family and Consumer Sciences, 2025
This paper explores how a fully online program at a primarily residential university developed an experiential learning field trip to align with university and department strategic plan goals. The development, organization, and assessment of the field trip experience is discussed in detail. In addition, data were collected from student and faculty…
Descriptors: Online Courses, Experiential Learning, Strategic Planning, Departments
Vaibhav Verma – Journal of Interdisciplinary Studies in Education, 2025
This study explores the evolution and significance of heutagogical learning in professional development using a bibliometric analysis of literature published between 2010 and 2024. Heutagogy, emphasizing learner autonomy, has emerged as a transformative educational paradigm, particularly in workforce training and lifelong learning. The research…
Descriptors: Student Centered Learning, Personal Autonomy, Professional Development, Transformative Learning
Ljerka Jukic Matic; Sonia Abrantes Garcêz Palha – International Electronic Journal of Mathematics Education, 2025
The growing integration of technology into society highlights the need for educational transformation to better equip students for future challenges and the evolving labor market. Digital game-based learning (DGBL) has emerged as a promising strategy for enhancing learning using interactive digital games. This study investigates the implementation…
Descriptors: Secondary School Mathematics, Mathematics Education, Video Games, Computer Games

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