NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 5,326 to 5,340 of 137,882 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Mengtian Chen – Computer Assisted Language Learning, 2024
This article discusses whether digital visual and audio feedback in learners' own voices improves their perception and production of lexical tones in Chinese as a foreign language. Forty-four beginners participated in a four-week training focused on the pronunciation of Mandarin Chinese tones at the word level. Half received digital feedback…
Descriptors: Feedback (Response), Computer Assisted Instruction, Pronunciation Instruction, Mandarin Chinese
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hendra Susanto; Deny Setiawan; Susriyati Mahanal; Zahra Firdaus; Claresia Tsany Kusmayadi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Technological developments in various fields are the key to progress in the digital era. The utilization of technology-based learning media in education makes learning more interactive and supports independent learning. This study aims to develop and test the practicality and effectiveness of storyline-based nervous system e-comics media to…
Descriptors: Educational Technology, Independent Study, Multimedia Instruction, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Hagit Meishar-Tal; Alona Forkosh-Baruch – Educational Philosophy and Theory, 2024
This paper explores the use of cameras and video recordings in educational contexts, employing the concepts of Panopticon, Synopticon, and Omniopticon as analytical frameworks. After discussing these three concepts as different models of power, we analyse how they encompass a range of distinctive approaches to leveraging cameras in educational…
Descriptors: Technology Uses in Education, Video Technology, Audiovisual Instruction, MOOCs
Peer reviewed Peer reviewed
Direct linkDirect link
Tao Fu – Asia Pacific Journal of Education, 2024
Adopting Oxfam's key elements of education for global citizenship, this case study investigates how digital storytelling, a participatory media practice, is used for citizenship education among Chinese college students. A thematic analysis of in-depth interviews suggests digital storytelling can be used as an effective pedagogical tool as students…
Descriptors: Educational Technology, Story Telling, Citizenship Education, Global Approach
Peer reviewed Peer reviewed
Direct linkDirect link
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Peer reviewed Peer reviewed
Direct linkDirect link
Yuchen Wang – Teaching in Higher Education, 2024
The implementation of lecture recording (LR) technology is becoming common practice in higher education (HE). While it is often promoted as a technological solution to inclusion, there is a need for more in-depth research to examine such assumptions. This study was conducted in a research-intensive elite university in the UK, employing…
Descriptors: Foreign Countries, Higher Education, College Faculty, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Luke Parker – Journal of Outdoor and Environmental Education, 2024
In 2013, this study was undertaken to enhance the understanding of the changes in the beliefs and practices of Victorian outdoor educators within the school context over a 15-year period. This study is built upon prior research conducted across Australia and New Zealand (Lugg & Martin, 2001; Polley & Pickett, 2003; Zink & Boyes, 2006;…
Descriptors: Outdoor Education, Teacher Attitudes, Barriers, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Habeeb Ur Rahiman; Rashmi Kodikal – Cogent Education, 2024
Global businesses are actively embracing Industry 4.0 and digital transformation. Simultaneously, the education sector is leveraging digital tools to foster personalized learning and equity. Universities transcending borders and students becoming increasingly global have opened new frontiers through the use of artificial intelligence (AI)-based…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Faculty, Teaching Experience
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Oyinlola Omolara Adebola – Research in Social Sciences and Technology, 2024
Slido is an interactive online platform facilitating active learning in rural university settings. Rural universities often need more resources, including access to technology and opportunities for diverse pedagogical approaches. Traditional lecture-based teaching predominates due to these constraints, which can hinder student engagement and…
Descriptors: Rural Schools, Interaction, Active Learning, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
Peer reviewed Peer reviewed
Direct linkDirect link
Jihyun Kim; Stephanie Kelly; Alex X. Colón; Patric R. Spence; Xialing Lin – Communication Education, 2024
Although artificial intelligence (AI) tools (e.g., ChatGPT) have potential to act as a transformative educational tool, the widespread adoption of such technology also brings forth concerns related to academic integrity and learning gaps. This study examines whether class discussions on the negative aspects of AI-driven writing assistance have any…
Descriptors: Technology Integration, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
Lorraine Raqueno Catienza – ProQuest LLC, 2024
Western Pacific educational institutions are investing heavily in technology in classrooms to meet the needs of K-12 students. Measuring the effective use of digital technologies in the learning environment has become a routine part of monitoring and evaluating classroom instruction. One area of technology integration that has seen tremendous…
Descriptors: Elementary Secondary Education, Elementary School Teachers, Secondary School Teachers, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Pages: 1  |  ...  |  352  |  353  |  354  |  355  |  356  |  357  |  358  |  359  |  360  |  ...  |  9193