NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 5,401 to 5,415 of 14,452 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Richardson, Donald – International Journal of Game-Based Learning, 2016
This paper adds to the small but growing body of research into the potential of augmented reality games for teaching and learning English as a foreign language (EFL). It explores the extent to which such games enhance the language learning experience of advanced level EFL learners. The author draws on his work developing "Mission not really…
Descriptors: English (Second Language), Second Language Learning, Educational Games, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mpofu, Bongeka – Universal Journal of Educational Research, 2016
This research was aimed at the investigation of mobile device and computer use at a higher learning institution. The goal was to determine the current use of computers and mobile devices for learning and the students' reading speed on different platforms. The research was contextualised in a sample of students at the University of South Africa.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Goldman, Juliette – Sex Education: Sexuality, Society and Learning, 2016
There is a revolution taking place in teacher/learner/technology relations. At primary, secondary and tertiary education levels, teachers and students are being confronted by new technologies, new pedagogies, new relationships in teacher-student roles, as well as reconsiderations about how information is to be learned. The growth of information…
Descriptors: Sex Education, Large Group Instruction, Online Courses, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Chien-Hsu; Chou, Yin-Yu; Huang, Chun-Yen – Asia-Pacific Education Researcher, 2016
Computer hardware and mobile devices have developed rapidly in recent years, and augmented reality (AR) technology has been increasingly applied in mobile learning. Although instructional AR applications have yielded satisfactory results and prompted students' curiosity and interest, a number of problems remain. The crucial topic for AR…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Concept Mapping
Peyton, Tamara Shirlene – ProQuest LLC, 2016
Developing and delivering contextually-sensitive user experiences in sociotechnical systems which are geared at helping lower-income women manage their pregnancies requires understanding the human, technological, and the sociotechnical perspectives that are embedded in the mediation of the experience. Yet most digital systems and tools for…
Descriptors: Relevance (Education), Low Income Groups, Females, Pregnancy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hagley, Eric – Research-publishing.net, 2016
Language educators' goals include promoting cultural understanding and improving the language skills of their students. Virtual Exchange (VE) is a powerful means to do this. Students in English as a Foreign Language (EFL) classrooms often have few opportunities to communicate with other users of English. VE gives them virtual mobility, enabling…
Descriptors: International Educational Exchange, English (Second Language), Second Language Instruction, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Cakir, Murat Perit; Cakir, Nur; Ayaz, Hasan; Lee, Frank J. – AERA Online Paper Repository, 2016
In this study we examined the effectiveness of a mobile game called MathDash for improving computational fluency as compared to a conventional drill and practice approach with computerized multiple-choice test items. An optical brain imaging method called functional near-infrared spectroscopy (fNIR) was utilized to assess changes in neural…
Descriptors: Computer Games, Multiple Choice Tests, Mathematics Tests, Brain Hemisphere Functions
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2016
"The EUROCALL Review" is EUROCALL's open access online scientific journal. Regular sections include: (1) Reports on EUROCALL Special Interest Groups: up-to-date information on SIG activities; (2) Projects: reports on on-going CALL or CALL-related R&D projects; (3) Recommended websites: reports and reviews of examples of good practice…
Descriptors: Web Sites, Research and Development, Computer Assisted Instruction, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Vieyra, Rebecca; Vieyra, Chrystian; Jeanjacquot, Philippe; Marti, Arturo; Monteiro, Martín – Science Teacher, 2015
Mobile devices have become a popular form of education technology, but little attention has been paid to the use of their sensors for data collection and analysis. This article describes some of the benefits of using mobile devices this way and presents five challenges to help students overcome common misconceptions about force and motion. The…
Descriptors: Handheld Devices, Telecommunications, Science Laboratories, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Neumann, Michelle Margaret – Australian Educational Computing, 2015
To effectively address early childhood screen time concerns raised by parents and policy makers it is important to examine the current home digital environments of young children. The present study draws upon research that examined the home digital environment of Australian parents and their children (aged 2 to 4; N = 69). Parents completed a…
Descriptors: Young Children, Family Environment, Access to Computers, Questionnaires
Peer reviewed Peer reviewed
Direct linkDirect link
Pettijohn, Terry F.; Frazier, Erik; Rieser, Elizabeth; Vaughn, Nicholas; Hupp-Wilds, Bobbi – College Student Journal, 2015
A 21-item survey on texting in the classroom was given to 235 college students. Overall, 99.6% of students owned a cellphone and 98% texted daily. Of the 138 students who texted in the classroom, most texted friends or significant others, and indicate the reason for classroom texting is boredom or work. Students who texted sent a mean of 12.21…
Descriptors: College Students, Handheld Devices, Telecommunications, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Schmitz, Birgit; Felicia, Patrick; Bignami, Filippo – International Journal of Game-Based Learning, 2015
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took…
Descriptors: Teaching Methods, Educational Games, Vocational Education, Teacher Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Tucker, Virginia – Journal of Faculty Development, 2015
The iGeneration is predisposed to communicating via social media, and oftentimes students' first instinct in classroom group work is to connect with members on social media. While some social networks allow for the creation of private groups, these students are still responsible for adapting the technology for this new purpose: collaborative…
Descriptors: Social Media, Technology Uses in Education, Educational Technology, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Friedman Narr, Rachel; Kemmery, Megan – Journal of Deaf Studies and Deaf Education, 2015
This study used a qualitative design to explore parent mentors' summaries of conversations with more than 1,000 individual families of deaf and hard-of-hearing (DHH) children receiving parent-to-parent support as part of an existing family support project. Approximately 35% of the families were Spanish speaking. Five parent mentors who have…
Descriptors: Mentors, Parent Attitudes, Deafness, Hearing Impairments
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hunter, Bill; Austin, Roger – College Quarterly, 2015
In this paper the authors will review research on international projects which have used communications technologies, primarily email and web-based video conferencing, to bring learners together across geographic, political, religious and cultural boundaries in the interest of building more cohesive communities in places frequently characterised…
Descriptors: Foreign Countries, Community Development, Elementary Secondary Education, Electronic Learning
Pages: 1  |  ...  |  357  |  358  |  359  |  360  |  361  |  362  |  363  |  364  |  365  |  ...  |  964