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Mirucka, Beata; Kisielewska, Monika – Creativity Research Journal, 2023
The study explored the impact of experimentally induced state self-objectification on creative potential in visual domain in mid-adolescence. The experiment was conducted in a group of 140 adolescents at the age of 14-16: 70 boys (M[subscript age] = 15.21; SD = 0.81) and 70 girls (M[subscript age] = 14.99; SD = 0.83), randomly allocated to two…
Descriptors: Creativity, Adolescents, Self Concept, Creative Thinking
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Cavieres-Fernández, Eduardo; Figueroa-Farfan, Victor – Urban Education, 2023
The present study uses a story constellation to explore the experiences of a group of students participating in their high school in an urban city in Central Chile. Because these experiences were motivated by the students' participation in the student movement outside of their high school, they were not considered in any school or policy…
Descriptors: Foreign Countries, High School Students, Urban Schools, Educational Policy
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Kim, Isak; Burgess, Deanna; Chatters, Seria Shia – Journal of School Health, 2023
Background: As COVID-19 has let many students into remote learning environments and exacerbated inequality among marginalized individuals, there is a growing concern about Bias-Based Bullying (BBB) in online spaces among school-aged youths. Learning modality and perceived school fairness may affect youth's likelihood of reporting BBB. Methods:…
Descriptors: COVID-19, Pandemics, Distance Education, Bias
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Zhussupbayev, Sayat; Nurgaliyeva, Saniya; Shayakhmet, Nurbek; Otepova, Gulfira; Karimova, Anara; Matayev, Berik; Bak, Hadi – International Journal of Education in Mathematics, Science and Technology, 2023
The aim of this study is to examine the effect of teaching the "History of world civilizations" unit of High School 2nd History Lesson using computer assisted instruction methods on students' achievement, attitudes towards history lesson and retention of learned information. The experimental design model was preferred as the research…
Descriptors: Computer Assisted Instruction, Teaching Methods, History Instruction, Academic Achievement
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Damayanti, Sri; Irwan; Hakim, M. Nur – International Journal of Education and Literacy Studies, 2023
Through the Lecturer and Teacher Partnership Program, this study attempts to determine the effect of collegiality in raising the standard of instruction at SMP Cokroaminoto Palopo. This descriptive and observation to data. The findings showed that the plan, do, and see phases of lesson study implementation were divided into four cycles. From the…
Descriptors: Collegiality, Educational Quality, Partnerships in Education, Junior High School Teachers
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Tavrow, Paula; Schenker, Lauren; Johnson, Meredith R. – American Journal of Sexuality Education, 2023
In the past decade, several states have introduced comprehensive sexuality education standards for public schools, but the impact is unknown because mechanisms to monitor adherence and improve quality have been lacking. In this study, we pilot-tested an approach for high school students to assess sexuality education standards mandated by the…
Descriptors: Student Centered Learning, Sex Education, Public Schools, Curriculum Evaluation
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Henríquez Fernández, Cecilia; Barr, Christopher; Antoine, Allen; Alston, Christina; Nichol, Carolyn – Journal of STEM Outreach, 2023
In this paper, we argue that teacher professional development programs focused on inquiry-based learning increase students' likelihood of selecting STEM majors. Long-term student data was collected accessing the University of Houston's Educational Research Center database for each student whose teacher participated in the Applied Mathematics…
Descriptors: College Students, Females, Blacks, African American Students
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Theodoulou, Jack; Curwood, Jen Scott – English Teaching: Practice and Critique, 2023
Purpose: Videogames are complex, meaningful and multimodal texts. This study aims to explore how students could learn about narratives from, and be engaged by, playing a videogame and how a teacher adapted their pedagogy to incorporate the young adult videogame (YA game) "What Remains of Edith Finch" into an English Language Arts…
Descriptors: Video Games, Learner Engagement, English Instruction, Language Arts
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Özbek, Gülnur; Cho, Seokhee – Gifted Education International, 2023
This study aimed to examine project productions of gifted youths with real-life problems in the STEM domain in the Upper-Lower Groups according to their program evaluations. A mixed research design was used. Education program evaluations of 105 gifted youths, who were attending the Project Production and Management Program at Science and Art…
Descriptors: Foreign Countries, STEM Education, Academically Gifted, Program Evaluation
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Montagnani, Stefano; Stefanel, Alberto; Chiofalo, Maria Luisa Marilù; Santi, Lorenzo; Michelini, Marisa – Physics Education, 2023
Teaching and learning quantum mechanics is one of the most demanding educational and conceptual challenges, in particular in secondary schools where students do not possess an adequate mathematical background to effectively support the description of quantum behaviour. Educational research shows that traditional approaches, generally based on…
Descriptors: Quantum Mechanics, Secondary School Science, High School Students, Scientific Concepts
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Chen, Hsiu-Ling; Wu, Cheng-Ting – Interactive Learning Environments, 2023
The present research examined the effect of digital role-playing game-based learning on high school students' critical thinking ability. Playing a digital game designed with RPG Maker and whose story lines featured critical thinking questions, a total of 32 high school student participants were given a learning context to practice critical…
Descriptors: High School Students, Computer Games, Video Games, Role Playing
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Pudasainee-Kapri, Sangita; Pontes, Nancy M. H.; Pontes, Manuel C. F. – Journal of School Health, 2023
Background: Children with asthma are often marginalized at school, including bullying victimization. The purpose of this study is to estimate the association between asthma and school or electronic bullying victimization among US high school students, and test whether the association varies significantly by sex. Methods: Pooled data from five…
Descriptors: Bullying, Victims, Diseases, Gender Differences
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Lei, Chi-Un; Tang, Shan – Smart Learning Environments, 2023
The United Nations Sustainable Development Goals (SDGs) Target 4.7 stated that by 2030, all learners should acquire the knowledge and skills needed to promote sustainable development. However, only scattered studies outline how SDG knowledge has been taught in public K12 curricula. This study aims to identify SDG topics in 13 subjects in the Hong…
Descriptors: High School Students, Secondary School Curriculum, Sustainable Development, Objectives
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Bai, Yongxiao; Liang, Haili; Qi, Chunxia; Zuo, Siyu – Canadian Journal of Science, Mathematics and Technology Education, 2023
Based on Bloom's Taxonomy of Educational Objectives and the assessment framework of PISA, this study aimed to develop a three-dimensional assessment framework to measure junior high school students' higher order thinking skills in mathematics in China. A total of 28,153 eighth graders from 11 districts and counties in Z city were involved in the…
Descriptors: Foreign Countries, Grade 8, Mathematics Skills, Mathematics Instruction
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Petts, Amy L.; Perdomo, Rebecca; Boylan, Rebecca; Renzulli, Linda – Race, Ethnicity and Education, 2023
First-generation immigrants (FGIs) are eager to achieve the American dream and acquire the advantages a bachelor's degree affords. FGIs compared to their second-generation, third-generation and native peers fare better educationally. But, this comparison obscures across racial variation within a single-nativity status. As such, it is important to…
Descriptors: Racism, First Generation College Students, Access to Education, Stereotypes
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